Hi, I'd like to share some feedback regarding vMSA.
I think it's mostly great solo content, and this isn't a L2P thread because I run vMSA regularly with 3 of my characters (soon to be 4)
It seems to me that vMSA is only doable by play styles and builds that produce as much damage as possible with just enough self healing to get by.
This happens to be my play style anyway so it's not an issue for me, but it must be an issue for people who like to play tanky heavy armored builds or stealthy nightblades. As skilled as they may be, I don't think they could complete it
There are too many DPS checks to allow slower and safer play styles.
I think that one of the main reasons for this is that you can't always control mob spawns within a certain round
Just one example to that would be stage 6 round 3 and round 4 where there's a miniboss and if you don't dps him down real fast, some more adds spawn.
Same with stage 9 round 3 where the miniboss spawns and you have to nuke it down asap else you will get overwhelmed by the next spawn.
I think that if you made mobs spawn only after the current ones are dead it would make other play styles a little more possible.
Casualty - small high end/end game PvE guild. Recruiting!