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Please ZOS, let Master Crafters upgrade VR gear levels

jeevin
jeevin
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The ability for Master Crafters to upgrade the level of armor and weapons would be, for me at least, greatly appreciated. To raise the level of gear up to VR16 couldn't be that hard to implement(surely). This is something I would expect to be quite costly or require rare materials to do, but to have that option would fix some of the issues I have with gear and rewards from the game. Anyone?
  • Marrtha
    Marrtha
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    I'd hit disagree button if there was one.
    Use @Marrtha when replying!
  • Metamon
    Metamon
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    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me
  • Diab3ticBatman
    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?
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  • Metamon
    Metamon
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    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    I really don't understand the logic of your statement, I just don't
  • Turelus
    Turelus
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    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    You would need to farm the materials for the upgrades still.
    Sets would become the new meta as changes were made to the game causing you to change gear once again.

    I'd just be happy if they would finally give us all sets scaled to max level. The thieves guild is less than a month away and I still won't be able to use the Nightmothers set (drop not crafted) because it caps out at level 28. Finally content it would be useful for and it's sitting being worthless.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • jeevin
    jeevin
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    Turelus wrote: »
    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    You would need to farm the materials for the upgrades still.
    Sets would become the new meta as changes were made to the game causing you to change gear once again.

    I'd just be happy if they would finally give us all sets scaled to max level. The thieves guild is less than a month away and I still won't be able to use the Nightmothers set (drop not crafted) because it caps out at level 28. Finally content it would be useful for and it's sitting being worthless.

    I agree here. The material required to improve gear could be tied to dungeon rewards so players would still need to complete dungeons.

    I have a few bits of gear in my bank that I'd really love to be able to use again. It's just too lower level.
  • Diab3ticBatman
    Metamon wrote: »
    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    I really don't understand the logic of your statement, I just don't

    Then you never played Destiny. Destiny was big on that kind of stuff. People would run hard mode raids until they got to max level, and once there, they would just say forget hard mode raids because I have everything. So in this case, say I had a VR3 character, if i get an engine guardian set for my tank, that means I would never have to run darkshade caverns ever again. Because it does not matter that I still have 13 levels to go, when I hit VR16 I can just upgrade it on up. Then I can still continue to avoid that darkshade cavern dungeon. Likewise, when I get the agility set from turning in my items in imperial city and receive a VR3 set, if that was all I needed from imperial city for my stamina dps, that means I never have to grind in imperial city ever again because I got what I needed, and can just upgrade it to VR16 when I get there. Point is, as a VR3 I will continue to play and run those activities because it not only gives me experience, but it gives me items(such as keys for the pledges) that I can use when I finally hit VR16. If i can just upgrade everything, then from VR3-VR16 I can just solo quest in the factions, do solo stuff in Wrothgar or with a buddy, and avoid every end-game activity in this game because I will already have everything I need for my ideal build at VR3. Now if it was just for low level crappy faction quest items, then sure. But when it comes to end game content it would be a huge mistake on their part.
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  • Diab3ticBatman
    Turelus wrote: »
    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    You would need to farm the materials for the upgrades still.
    Sets would become the new meta as changes were made to the game causing you to change gear once again.

    I'd just be happy if they would finally give us all sets scaled to max level. The thieves guild is less than a month away and I still won't be able to use the Nightmothers set (drop not crafted) because it caps out at level 28. Finally content it would be useful for and it's sitting being worthless.

    True but it definitely would make a difference how you obtained this gear. Since the end game content is intended not only to be challenging but also most of it is groups(with the exception of Maelstrom Arena) you might still have to grind the dungeons and/or trials for all the mats to upgrade, which most of the time you'd probably just end up getting the same armor again anyways. I only say this because the end game is meant to be played with groups, and because of that, everything you need usually requires a group of some sort. For low level stuff you find in the open world or from a faction quest, that would be fine, but for end game gear like trials stuff, pvp vendor stuff, or undaunted dungeons it would be a bad idea where replay value of the game is concerned.
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  • I_killed_Vivec
    I_killed_Vivec
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    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    Conversely...

    All that gear that you strove to get at VR14 wouldn't become trash when they upped the VR limit to 16.

    Why shouldn't Master crafters (level 50, all traits researched) have some use? Doing your own repairs would be good, so would upgrading gear. How many people got the Fighter's Guild prismatic weapon at a low level and trashed it immediately? That's supposed to be the reward for completing the whole guild quest line! Or the "reward" you get for completing the main quest - a hero's weapon that you immediately trash?

    And why play the game if you don't get "rewards"? How about for the enjoyment of playing the game - I know, revolutionary thinking! :)
  • Diab3ticBatman
    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    Conversely...

    All that gear that you strove to get at VR14 wouldn't become trash when they upped the VR limit to 16.

    Why shouldn't Master crafters (level 50, all traits researched) have some use? Doing your own repairs would be good, so would upgrading gear. How many people got the Fighter's Guild prismatic weapon at a low level and trashed it immediately? That's supposed to be the reward for completing the whole guild quest line! Or the "reward" you get for completing the main quest - a hero's weapon that you immediately trash?

    And why play the game if you don't get "rewards"? How about for the enjoyment of playing the game - I know, revolutionary thinking! :)

    I already said I would continue to play the game regardless of what gear I had. But many players move on to new games once they fully complete a game nowadays.I know, players evolved and changed their way of thinking! And if you don't believe that a lot of people only play this game because they want rewards, then simply take a look at the plethora of threads and the comments in said threads about not getting rewards for completing Vet DSA.
    Edited by Diab3ticBatman on February 25, 2016 9:38AM
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  • Darkonflare15
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    jeevin wrote: »
    The ability for Master Crafters to upgrade the level of armor and weapons would be, for me at least, greatly appreciated. To raise the level of gear up to VR16 couldn't be that hard to implement(surely). This is something I would expect to be quite costly or require rare materials to do, but to have that option would fix some of the issues I have with gear and rewards from the game. Anyone?

    Maybe we will find out what they are going to do in the Dark Brotherhood update since they are removing the vet levels then. There has to be a crating overhaul since so many upgrades are tied to the vet levels.
  • I_killed_Vivec
    I_killed_Vivec
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    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    Conversely...

    All that gear that you strove to get at VR14 wouldn't become trash when they upped the VR limit to 16.

    Why shouldn't Master crafters (level 50, all traits researched) have some use? Doing your own repairs would be good, so would upgrading gear. How many people got the Fighter's Guild prismatic weapon at a low level and trashed it immediately? That's supposed to be the reward for completing the whole guild quest line! Or the "reward" you get for completing the main quest - a hero's weapon that you immediately trash?

    And why play the game if you don't get "rewards"? How about for the enjoyment of playing the game - I know, revolutionary thinking! :)

    I already said I would continue to play the game regardless of what gear I had. But many players move on to new games once they fully complete a game nowadays.I know, players evolved and changed their way of thinking! And if you don't believe that a lot of people only play this game because they want rewards, then simply take a look at the plethora of threads and the comments in said threads about not getting rewards for completing Vet DSA.

    A lot of vocal people...

    The vast majority of players never get anywhere near vDSA and so never complain about the rewards.

    But then I doubt that many players are master crafters with all traits researched either :)
  • Diab3ticBatman
    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because if everyone could just upgrade all the gear they get then the life of the game would dwindle. Its a quality of life issue. I mean if I could just upgrade VR5 level gear that I found in a dungeon, bought from a pvp vendor, a guild vendor, or received from an undaunted chest, then what point would there be for me to continue to run a dungeon or continuously play pvp or do any of that stuff to earn the rewards from them? I have my gear and can just keep upgrading it. I would not stop playing the game after that, but many, many players would. The whole point of endgame is to get VR16 sets to make the perfect build. If I could do that at VR3 and just upgrade it to V16, then why keep farming?

    Conversely...

    All that gear that you strove to get at VR14 wouldn't become trash when they upped the VR limit to 16.

    Why shouldn't Master crafters (level 50, all traits researched) have some use? Doing your own repairs would be good, so would upgrading gear. How many people got the Fighter's Guild prismatic weapon at a low level and trashed it immediately? That's supposed to be the reward for completing the whole guild quest line! Or the "reward" you get for completing the main quest - a hero's weapon that you immediately trash?

    And why play the game if you don't get "rewards"? How about for the enjoyment of playing the game - I know, revolutionary thinking! :)

    I already said I would continue to play the game regardless of what gear I had. But many players move on to new games once they fully complete a game nowadays.I know, players evolved and changed their way of thinking! And if you don't believe that a lot of people only play this game because they want rewards, then simply take a look at the plethora of threads and the comments in said threads about not getting rewards for completing Vet DSA.

    A lot of vocal people...

    The vast majority of players never get anywhere near vDSA and so never complain about the rewards.

    But then I doubt that many players are master crafters with all traits researched either :)

    True enough I suppose. But becoming a master crafter isn't all that difficult, it just takes lots of research waiting time. But vDSA also is not one of those times you want to be a VR1-3 and enter freely. But we can always agree to disagree. My thing is I think it should be only for those situations where we can't actually obtain a V14-V16 item, and even then, mostly for the items that are quest rewards and the like. Some people did have to farm those dungeons multiple different levels to get the items they used for levels prior. What will be interesting for me though, is when they remove the veteran ranks around the dark brotherhood or DLC after that(they already confirmed that they were), will the level 45 prismatic sword become useful since the max level is 50, or what would happen to all the level 50 gear we are finding. They would really have to base the items around champion rank instead, or every item that you have from VR1 onwards would be viable as end game gear if the max level is 50.
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  • Marrtha
    Marrtha
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    Metamon wrote: »
    Marrtha wrote: »
    I'd hit disagree button if there was one.

    Why? There's VR swords and gear I've gotten from quests that i'd love to have scale with me

    Because I hope you do realise that being a 'Master Crafter' is not hard to achieve, and that then anyone could do it.
    It would take away gear progression and make certain sets OP.
    Once you reach a higher level, you go and you get higher level gear. Simple.
    It is part of every single game and it is called PROGRESSION.
    Use @Marrtha when replying!
  • Acsvf
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    I'd assume that they'd want people to not get their endgame gear upon reaching v16.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Personofsecrets
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    sounds good okay op
    Rest in Peace:
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    2014-2025

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  • NewBlacksmurf
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    I don't think this is a good idea unless you had to use half of the exact same mats to upgrade

    But that would be a lot of materials just to upgrade
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Acsvf
    Acsvf
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    I don't think this is a good idea unless you had to use half of the exact same mats to upgrade
    If that was the case nobody would ever craft v16 gear.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • AFrostWolf
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    They should add a few items to the game that allow for upgrades.

    Upgrade Hammer: Rare drop from any Veteran Dungeon/Trial/Arena that allows a Master Crafter (Requires Max traits) to upgrade any Blacksmithing item to V16.
    Upgrade Needle: Rare drop from any Veteran Dungeon/Trial/Arena that allows a Master Crafter (Requires Max traits) to upgrade any Clothier item to V16.
    Upgrade Knife: Rare drop from any Veteran Dungeon/Trial/Arena that allows a Master Crafter (Requires Max traits) to upgrade any Woodworking item to V16.

    All the upgrades would cost the mats for every level being upgraded all at once.

    Example: A v1 sword would cost X Calcinium, Galatite, Quicksilver, Voidstone, and Rubedite ingots all at once.

    This way it's a rare drop so running content is still worth it, and it's a good material and money sink so it's not the best method of obtaining/retaining gear but gives options.

  • Marrtha
    Marrtha
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    I don't think this is a good idea unless you had to use half of the exact same mats to upgrade

    But that would be a lot of materials just to upgrade

    It is never a good idea to let the drops be upgraded. I would understand the crafted gear but not the drops.. Monster helms? Nu-uh.
    Use @Marrtha when replying!
  • NewBlacksmurf
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    Acsvf wrote: »
    I don't think this is a good idea unless you had to use half of the exact same mats to upgrade
    If that was the case nobody would ever craft v16 gear.

    I'm saying the idea isn't a good idea.
    Whether it's at least half or more...it's still a bad idea but it makes more sense depending upon requirements to upgrade that align with crafting.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • WalkingLegacy
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    AFrostWolf wrote: »
    They should add a few items to the game that allow for upgrades.

    Upgrade Hammer: Rare drop from any Veteran Dungeon/Trial/Arena that allows a Master Crafter (Requires Max traits) to upgrade any Blacksmithing item to V16.
    Upgrade Needle: Rare drop from any Veteran Dungeon/Trial/Arena that allows a Master Crafter (Requires Max traits) to upgrade any Clothier item to V16.
    Upgrade Knife: Rare drop from any Veteran Dungeon/Trial/Arena that allows a Master Crafter (Requires Max traits) to upgrade any Woodworking item to V16.

    All the upgrades would cost the mats for every level being upgraded all at once.

    Example: A v1 sword would cost X Calcinium, Galatite, Quicksilver, Voidstone, and Rubedite ingots all at once.

    This way it's a rare drop so running content is still worth it, and it's a good material and money sink so it's not the best method of obtaining/retaining gear but gives options.

    Orrrrrrr,

    It can be had little crafter for the low low price of 1000 crowns x1 in the crown store.

    Like your idea though :)
  • Alorier
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    Repeatedly bashing the vote no button until it breaks
  • TheShadowScout
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    I'd like to see this option... among others. It'd be nice to have a "Craftsmaster" pwek unlocking when hitting 50 in every crafting line, with three points to put in, first allows recrafting of style, second allows recrafting of trait, third allows raising of item level/V-rank/C-point limit...

    Of course, for the game to be balanced, the "levelup" would have to be difficult to achieve. Upgrading an old piece of gear would have to be as much if not more effort then getting a new piece of gear... (or upgrading a full set of gear would need to in the end have to require the total effort needed to gain a new set of gear...) otherwise people would just raise their old gear all the while, and the developers would have to pep up the power creep by releasing new sets with ever more powerful set boni to make people interested in playing the game to farm for new gear, which is another can of worms I really hope we might avoid for a while yet...

    And that means upgrading gear "level" would require something more then just putting in some more resources. Some special ingredient that maybe can only be gotten from deconstructing other gear? Decon a bunch of V16 gear pieces for the low chance to get that "V16 essence stone" that allows you to raise some other gear from V15 to V16? Or as has been mentioned, have "upgrade items" that drop from vet-dungeon/trials/arena and allow upgrading (at an "one use per legel gained" so people might need a few - or decide their lowbie gear just isn't worth the effort). Possibly even further segerated by quality... as in "need purple upgrade thingie to upgrade purple gear"... Something like that...
  • skavenapsb16_ESO
    I do think is bad idea.

    Example, maelstorm arena. Vet version gives V16, nonvet gives v15 gear, but BOTH can be played at level cap.

    Who will bother to farm v16 for equipo if you just can do normal mode? Once you got the maelstorm weapon, theres no point of doing it again.
  • Acharnor
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    I would loves this as well. I hate abandoning sweet gear b/c I have over leveled it.
    Celebrate for life is short but sweet for certain.
  • mtwiggz
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    I love this idea, always have.

    Have a bound item with a rare chance to drop from turning in Gold Keys required to upgrade an item. Said item could also be a rare chance to drop from PvP rewards. It would require one of these special items to upgrade something to the next crafting tier. Only items that would be able to be upgraded would be armor and weapons, as there is no jewelry crafting. It would still cost "x" amount of materials to upgrade the item, perhaps half of the cost of crafting a new one.

    In my eyes this would be great. It would keep players in dungeons completing pledges, as well as letting players play the content they want. Instead of having to spend countless hours farming for materials.
    Edited by mtwiggz on February 25, 2016 1:44PM
  • Humatiel
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    Marrtha wrote: »
    I don't think this is a good idea unless you had to use half of the exact same mats to upgrade

    But that would be a lot of materials just to upgrade

    It is never a good idea to let the drops be upgraded. I would understand the crafted gear but not the drops.. Monster helms? Nu-uh.

    Now that may just be a feasible idea, allow crafted gear to be upgraded but limit it to that. Perhaps even add an additional limitation of you had to be the initial crafter to do so?
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
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  • Junipus
    Junipus
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    Aside from such an idea completely ignoring the PvP side of the game (it does exist, and they WILL *** about this), master crafters already have special features over other crafters through being able to craft certain styles with level 50 reached over those below that level. So it's not as if those of us who are level 50 don't have any perks.
    The Legendary Nothing
  • Robbmrp
    Robbmrp
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    For max crafters to be able to do this and no one else wouldn't be good for the community. This would give everyone a reason to create a maxed crafter which would eliminate the sales of those who make custom weapons and gear for people.

    Also, this is a MMO, and that's the LAST thing that the game developers want. They want you to run that dungeon 50 times to get that max level piece of gear you want. They want it to take 100's upon 100's of resources to make that one item that pushes you closer to the min/max you want. I like simplicity as much as the next person but even I feel that it would be too easy to take a V10 and make it a V16 item with a one button push.

    I worked really hard to get to the maxed crafter status I'm at and would LOVE a perk(other than an achievement) for that, but not this unfortunately.
    NA Server - Kildair
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