WalkingLegacy wrote: »I would like that, unfortunately I haven't seen a hero engine game do anything good with water.
ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
ESO actually does not use the Hero Engine. It is only listed in the credits since they used that engine for testing while they developed their own engine from scratch:ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
http://forums.elderscrollsonline.com/en/discussion/102820/eso-using-hero-engine-and-havok-seriously-you-lied-to-us/p1
JoseDelgadoCub17_ESO wrote: »already talking about more PvE DLCs oh joy.
mzapkeneb18_ESO wrote: »JoseDelgadoCub17_ESO wrote: »already talking about more PvE DLCs oh joy.
A sea dlc could include ship to ship combat and boarding enemy ships.
I just didn't mentioned it since they can't even handle cryodiil.

mzapkeneb18_ESO wrote: »Which would include:
Guild owned ships
Daily quests like escorting trade ships or hunting down pirates
Maormer/sea elves quest line
Playable Maormer race
Exploration of underwater caves
Sea monsters as bigger raid monsters since dragons are out and daedra overused by now
Expansion/revamp of fishing