WalkingLegacy wrote: »ThatNeonZebraAgain wrote: »WalkingLegacy wrote: »I would have recruited and hired a few seasoned successful MMO developers.
lol... Many of the higher up devs had experience with very successful MMOs (especially several from DAoC).
DAoC died a death too soon if I recall correctly. Having said that it was still a great game...
So what the $&%$ happened? Or were they the mailroom clerks.
Fantasy based EvE Online set in Tamriels lore.
Obviously there would be changes to the system to support a fantasy setting, more traditional leveling (ES style leveling)...etc, but that is the concept I would have went with.
1. Full sandbox. Only side quests.
2. Full pvp. No prevention, only consequences in certain areas.
3. Full economy. Most items crafted. You die, you lose your items you are carrying. Limited resource nodes to breed scarcity into the economy.
4. No fast travel, or expensive fast travel. To force logistics to be a concern.
5. Player owned sections of the world; with asymetrical resource distribution to encourage changes of ownership.
That is the path I would have started on, if I had the resources to design the game. Huge fan of EvE Online, and if any fantasy setting screams "I would fit in EvE's style!", it is ES in my opinion.
corrosivechains wrote: »Fantasy based EvE Online set in Tamriels lore.
Obviously there would be changes to the system to support a fantasy setting, more traditional leveling (ES style leveling)...etc, but that is the concept I would have went with.
1. Full sandbox. Only side quests.
2. Full pvp. No prevention, only consequences in certain areas.
3. Full economy. Most items crafted. You die, you lose your items you are carrying. Limited resource nodes to breed scarcity into the economy.
4. No fast travel, or expensive fast travel. To force logistics to be a concern.
5. Player owned sections of the world; with asymetrical resource distribution to encourage changes of ownership.
That is the path I would have started on, if I had the resources to design the game. Huge fan of EvE Online, and if any fantasy setting screams "I would fit in EvE's style!", it is ES in my opinion.
I remember in closed beta these were a lot of the suggestions people were making, instead of trying to force the game into DAOC 3. Guessing like me you have your eye on Albion Online then
DMuehlhausen wrote: »WalkingLegacy wrote: »ThatNeonZebraAgain wrote: »WalkingLegacy wrote: »I would have recruited and hired a few seasoned successful MMO developers.
lol... Many of the higher up devs had experience with very successful MMOs (especially several from DAoC).
DAoC died a death too soon if I recall correctly. Having said that it was still a great game...
So what the $&%$ happened? Or were they the mailroom clerks.
DAoC is still going on, and from what I understand pretty strong for what they are wanting it to be.
Fantasy based EvE Online set in Tamriels lore.
Obviously there would be changes to the system to support a fantasy setting, more traditional leveling (ES style leveling)...etc, but that is the concept I would have went with.
1. Full sandbox. Only side quests.
2. Full pvp. No prevention, only consequences in certain areas.
3. Full economy. Most items crafted. You die, you lose your items you are carrying. Limited resource nodes to breed scarcity into the economy.
4. No fast travel, or expensive fast travel. To force logistics to be a concern.
5. Player owned sections of the world; with asymetrical resource distribution to encourage changes of ownership.
That is the path I would have started on, if I had the resources to design the game. Huge fan of EvE Online, and if any fantasy setting screams "I would fit in EvE's style!", it is ES in my opinion.
Closest game what I can say to your saying is Darkfall, tons of us have followed it years now, also as far I know theres re-lauching happening soon for it. I'd love to play Darkfall on PS4. Tasos, please, make it work. Yeah, Darkfall Early Access to PS4 is good start!
Fantasy based EvE Online set in Tamriels lore.
Obviously there would be changes to the system to support a fantasy setting, more traditional leveling (ES style leveling)...etc, but that is the concept I would have went with.
1. Full sandbox. Only side quests.
2. Full pvp. No prevention, only consequences in certain areas.
3. Full economy. Most items crafted. You die, you lose your items you are carrying. Limited resource nodes to breed scarcity into the economy.
4. No fast travel, or expensive fast travel. To force logistics to be a concern.
5. Player owned sections of the world; with asymetrical resource distribution to encourage changes of ownership.
That is the path I would have started on, if I had the resources to design the game. Huge fan of EvE Online, and if any fantasy setting screams "I would fit in EvE's style!", it is ES in my opinion.
That would be a great game, for the very few people who would play it.
AFrostWolf wrote: »Take out the Ability to play Any Race in Any Alliance.
No Cadwell's or Vet levels.
Better focus on Racial balances.
No classes/More Classes. I'm undecided. There aren't enough classes to cover all the fun play styles.

