ShadowDisciple wrote: »dude...you have no clue.....
so i can play Sorcere Sword n Board stamina...with spamming shields and Cfrags...
or Stamina DK with lava whip...etc.. op
just pls... PvE players shoulnd not even get to say in class balancing...
i can do every PvE content except Maelstrom Arena using only 4 abilities..
in PvE you can literally play whatever you want...as long as you have 1 spamabble dps on your bar and you can avoid Red Things on ground..your done
ShadowDisciple wrote: »dude...you have no clue.....
so i can play Sorcere Sword n Board stamina...with spamming shields and Cfrags...
or Stamina DK with lava whip...etc.. op
just pls... PvE players shoulnd not even get to say in class balancing...
i can do every PvE content except Maelstrom Arena using only 4 abilities..
in PvE you can literally play whatever you want...as long as you have 1 spamabble dps on your bar and you can avoid Red Things on ground..your done
Im a PvP player but i did every single PvE content there was...it is sooo easy it literaly makes me cry out of boredom...
and pve is fine....once..or twice...i just dont see the reason of doing dungs over and over and over again..repetitive and boring
im soooo tired of seeing PvE players suggesting nonsense like this...
TL:DR - what you are suggesting is completely broken and overpowering mechanic
Khaos_Bane wrote: »ShadowDisciple wrote: »dude...you have no clue.....
so i can play Sorcere Sword n Board stamina...with spamming shields and Cfrags...
or Stamina DK with lava whip...etc.. op
just pls... PvE players shoulnd not even get to say in class balancing...
i can do every PvE content except Maelstrom Arena using only 4 abilities..
in PvE you can literally play whatever you want...as long as you have 1 spamabble dps on your bar and you can avoid Red Things on ground..your done
Of course there would have to be changes to skills, derp. Thought this would be obvious but I guess not.
Yes, ALL weapon types could use class skills and have their main resource scale
dodgehopper_ESO wrote: »I'd rather see them remove the damage component from Magicka/Stamina, and make them purely just pools you draw on. It would make it a hell of a lot easier for the devs to balance the game.
ShadowDisciple wrote: »dude...you have no clue.....
so i can play Sorcere Sword n Board stamina...with spamming shields and Cfrags...
or Stamina DK with lava whip...etc.. op
just pls... PvE players shoulnd not even get to say in class balancing...
i can do every PvE content except Maelstrom Arena using only 4 abilities..
in PvE you can literally play whatever you want...as long as you have 1 spamabble dps on your bar and you can avoid Red Things on ground..your done
Im a PvP player but i did every single PvE content there was...it is sooo easy it literaly makes me cry out of boredom...
and pve is fine....once..or twice...i just dont see the reason of doing dungs over and over and over again..repetitive and boring
im soooo tired of seeing PvE players suggesting nonsense like this...
TL:DR - what you are suggesting is completely broken and overpowering mechanic
But I agree: the magica/stamina skills were miss designed. Do you remember when all class's skills used to be magica based? lol
Emma_Eunjung wrote: »ShadowDisciple wrote: »dude...you have no clue.....
so i can play Sorcere Sword n Board stamina...with spamming shields and Cfrags...
or Stamina DK with lava whip...etc.. op
just pls... PvE players shoulnd not even get to say in class balancing...
i can do every PvE content except Maelstrom Arena using only 4 abilities..
in PvE you can literally play whatever you want...as long as you have 1 spamabble dps on your bar and you can avoid Red Things on ground..your done
Im a PvP player but i did every single PvE content there was...it is sooo easy it literaly makes me cry out of boredom...
and pve is fine....once..or twice...i just dont see the reason of doing dungs over and over and over again..repetitive and boring
im soooo tired of seeing PvE players suggesting nonsense like this...
TL:DR - what you are suggesting is completely broken and overpowering mechanic
Agreed! Imagine how OP Nightblades would be if there was stamina morph of Surprise Attack............
................... oh wait.
ShadowDisciple wrote: »dodgehopper_ESO wrote: »I'd rather see them remove the damage component from Magicka/Stamina, and make them purely just pools you draw on. It would make it a hell of a lot easier for the devs to balance the game.
Remember Soft Caps???
you are a seasoned player im sure you do
dodgehopper_ESO wrote: »ShadowDisciple wrote: »dodgehopper_ESO wrote: »I'd rather see them remove the damage component from Magicka/Stamina, and make them purely just pools you draw on. It would make it a hell of a lot easier for the devs to balance the game.
Remember Soft Caps???
you are a seasoned player im sure you do
I was not happy when they removed them.
ShadowDisciple wrote: »Khaos_Bane wrote: »ShadowDisciple wrote: »dude...you have no clue.....
so i can play Sorcere Sword n Board stamina...with spamming shields and Cfrags...
or Stamina DK with lava whip...etc.. op
just pls... PvE players shoulnd not even get to say in class balancing...
i can do every PvE content except Maelstrom Arena using only 4 abilities..
in PvE you can literally play whatever you want...as long as you have 1 spamabble dps on your bar and you can avoid Red Things on ground..your done
Of course there would have to be changes to skills, derp. Thought this would be obvious but I guess not.
Yes, ALL weapon types could use class skills and have their main resource scale
omg...am i really going to explain this???
THEN WHATS THE POINT IF ALL SKILLS NEEDS TO BE CHANGED...
it should be a complete revamp off skills...
i can think of at least 6-7 OP combinations...and if they change that skills then what...they suck again? or what?
i dont get it
"pls pls ZoS make my skills scale off my biggest resource but NERF them all so it end up the same again"
And why?? Cuz you want to throw Flame Lashes all day but still be stamina....
ENTITLEMENT at its finest
dodgehopper_ESO wrote: »I'd rather see them remove the damage component from Magicka/Stamina, and make them purely just pools you draw on. It would make it a hell of a lot easier for the devs to balance the game.
Khaos_Bane wrote: »I am sure this has been brought up before, but the class abilities and how they work with your primary resource is a complete mess right now. Some morphs for STA and most morphs for MAG, Wrobel stating he doesn't really want to add more STA morphs. Having Morphs for STA and MAG make no sense and are ugly.
So the idea was/is, if you choose to use STA weapons you loose a lot of your class identity as well? This simply makes no sense....MAG weapons work perfectly with all class skills but not STA.
Can you please simply let class skills scale with MAG or STA? It seems it would be fairly simple to do so. That way, you can keep class identity no matter what weapons you choose to use. Simply let all class skill damage scale off of either STA/MAG + CP + Racials
Uhm... ultis -always- scale off the higher of stamina/magica, and -always- use "ultimate" as resource pool...Lil_Willie wrote: »Ultimates can use stam morphs too. There are soo many choices when it comes to magicka based ultis. It sure would be nice to have stam based...
dylanjaygrobbelaarb16_ESO wrote: »Khaos_Bane wrote: »I am sure this has been brought up before, but the class abilities and how they work with your primary resource is a complete mess right now. Some morphs for STA and most morphs for MAG, Wrobel stating he doesn't really want to add more STA morphs. Having Morphs for STA and MAG make no sense and are ugly.
So the idea was/is, if you choose to use STA weapons you loose a lot of your class identity as well? This simply makes no sense....MAG weapons work perfectly with all class skills but not STA.
Can you please simply let class skills scale with MAG or STA? It seems it would be fairly simple to do so. That way, you can keep class identity no matter what weapons you choose to use. Simply let all class skill damage scale off of either STA/MAG + CP + Racials
if you did this there would be no reason to play magica. why use magica at all if i can stack all stamina and stamina abilities weaponpower/crit having a better pool for rolling and dodging blocking? better defence better roll dodge with medium.
second thought sure do it id love to have all that on my magica toons, wouldnt be op at all...
dylanjaygrobbelaarb16_ESO wrote: »Khaos_Bane wrote: »I am sure this has been brought up before, but the class abilities and how they work with your primary resource is a complete mess right now. Some morphs for STA and most morphs for MAG, Wrobel stating he doesn't really want to add more STA morphs. Having Morphs for STA and MAG make no sense and are ugly.
So the idea was/is, if you choose to use STA weapons you loose a lot of your class identity as well? This simply makes no sense....MAG weapons work perfectly with all class skills but not STA.
Can you please simply let class skills scale with MAG or STA? It seems it would be fairly simple to do so. That way, you can keep class identity no matter what weapons you choose to use. Simply let all class skill damage scale off of either STA/MAG + CP + Racials
if you did this there would be no reason to play magica. why use magica at all if i can stack all stamina and stamina abilities weaponpower/crit having a better pool for rolling and dodging blocking? better defence better roll dodge with medium.
second thought sure do it id love to have all that on my magica toons, wouldnt be op at all...
Khaos_Bane wrote: »I am sure this has been brought up before, but the class abilities and how they work with your primary resource is a complete mess right now. Some morphs for STA and most morphs for MAG, Wrobel stating he doesn't really want to add more STA morphs. Having Morphs for STA and MAG make no sense and are ugly.
So the idea was/is, if you choose to use STA weapons you loose a lot of your class identity as well? This simply makes no sense....MAG weapons work perfectly with all class skills but not STA.
Can you please simply let class skills scale with MAG or STA? It seems it would be fairly simple to do so. That way, you can keep class identity no matter what weapons you choose to use. Simply let all class skill damage scale off of either STA/MAG + CP + Racials