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Why does the public dungeon Group Event in Alik'r require two players?

  • flguy147ub17_ESO
    flguy147ub17_ESO
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    This sucks. Every time, and I mean EVERY. SINGLE. TIME. I run this dungeon it's a major PITA (pain in the arse) to get a second person to trigger the group event. No other alliance or zone has this silly requirement for a public dungeon. It's not a group delve, it's not even a tough fight, 3 big bugs -- *POOF* -- skill point. Well, once you find someone else to do it. But oh no, you need to wait, beg, cajole, plead, and hope to get another player to join you.

    So why has this pointless "feature" remained after all this time? Please ZOS, either make every alliance put up with this ridiculous requirement or get rid of it in the Alik'r.

    What platform are you on? i still need to do it too.
  • mistermutiny89
    mistermutiny89
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    All public dungeons should require multiple players. It's so sad that you can solo all of them.


    I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).

    If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.
    Edited by mistermutiny89 on February 25, 2016 6:20PM
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • Divinius
    Divinius
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    I've never liked FORCED group content for anything. As far as I'm concerned, there should never be content that includes arbitrary mechanics that force a second body to be present.

    I'm not talking about making content that is designed to be incredibly difficult to solo... That's fine, and welcomed. I'm talking about content that is literally impossible to solo, solely because of a silly mechanic in the area that requires the presence of more than one person, like pressure switches and things like that.
  • WalkingLegacy
    WalkingLegacy
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    All public dungeons should require multiple players. It's so sad that you can solo all of them.


    I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).

    If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.

    Make a friend bro, or is that not a thing in Aussieland?
  • mistermutiny89
    mistermutiny89
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    All public dungeons should require multiple players. It's so sad that you can solo all of them.


    I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).

    If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.

    Make a friend bro, or is that not a thing in Aussieland?

    Keep fishing kiddo.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • WalkingLegacy
    WalkingLegacy
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    All public dungeons should require multiple players. It's so sad that you can solo all of them.


    I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).

    If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.

    Make a friend bro, or is that not a thing in Aussieland?

    Keep fishing kiddo.

    I'll fish all day, son. MMO has group content. Deal with it instead of whining you can't complete it.
  • mistermutiny89
    mistermutiny89
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    All public dungeons should require multiple players. It's so sad that you can solo all of them.


    I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).

    If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.

    Make a friend bro, or is that not a thing in Aussieland?

    Keep fishing kiddo.

    I'll fish all day, son. MMO has group content. Deal with it instead of whining you can't complete it.

    Perfectly happy with missing that one skill point on most characters. But I'm standing by the current system where PUBLIC dungeons are predominately soloable. As they should and private dungeons are predominately unsoloable. Makes sense yes buddy? Or is that not a thing in Americaland?
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • idk
    idk
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    Thx for the laugh. Why does a group activity require a group.
  • Autolycus
    Autolycus
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    The answer is in your thread title:
    Why does the public dungeon Group Event in Alik'r require two players?

    Personally, I would rather see group events that are challenging enough to merit a group. Perhaps not the popular opinion, but it was intended for more than one person. I haven't had the same problems with trying to find someone to go with me.
    Edited by Autolycus on February 25, 2016 8:11PM
  • BippNasty
    BippNasty
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    Reason they are called "group" events.
  • Xendyn
    Xendyn
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    They are Group Events in name only now.
    There is not a one that can't be soloed as far as the fight goes.
    This is the only one that is blocked because of some tile mechanic, not because it is worthy of a "group".

    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Autolycus
    Autolycus
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    Xendyn wrote: »
    They are Group Events in name only now.
    There is not a one that can't be soloed as far as the fight goes.
    This is the only one that is blocked because of some tile mechanic, not because it is worthy of a "group".

    It should be worthy of a group. It is a group event, after all. The reason it is effectively a solo event, and is a group event in name only, is because the content is too easy.

    Do new and casual players find it to be challenging or easy? Do they feel it is soloable, or find the mechanics to be intuitive and relatively easy to comprehend and to accommodate? It's not as though I've asked every new and casual player out there, but most of the ones I have talked to have found it to be too easy also.
    Edited by Autolycus on February 25, 2016 9:01PM
  • Xendyn
    Xendyn
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    Autolycus wrote: »
    Xendyn wrote: »
    They are Group Events in name only now.
    There is not a one that can't be soloed as far as the fight goes.
    This is the only one that is blocked because of some tile mechanic, not because it is worthy of a "group".

    It should be worthy of a group. It is a group event, after all. The reason it is effectively a solo event, and is a group event in name only, is because the content is too easy.

    Do new and casual players find it to be challenging or easy? Do they feel it is soloable, or find the mechanics to be intuitive and relatively easy to comprehend and to accommodate? It's not as though I've asked every new and casual player out there, but most of the ones I have talked to have found it to be too easy also.

    Agree but that is the route ZOS chose to go.
    Because of that (and the topic of this thread) they need to finish the job and take out the (now) useless mechanic of having to have a second person for the tiles to summon the event.

    Unless, of course, ZOS decides to make Public Dungeons group content again.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • WalkingLegacy
    WalkingLegacy
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    All public dungeons should require multiple players. It's so sad that you can solo all of them.


    I vote this is one of your ironic posts as some of us (predominantly Aussie eu players) rarely see players in public dungeons .... Ever. So we should miss out on skill points because of where we live? Keep in mind this is a world mmo with few servers. That's then divided into three groups via alliances, then again by servers, then again by world time. Nobel prize for the genius that thought this would work on console without text chat haha (another story).

    If every public dungeon boss could only be activated via multiple players my seven other Alts would be starved for skill points.

    Make a friend bro, or is that not a thing in Aussieland?

    Keep fishing kiddo.

    I'll fish all day, son. MMO has group content. Deal with it instead of whining you can't complete it.

    Perfectly happy with missing that one skill point on most characters. But I'm standing by the current system where PUBLIC dungeons are predominately soloable. As they should and private dungeons are predominately unsoloable. Makes sense yes buddy? Or is that not a thing in Americaland?

    There is a whole other thread talking about how the game is easy mode for new players...its not that they're suppose to be so easily soloable...it's that ZOS nerfed them to easycarebear mode.

    Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.
  • wayfarerx
    wayfarerx
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    Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.

    Mechanics in vet dungeons are a MMO portion of the game, PvP is a MMO portion of the game. These things actually make people communicate and work together towards a common goal, the idea behind online group gameplay.

    What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • phreatophile
    phreatophile
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    wayfarerx wrote: »
    What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.

    Exactly right. Stop pretending there is anything 'group' about this 'group content'. There isn't. There are groups of random mobs harder to kill in that dungeon than those bugs.

    It's an easy cheesy fight that we only do for the skill point and the achievement and good luck finding players on the surface in a Gold zone nevermind in a dungeon.

    There are lots of ways to get skill points without hanging around an empty dungeon for an hour hoping somebody wanders through and is willing to help.
  • DenMoria
    DenMoria
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    Lol why are you guys even playing an MMO to begin with if you want all content to be done alone.

    Apparently because of players like you.

    Some of us are antisocial and think the rest of you are a bunch of a********.

    Of course, in my case, I'm just a really bad player with low self-esteem. Being laughed at makes me cry.
  • Hechicera
    Hechicera
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    Kathrein wrote: »
    not everyone like pve or questing but that's what guild and friends are for, just ask someone if they want to quest with you or help you

    So, had someone ask for that in one of my guilds last week. One, we're EP, so this is a public in a Cadwell's zone, and quite empty. The guild is a trade/casual where people do help like this. But, most EP I guess didn't realize you NEED another warm body.

    The person asking was first met with silence (hard to entice to public dungeon in a Caldwell zone). Then when they asked again was told to maybe use ult, get a couple levels then try, etc. People were trying to "help", but ended up sounding bad. So the person had to explain the plates and that really "gittin gud" or outleveling it wasn't going to work. Which then made everyone feel bad. That was the friendliest of my three larger guilds.

    Made me glad I ran into someone doing it myself, without knowing about the plates. They must have assumed I did, as they were quite rude before they decided to say something as simple as "stand on the plates stupid". In their defense, perhaps they thought I was trying to be an ass by NOT helping when they were "obviously" standing there on a plate. I didn't even realize it was the skill point event until I got that message!

    I don't think this is as community building as you would like it to be.
  • WalkingLegacy
    WalkingLegacy
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    wayfarerx wrote: »
    Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.

    Mechanics in vet dungeons are a MMO portion of the game, PvP is a MMO portion of the game. These things actually make people communicate and work together towards a common goal, the idea behind online group gameplay.

    What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.

    Delves were marketed as group content as far as my memory is concerned. It's not asinine in the slightest for their to be public group areas.
  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    Doesn't mean they should just keep taking away the MMO portion of the game to cater to single player people.

    Mechanics in vet dungeons are a MMO portion of the game, PvP is a MMO portion of the game. These things actually make people communicate and work together towards a common goal, the idea behind online group gameplay.

    What we are talking about here is a simple gimmick and a particularly asinine one given how faceroll easy the actual fight is. I would love it if they made public dungeons difficult enough to require a group, but as it stands now this is just an annoying little roadblock for people trying to get through the leveling zones.

    Delves were marketed as group content as far as my memory is concerned. It's not asinine in the slightest for their to be public group areas.

    Of course it's not, which is why I did not say that. I said the little plates you have to step on are asinine because the actual fight is super easy. Public group areas, yay awesome... gimmicky group size checks, not so much.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Artjuh90
    Artjuh90
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    guess some people never have been in craglorn lawlz
  • wayfarerx
    wayfarerx
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    Artjuh90 wrote: »
    guess some people never have been in craglorn lawlz

    At least Craglorn is a whole zone. I'm in guilds that run craglorn events to get groups together and work through that zone. Due to the fact that the public dungeons are easily soloable I've never seen my guilds try to get groups together to run them outside of motif farming in Wrothgar.
    @wayfarerx - PC / North America / Aldmeri Dominion
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