I've got an aggressive Dunmer Heavy Armor DK Tank with a DPS bar and a Tank bar. On my DPS bar, I have the following slotted:
Burning Embers, Molten Whip, Inner Light, Structured Entropy, Eruption Ultimate: Meteor
Is there any reason to give up the extra magicka from Inner Light, extra health from Structured Entropy, extra magicka and magicka regen from the three mage's guild abilities slotted? Inner Light increases crit like Inferno. Structured Entropy grants Major Sorcery like Molten Armaments- but heals and adds a DoT. Both also grant Empower and Might of the Guild.
Can anyone give me a good argument as to why I should slot Inferno and Molten Armaments? I know Armaments gives a group buff... but you end up losing a lot of resources by taking away Mage's Guild abilities. Constructive feedback is welcome!!!
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Savos Saren