An idea I’ve had for a class. Now, I know, it probably has to go through the ringer a few times for the sake of balance to the other classes, but this is a starting idea. For fun. And hopefully for inspiration to ZOS, though I doubt that.
Anyway, this class would be stamina based with some magicka morphs. Which skills would get that and how some of the morphs might change because of it I have no idea. Discuss away!
Class description
Warriors and rogues of all stripes across Tamriel have one thing in common, if nothing else: They live and die by their skill with weapons and armor.
Heart of Steel
Focus on Warlord self-preservation and crowd control.
Wall of Steel – Use your armor to its full potential to gain Major Resolve and Major Ward, increasing your physical and spell resistance.
-If wearing 5 or more heavy armor pieces: Grant Minor Protection, reducing damage taken by 8%
-If wearing 5 or more medium armor pieces: Grant Minor Endurance, increasing stamina regen by 10%
-If wearing 5 or more light armor pieces: Grant Minor Intellect, increasing magicka regen by 10%
Morph 1:
-Now also Snares enemies who attack you by 50% for 2 seconds if they attack you in the first 2/2.5/3/3.5 seconds.
Morph 2:
-Grants a damage shield for the first 6 seconds
Push – Your focus lets you go on when lesser men would succumb, granting a bonus to Health equal to 25% of base Max Health and restore X health every second for 20 seconds. After the duration is over, subtract bonus health. Can stack 3 times. Does not reduce health beneath 10%.
-Morph 1: Also gives an initial heal and increased healing over time. Uses Max Health or Max Stamina, whichever is highest.
-Morph 2: Reduce damage taken by stacks running out
Skill that require a bit of explaining. Instead of a direct heal, this is meant to be similar to the Berserker and Adrenaline Rush skills in Morrowind/Oblivion that increases max health to let the fight continue the battle. It also indirectly empowers skills that are based on max health, like damage shields.
Each stack is tracked separately, so you only lose one health bonus at a time and can reapply it. Different visual effect depending on amount of stacks.
Whirlwind – Unleash your brute strength and slam all enemies around you into the ground for 2/2.5/3/3.5 seconds, dealing minor damage. Snares affected enemies by 50% for 3 seconds after they get back up.
-Morph 1: Affected enemies are inflicted with Minor Main, reducing their damage done by 15% for the duration of the snare.
-Morph 2: Affected enemies are inflicted with Minor Fracture and Minor Breach, redusing physical and spell resistance by X
Slam – Hurl yourself at an enemy, putting them on the ground and stunning them. Deal minor physical damage. Short range.
-Morph 1: Decreased cost and grants ultimate points.
-Morph 2: Your mighty display inspires an ally, granting one nearby ally Empower for 5 seconds (chooses closest ally).
Armor Master – Grants Major Armor Mastery, increasing the benefit of Armor Passives by 10% for 10/10.5/11/11.5 seconds
-Morph 1: Grants nearby allies Minor Armor Mastery, increasing armor passives by 5% for 4/5/6/7 seconds
-Morph 2: Grants one nearby ally Major Armor Mastery for 4/5/6/7 seconds
Ultimate – Drawing the Line
You mark an area as your final stand, decreasing damage taken for your and your allies by 30%. Damage reduction increased for you. All enemies are snared and takes a hit to regeneration values.
Passives
-Arms of Steel – Increase blocking effectiveness by 3/5% for each Heart of Steel ability slotted.
-Enduring - Increase stamina regen by 10/20%.
-Powerful - Increases Max Stamina by 1 / 2% per Warlord ability slotted.
-Guardian – Increases physical and spell resistance by X – Meant to be same total value as DKs spell resist.
Master-at-Arms
Skill line dedicated to physical damage dealing
Brutal Strike – Channel your anger at your opponent through your fist, dealing high physical damage and setting the enemy off-balance.
-Morph 1: If the enemy survives for 2 seconds after use, regain 12/13/14/15% of stamina cost.
-Morph 2: Lashing Out – Now hits 2 nearby targets for X% of damage done
Charge – Charge to an enemy, dealing X physical damage and knocking them to the ground for Y seconds.
-Morph 1: Snare the enemy for 75% for 2 seconds after they get up.
- Morph 2: Grants a damage shield.
Kick – With tremendous force you kick your opponent back X meters, dealing Y physical damage and stunning them for Z seconds.
-Morph 1: Enemy is snared when stun ends.
-Morph 2: Leap back from your enemy as you kick them
Basically a melee version of Scatter Shot.
Dagger thrust – Try to fit a dagger in the gaps of your opponents armor, dealing X physical damage. Deals 300% additional damage to enemies below 25% health.
-Morph 1: Coating the dagger in venom, you now deal poison damage. Adds a damage over time effect.
-Morph 2: You can now throw the dagger with precision, should the opponent try to flee. Adds range.
Combat Focus – Grant Major Brutality for X seconds, healing you for 7/8/9/10% of all damage done.
-Morph 1: Grant Major Sorcery
-Morph 2: Heal for 11/12/13/14% of damage done
Ultimate – Berserker – Increase weapon and spell power by 50% for 6/7/8/9 seconds
-Morph 1: Longer duration
-Morph 2: Ignore 20% of enemy resistances
Passives
-Wall-Breaker – Do 7/15% more damage to blocking enemies with a Master-at-Arms ability slotted
-Warrior – Killing an enemy with a Master-at-Arms ability will restore X/Y health over 6 seconds
-Battlerage – Grants 1 / 2% increase in weapon and spell power for each 10% of max health missing
-Weapon Master – Using a weapon ability gives a bonus depending on weapon equipped for 2/4 seconds:
Two-handed weapons grant Minor Brutality
Dual wielding grants Minor Savagery
Weapon and shield grant Minor Vitality
Bow grants Minor Expedition
Destruction staff grants Minor Sorcery
Restoration staff grants Minor Mending
Ruthless
Focused on mobility and poison damage
Poisoned Dagger – Warlords may proclaim honor, but history prove them liars. Stab your victim with a dagger coated in poison. Deals X physical damage and an additional Y poison damage over Z seconds.
-Morph 1: Inflicts Minor Mangle
-Morph 2: Stuns and off-balance casting targets.
Fleet Footed – A true Warlord knows how to move around the battlefield, granting Major Expedition for 7/8/9/10 seconds.
-Morph 1: Adds Moderate Evasion, increasing dodge chance by 10%
-Morph 2: Adds Minor Resolve and Ward, increasing physical and spell resistance by X
Breach Armor – Throw a dagger with armor corroding poison at an enemy, inflicting Major Fracture for X seconds.
-Morph 1: Attacking with physical, poison and disease type damage restores Y stamina
-Morph 2: Duration refreshing on damage
Venomous Coating – The prudent Warlord ensures victory before the battle even starts. Coat your weapon with venom, dealing poison damage on light and heavy attacks, equal to 12/13/14/15% of damage done.
-Morph 1: Increased to 17/18/19/20% of damage done.
-Morph 2: Ignore 7/8/9/10% of targets armor.
Toxic Vapors – Chug down an antidote, then release a poisonous cloud, dealing X damage to all enemies in the area every 1 second for Y seconds. Snares all enemies within reach.
-Morph 1: Lingering poison – Enemies take Z poison damage for U seconds after leaving the area.
-Morph 2: Enemies are snared for V seconds after leaving the area.
Ultimate – Cloud of Death – Release your deadliest experiments: A short-lived, but dreadful strain of Astral Vapors. Enemies take X disease damage every 1 second and are silenced for Y seconds.
-Morph 1: Having taken an experimental antidote to the disease, you feel strangely invigorated by inhaling the vapors. You deal 25% more damage to enemies within the area.
-Morph 2: You’ve buckled down on traditional medicine as much as you can. You take 30% less damage while in the area.
Passives
-Poison Expertise – Deal X% more poison damage over time.
-Deadly concoctions – Increase the duration of Ruthless abilities by 10/20%
-Drive – Activating a Ruthless ability grants 2/3 additional Ultimate. Can occur once every 6 seconds.
-Defiling poisons – Damaging enemies with Ruthless abilities are inflicted with Minor Defile for 3/5 seconds.