SemiD4rkness wrote: »Or just gives us mines and take them away from sorcerers, they already have highest burst, highest defense AND best mobility, it makes zero sense that they get a spot to "camp". This has always been my number 1 concern about sorcerers, as soon as they see I can play around their burst they just camp mines and as a melee stam templar there's nothing I can do.
Doncellius wrote: »@Alucardo I like this. If the archetype for a Templar (besides Healer) is to stand their ground, then why not punish enemies who enter the Rune Focus. Maybe it's time to add that Drain Stamina/Magicka effect to an ability rather than just seige weapons as well. This might work.
Rune Focus (high cost like Seige Shield)
- Unmorphed, provides Major Armor/Spell resist and HoT on allies. DoT to enemies (all effects besides the HoT persist 8 seconds after leaving Rune Focus)
- Morph 1: Drain enemy magicka 8-10% a second, deal much higher DoT(2 seconds after leaving Rune Focus the magicka drain ceases)
- Morph 2: Now cost Stamina to cast. Drain enemy Stamina 8-10% a second, Minor Armor/Spell resist debuff on enemy
MarrazzMist wrote: »Good idea. The concept is not bad, but if templar are to have their temple, let it be hell of a place for enemies!
Bolded part. This is pretty much pointless because of the incredibly small radius of Rune Focus.So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
True that. Rune focus is rather small. You often see Templars cast it then immediately run out. It should be slightly bigger with more incentives to stay inside.. at the moment it's a hit and run ability, which makes no sense.IMO, if the rune is to be this immobile house (I am against this view BTW, the way the game plays and how you have to be very mobile) - then it *needs* to be bigger or people will just stand outside the rune and whip, WB, jab, SA, etc. etc. you.So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
Justice31st wrote: »So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
And how would this fix the Templars mobility issues?
Justice31st wrote: »So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
And how would this fix the Templars mobility issues?
Just like DKs, Templars shouldn't have mobility.. that's the point. They should both be able to stand their ground, not run away like rabbits Sorcerer and Nightblade style.
Justice31st wrote: »So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
And how would this fix the Templars mobility issues?
Just like DKs, Templars shouldn't have mobility.. that's the point. They should both be able to stand their ground, not run away like rabbits Sorcerer and Nightblade style.
Mobility is not only for running away.
Plus, with next patch, Templar will be the only class that will have no way to get Major Expedition within their class skills AND have the Major spell/phys resist buff stick to them for the least time.
Basically drop a Nova in your rune and watch the world burn.
Scamandros wrote: »What if it made an actual house with walls that needed to be seiged down
So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
Lightninvash wrote: »So yeah, ever since Wrobels comment there has been a lot of mockery regarding "Step into my house". I get it, I do.. but I think feedback and suggestions might be more in order if you want to help your class.
OK, so we know Rune Focus gives you Physical and Spell resistance - cool. Here's some other things it could potentially do
- While standing in Rune Focus, spell projectiles are absorbed for part of the damage and restores health at the same time (similar to S+B Absorb Magic)
- Anyone standing inside your rune focus takes X flame damage per second (shouldn't be too powerful, but enough to keep pressure)
- Templar offensive abilities are amplified by X% while standing inside the rune
Basically drop a Nova in your rune and watch the world burn.
Another fix is increasing the radius size so we can walk around in our "house"