b92303008rwb17_ESO wrote: »After numerous updates or patches, I finally come to realize that what Templar or even the game as a whole really needs is a new combat developer team or new lead combat designer.
nagarjunna wrote: »
nagarjunna wrote: »Therein lies the problem... no one knows what the vision is.
I'd like ZOS to communicate on this and tell us what the templar is and how they want to achieve that goal.
nagarjunna wrote: »
Nah, at least Templars got some minor buffs. Stam sorcs got squat this patch.
nagarjunna wrote: »
Nah, at least Templars got some minor buffs. Stam sorcs got squat this patch.
....you didn't get Nerfed to hell and back either, pretty sure NO other class has received so many nerfs in one patch before....
Wolfenbelle wrote: »I've played a Templar from the first day the game went live during pre-launch in 2014. Except for a brief period after ZOS gave the class an execute, the Templar has always been the weakest DPS/DD class. I've maxed every weapon line on my Templar except sword and board. I've done magicka builds and stamina builds, and maxed all the class skills. I tried being a dedicated healer, tried range DPS, and melee DPS.
Templar can be a good tank due to its excellent self sustain, but the tank role is limited in ESO. Templar can be a good healer, of course, but ZOS seems to want to limit Templar healing so that the other classes' healing can be nearly on par with Templar. And there is absolutely nothing that puts the Templar on a par with the other classes for DPS/DD.
I've found a happy medium for my Templar doing mostly solo PvE at my pace and with my two favorite weapons, the bow and dual wield with a stamina DPS/DD oriented build. But this means my Templar will never be very good at PvP or intense group-oriented content.
templars are great healers and a good choice for pve since they have awesome self healing and decent dps. If it is such a bad choice why do so many people choose Templar. I often see new Templars power leveling / grinding evenCallous2208 wrote: »I think some people are missing the point. Sure everyone will have a biased opinion and perhaps think that their class has it worse in certain aspects of the game. But know this. It is not biased rhetoric, nor foaming at the mouth from people who need to L2P their class and quit whining. The templar class is not just miles behind in certain singular aspects of gameplay. I would argue it is the worst class for all situations at this time. Sure, every class has it's strengths and weaknesses. Templar, in the current system, has no strengths. Nothing that makes it the best choice for any scenario. (PvP, PvE, Healing, Tanking, Dps.) This friends, has been the issue for quite some time now, and it needs immediate attention.
BalticBlues wrote: »I once had the priviledge to work for a team of one of the best computer game designers of this world, Sid Meier (best known for "Civilization"). Several magazines put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time". Meier is incredibly bright and successful, but everybody makes mistakes, and he would be the first to admit he also did. From his less successful designs, Sid gives this advice:
Sid Meier: "The Player Should Have The Fun, Not The Designer Or The Computer"
In Sid’s words, the player must be the "star": "As designers, we need to be the player’s greatest advocate during a game’s development, always considering carefully how design decisions affect the player’s agency in the world."
This thread shows why Templars are losing the fun, feeling more like victims instead of "stars".
We need the help of a designer who brings back the fun, not takes even more of it.
We need the help of a designer who puts our fun in the game first, not his fun as designer.
We need the help of a designer who designs class skills according to content requirements.
nagarjunna wrote: »Therein lies the problem... no one knows what the vision is.
I'd like ZOS to communicate on this and tell us what the templar is and how they want to achieve that goal.
templars are great healers and a good choice for pve since they have awesome self healing and decent dps. If it is such a bad choice why do so many people choose Templar. I often see new Templars power leveling / grinding evenCallous2208 wrote: »I think some people are missing the point. Sure everyone will have a biased opinion and perhaps think that their class has it worse in certain aspects of the game. But know this. It is not biased rhetoric, nor foaming at the mouth from people who need to L2P their class and quit whining. The templar class is not just miles behind in certain singular aspects of gameplay. I would argue it is the worst class for all situations at this time. Sure, every class has it's strengths and weaknesses. Templar, in the current system, has no strengths. Nothing that makes it the best choice for any scenario. (PvP, PvE, Healing, Tanking, Dps.) This friends, has been the issue for quite some time now, and it needs immediate attention.
ZOS_KNowak wrote: »Hey guys,
Thanks for the discussion on Bow PvE DPS. We agree that "pure" Bow PvE builds are parsing a little bit lower than we'd like in dungeon and trial encounters. We want to improve Bow's sustained damage without buffing its burst (especially from Crouch), and we targeted a change that will help out Bow builds without influencing the hybrid Dual Wield/Bow or Two Handed/Bow builds (which are already very competitive).
In the next PTS build, you should see following change to the Hawk Eye passive:
Old Hawkeye:
Increases the damage of your Bow attacks by 8/15% when striking off balance enemies.
New Hawkeye:
Your successful Light and Heavy Attacks increase the damage of all your Bow abilities by 2/5% for 4 seconds, stacking up to 3 times.
A standard Bow PvE DPS rotation should be able to generate and maintain Hawk Eye stacks throughout a boss encounter, and this keeps it out of reach of Crouch burst or hybrid builds who only use Bow to keep up Volley or Poison Injection.
All snarkiness aside, from someone who works for a SaaS company, I'd be moderately concerned about some of the decisions being made from a business perspective. Obviously the landscape in an enterprise versus a video game is quite different, but some things resonate in both.
1) To maintain subs, your core product/game/service needs to be a quality product. If it's glitchy for more than a very BRIEF period of time, you lose subs/people choose a competitor/etc. By no means am I saying that the entire class or product is flawed to this degree, but fixes need to be agile and in line with company vision and consumer feedback (think days/weeks versus every 3 months). If 1/4 of your customer base feels alienated to some degree, that's poor business (plus Stam sorcs, plus stam anything sans DK)
2) To stay on the forefront, you take customer nominations to speak to core problems. We do this regularly as we offer new iterations of our products. You obviously don't need to ACCEPT each nomination, but each are judged based on merit and ultimately consumer opinion drives enhancements
3) Alignment between company vision, product features, and consumer needs - This is pretty self-explanatory, but I sense a growing divide between the very fun game design of active/mobile battles and the vision of Templars as a whole. If the consumer doesn't buy into the company vision (supported by product features that speak to this vision) you lose subs.
4) Overcommunication is key - You over-communicate planned changes, the logic behind them, and promote active discussion (active discussion is a two way street, not a 50+ page dialogue with no constructive input). When consumers sense an inability to derive support in a timely fashion, they move their business.
It is what it is really - wanted to add some intelligent commentary to all this. There's been a lot of wonderful thoughts in this thread (mixed among the whiny drivel) and I hope that does not go unnoticed.