ontheleftcoast wrote: »This sucks. Every time, and I mean EVERY. SINGLE. TIME. I run this dungeon it's a major PITA (pain in the arse) to get a second person to trigger the group event. No other alliance or zone has this silly requirement for a public dungeon. It's not a group delve, it's not even a tough fight, 3 big bugs -- *POOF* -- skill point. Well, once you find someone else to do it. But oh no, you need to wait, beg, cajole, plead, and hope to get another player to join you.
So why has this pointless "feature" remained after all this time? Please ZOS, either make every alliance put up with this ridiculous requirement or get rid of it in the Alik'r.
lolo_01b16_ESO wrote: »All public dungeons should require multiple players. It's so sad that you can solo all of them.
mistermutiny89 wrote: »lolo_01b16_ESO wrote: »All public dungeons should require multiple players. It's so sad that you can solo all of them.
I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).
If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.
WalkingLegacy wrote: »mistermutiny89 wrote: »lolo_01b16_ESO wrote: »All public dungeons should require multiple players. It's so sad that you can solo all of them.
I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).
If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.
Make a friend bro, or is that not a thing in Aussieland?
mistermutiny89 wrote: »WalkingLegacy wrote: »mistermutiny89 wrote: »lolo_01b16_ESO wrote: »All public dungeons should require multiple players. It's so sad that you can solo all of them.
I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).
If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.
Make a friend bro, or is that not a thing in Aussieland?
Keep fishing kiddo.
WalkingLegacy wrote: »mistermutiny89 wrote: »WalkingLegacy wrote: »mistermutiny89 wrote: »lolo_01b16_ESO wrote: »All public dungeons should require multiple players. It's so sad that you can solo all of them.
I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).
If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.
Make a friend bro, or is that not a thing in Aussieland?
Keep fishing kiddo.
I'll fish all day, son. MMO has group content. Deal with it instead of whining you can't complete it.
Why does the public dungeon Group Event in Alik'r require two players?
They are Group Events in name only now.
There is not a one that can't be soloed as far as the fight goes.
This is the only one that is blocked because of some tile mechanic, not because it is worthy of a "group".
They are Group Events in name only now.
There is not a one that can't be soloed as far as the fight goes.
This is the only one that is blocked because of some tile mechanic, not because it is worthy of a "group".
It should be worthy of a group. It is a group event, after all. The reason it is effectively a solo event, and is a group event in name only, is because the content is too easy.
Do new and casual players find it to be challenging or easy? Do they feel it is soloable, or find the mechanics to be intuitive and relatively easy to comprehend and to accommodate? It's not as though I've asked every new and casual player out there, but most of the ones I have talked to have found it to be too easy also.
mistermutiny89 wrote: »WalkingLegacy wrote: »mistermutiny89 wrote: »WalkingLegacy wrote: »mistermutiny89 wrote: »lolo_01b16_ESO wrote: »All public dungeons should require multiple players. It's so sad that you can solo all of them.
I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).
If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.
Make a friend bro, or is that not a thing in Aussieland?
Keep fishing kiddo.
I'll fish all day, son. MMO has group content. Deal with it instead of whining you can't complete it.
Perfectly happy with missing that one skill point on most characters. But I'm standing by the current system where PUBLIC dungeons are predominately soloable. As they should and private dungeons are predominately unsoloable. Makes sense yes buddy? Or is that not a thing in Americaland?
WalkingLegacy wrote: »Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.
What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.
SemiD4rkness wrote: »Lol why are you guys even playing an MMO to begin with if you want all content to be done alone.
not everyone like pve or questing but that's what guild and friends are for, just ask someone if they want to quest with you or help you
WalkingLegacy wrote: »Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.
Mechanics in vet dungeons are a MMO portion of the game, PvP is a MMO portion of the game. These things actually make people communicate and work together towards a common goal, the idea behind online group gameplay.
What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.
WalkingLegacy wrote: »WalkingLegacy wrote: »Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.
Mechanics in vet dungeons are a MMO portion of the game, PvP is a MMO portion of the game. These things actually make people communicate and work together towards a common goal, the idea behind online group gameplay.
What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.
Delves were marketed as group content as far as my memory is concerned. It's not asinine in the slightest for their to be public group areas.
guess some people never have been in craglorn lawlz