Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How would you have made ESO if you were the lead in charge of it's creation?

TX12001rwb17_ESO
TX12001rwb17_ESO
✭✭✭✭✭
✭✭✭✭
Right there, how would you have created ESO if you were the lead in it's design? would you have kept the main quest? would you have kept the PvP portion of the game? would you have added miscellaneous features such as being able to sit on any seat you come across? This is what I would of done.

- Removed the Main Quest line but the plot would of stayed the same, at the start however you would be but 1 of countless nobodies escaping coldharbour

- I would of not made the IC a battle zone but instead the one city in Cyrodil where the Imperials have control, the arena would be the PvP element in the game where you could fight 1 on 1 or have 10 vs 10 and so on, I would have also added dualing options when communing with other players, Cyrodiil wouldn't of been a PvP zone either as I mentioned before the Arena and dualing options with other players would be the PvP element, Cyrodiil itself would be a zone where legions of daedra pour fourth from portals requiring large numbers of players to take them down, the main goal would be to protect the imperial city and reclaim the keeps from the daedra and players would still get AP in doing so, the same mechanic would follow here where the one with the highest AP would become Emporer however becoming Emporer would be much harder as their would be one leaderbored instead of 3 so the player who would become emperor would be the player with the highest AP of everyone in Cyrodiil not just who has the highest AP in your alliance, when you became emperor you would also get the option to create a banner that is hung around the empire much like you can make tabards for guilds, The picking of your character's alliance would of been non-existant and instead you simply would of picked your starting area, joining the army and the side to fight for would of been optional and you wouldn't have to sign up for service to get into cyrodiil although that is the only way you could become emperor.

- Added features that would of made it so the game is less combat oriented and more useful for RP, maybe have it so you can play the game and live your characters life without ever picking up a sword, this would also mean that the location of enemies would make more sense so bears aren't standing right next to daedra who are standing right next to the town guard,

- Guards would of been killable and all fights would of been slower paced and relied on skill more then who has the highest stats, the enforcer system would be included.

- I would of ensured ESO had at least 2 more classes as what is there clearly looks like 2 classes are missing, I would add Necromancer as everyone seemingly would want that alongside the warden class that used to be in the game back in early Beta...either that or I would of removed the concept of classes.

- An option to write out your character's backstory would of been available and the character creation would include elements from Daggerfall where you choose strengths and weakness's such as forbidden weaponry, tolerance to pain and so fourth.

- Vampirism and Lycanthropy would of had meanings and be much harder to get rid of, Vampires would burn in daytime if they were not covered up while becoming stronger at night, they would of also had fangs and would of bitten there enemies other then feeding through a tube, Werewolves would have nights where they are forced to turn and kill just like they were in daggerfall and both creatures would also get their proper resistances and even be attacked on sight when their nature is revealed, I would of ensured only those who are willing to pay the price for power would play as vampires and werewolves so they would be somewhat rarer, when your in werewolf form you wouldn't beable to gain a bounty for obvious reasons and having your supernatural presence known would have brought vampire or werewolf hunters into the area you are preying on who would be challenging foes who would attack you on site, you would also get recognition of what you are from NPCs.

- More transformation options avalible to the player such as other breeds of Lycanthrope, they would function similar to the werewolf only with different sounds and maybe a few tweaked abilities and maybe even a Lich Transfomration with all its Benefits and Negatives.

That's what I would of added, I would like to hear what the community would of added if they were in charge of it's creation.
Edited by TX12001rwb17_ESO on February 16, 2016 6:57PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    I give every body cheese ....... Nothing but cheese fill up all there inventory and banks with cheese.
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    I would have recruited and hired a few seasoned successful MMO developers.
    Edited by WalkingLegacy on February 16, 2016 11:22PM
  • Marcosyn11
    Marcosyn11
    ✭✭✭
    More immersion. Like you said, being able to sit in any chair that there is in the world and a more realistic vampirism and lycanthropy. I know this game is more of a mmo but I would like it to have a stronger essence of an Elder Scrolls game. I would like to have a more open world for example, etc.
    EU Megaserver - Lusitano
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    Underwater exploration with sunken ships, traps and a continent (Tras).
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • mattymaats
    mattymaats
    ✭✭✭
    Skyrim 2.0
  • Marcosyn11
    Marcosyn11
    ✭✭✭
    Ra'Shtar wrote: »
    Underwater exploration with sunken ships, traps and a continent (Tras).

    That would be really awesome!
    EU Megaserver - Lusitano
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    I would do as the OP said and have you just being an escapee from Cold Harbour.

    Then instead of choosing a faction you play through say EP 1-25, DC 25-40, AD 40+ and go through the same quest line for the main. Then after destorying Molag Bal you choose a faction to be a part of.

    Then raiding could have started at say VR3 instead of VR12 at launch and you wouldn't have had the crazy VR grind.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    I would have taken the Skyrim combat system and graphics and converted it to a MMO without the dragon shouts. To be able to play through Skyrim with a group of people would have been a ton of fun.

    I love ESO and it's graphics as they are but it could have been a whole different ball game for sure.
    NA Server - Kildair
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Robbmrp wrote: »
    I would have taken the Skyrim combat system and graphics and converted it to a MMO without the dragon shouts. To be able to play through Skyrim with a group of people would have been a ton of fun.

    I love ESO and it's graphics as they are but it could have been a whole different ball game for sure.
    You are aware ESO has better graphics then skyrim right? you must have been looking at modded games for so long you forgot what Vanilla looks like.

    Edited by TX12001rwb17_ESO on February 16, 2016 7:16PM
  • Marcosyn11
    Marcosyn11
    ✭✭✭
    Robbmrp wrote: »
    I would have taken the Skyrim combat system and graphics and converted it to a MMO without the dragon shouts. To be able to play through Skyrim with a group of people would have been a ton of fun.

    I love ESO and it's graphics as they are but it could have been a whole different ball game for sure.
    You are aware ESO has better graphics then skyrim right? you must have been looking at modded games for so long you forgot what Vanilla looks like.

    The lighting in ESO is gorgeous. In terms of graphics I really think that this game is beautiful and they are definitely better that the graphics of Skyrim. Maybe some people find them better because they have a more realistic tune unlike ESO that is more cartoonish.
    EU Megaserver - Lusitano
  • Shogunami
    Shogunami
    ✭✭✭✭
    WOULD HAVE******************


    I like some of the things you said, like being one of the countless nobodys (now EVERYONE's a HERO), more RP (ESO needs a LOT more support for this, like ZOS promised) and background story or character biography.
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Pallmor
    Pallmor
    ✭✭✭✭✭
    I would have made it exactly like Fallout 4. Then I would have called it "Fallout 4" and made a fortune by coming out over a year ahead of Fallout 4.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Robbmrp wrote: »
    I would have taken the Skyrim combat system and graphics and converted it to a MMO without the dragon shouts. To be able to play through Skyrim with a group of people would have been a ton of fun.

    I love ESO and it's graphics as they are but it could have been a whole different ball game for sure.
    You are aware ESO has better graphics then skyrim right? you must have been looking at modded games for so long you forgot what Vanilla looks like.

    If we had ESO graphics with Skyrims combat and rag doll physics that would be one killer game. To be able to pick up arrows that you've shot into targets and tree's as well as make your own. I played Skyrim for years and the only mods I used for it were for more creatures to fight as well as housing. I never used any to change the graphical look of the land or buildings.
    NA Server - Kildair
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I do love the idea of more werebeasts, I want to be a wereshark, I want them to add wereshark, wereboar ,werebear,werelion
    werevulture, and werecrocodile.
    I disagree with vampires taking sundamage but I can see the weakening affect main reason is this is an mmorpg they have a set time of day you can't change when its day or night. But I would love to see different forms of vampirism, not just the type we got, but also the volkihar vampirism, maybe a couple of the bosmer vampire types, the one that can only be seen as a vampire by illumination would be epic! I do want vampires to have fangs as they very much should have them.
    I would like to see werewolf and others where it its a toggle at night time and the moon phases can either weaken it or make it stronger, I would love to see these changes implemented, I would love to see the guards able to die because they should not be unkillable, maybe hard to kill but not impossible with a bounty much harsher for those that kill a guard, maybe like a 4000 bounty at low levels and at vet ranks, its like 20000 a bounty that way people do not exploit killing guards so they can get away with the loots.
    Many things they can do to make this game epic! I do agree with your cyridill suggestion a pve cyridill would be nice!
    Edited by Thevampirenight on February 16, 2016 10:08PM
    PC NA
    Please add Fangs to Vampires.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I do love the idea of more werebeasts, I want to be a wereshark, I want them to add wereshark, wereboar ,werebear,werelion
    werevulture, and werecrocodile.
    I disagree with vampires taking sundamage but I can see the weakening affect main reason is this is an mmorpg they have a set time of day you can't change when its day or night. But I would love to see different forms of vampirism, not just the type we got, but also the volkihar vampirism, maybe a couple of the bosmer vampire types, the one that can only be seen as a vampire by illumination would be epic! I do want vampires to have fangs as they very much should have them.
    I would like to see werewolf and others where it its a toggle at night time and the moon phases can either weaken it or make it stronger, I would love to see these changes implemented, I would love to see the guards able to die because they should not be unkillable, maybe hard to kill but not impossible with a bounty much harsher for those that kill a guard, maybe like a 4000 bounty at low levels and at vet ranks, its like 20000 a bounty that way people do not exploit killing guards so they can get away with the loots.
    Many things they can do to make this game epic! I do agree with your cyridill suggestion a pve cyridill would be nice!
    As I said about the vampires, only those willing to "pay the price for power" will be them and besides I also said only if they were covered up would they be safe meaning they would need to wear something that coverers them completely...take this as an example, for every power comes another weakness to balance them out, vampires SHOULD be superior to Mortals but not something seen as a power-boost, it shouldn't be something that you want for the sake of wanting it. a Vampire should be plagued with things such as sunlight damage as the cost for being more powerful then those they prey on.

    Edited by TX12001rwb17_ESO on February 16, 2016 10:16PM
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I do love the idea of more werebeasts, I want to be a wereshark, I want them to add wereshark, wereboar ,werebear,werelion
    werevulture, and werecrocodile.
    I disagree with vampires taking sundamage but I can see the weakening affect main reason is this is an mmorpg they have a set time of day you can't change when its day or night. But I would love to see different forms of vampirism, not just the type we got, but also the volkihar vampirism, maybe a couple of the bosmer vampire types, the one that can only be seen as a vampire by illumination would be epic! I do want vampires to have fangs as they very much should have them.
    I would like to see werewolf and others where it its a toggle at night time and the moon phases can either weaken it or make it stronger, I would love to see these changes implemented, I would love to see the guards able to die because they should not be unkillable, maybe hard to kill but not impossible with a bounty much harsher for those that kill a guard, maybe like a 4000 bounty at low levels and at vet ranks, its like 20000 a bounty that way people do not exploit killing guards so they can get away with the loots.
    Many things they can do to make this game epic! I do agree with your cyridill suggestion a pve cyridill would be nice!
    As I said about the vampires, only those willing to "pay the price for power" will be them and besides I also said only if they were covered up would they be safe meaning they would need to wear something that coverers them completely.

    Maybe for the morrowind and cyridill strains at least! They could add all the strains from morrrowind oblvion and skyrim plus the bosmer strains which would be epic!
    PC NA
    Please add Fangs to Vampires.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I do love the idea of more werebeasts, I want to be a wereshark, I want them to add wereshark, wereboar ,werebear,werelion
    werevulture, and werecrocodile.
    I disagree with vampires taking sundamage but I can see the weakening affect main reason is this is an mmorpg they have a set time of day you can't change when its day or night. But I would love to see different forms of vampirism, not just the type we got, but also the volkihar vampirism, maybe a couple of the bosmer vampire types, the one that can only be seen as a vampire by illumination would be epic! I do want vampires to have fangs as they very much should have them.
    I would like to see werewolf and others where it its a toggle at night time and the moon phases can either weaken it or make it stronger, I would love to see these changes implemented, I would love to see the guards able to die because they should not be unkillable, maybe hard to kill but not impossible with a bounty much harsher for those that kill a guard, maybe like a 4000 bounty at low levels and at vet ranks, its like 20000 a bounty that way people do not exploit killing guards so they can get away with the loots.
    Many things they can do to make this game epic! I do agree with your cyridill suggestion a pve cyridill would be nice!
    As I said about the vampires, only those willing to "pay the price for power" will be them and besides I also said only if they were covered up would they be safe meaning they would need to wear something that coverers them completely.

    Maybe for the morrowind and cyridill strains at least! They could add all the strains from morrrowind oblvion and skyrim plus the bosmer strains which would be epic!
    you are aware that the vampires we have in ESO were only made that way to appeal to the casual gamer, I'm only gonna say this once, A VAMPIRE WHO IS NOT EFFECTED BY THE SUN IS NOT A VAMPIRE...also not only do more strengths equal more weakness for the vampire but its also the opposite way around, the less weakness's then the less power the vampire gets to make up for those weakness's, they might as well be mortal at that point.

    Edited by TX12001rwb17_ESO on February 16, 2016 10:23PM
  • Speely
    Speely
    ✭✭✭✭
    More detailed and complex stat system. Real stats that separate resource totals, potency, and regeneration. Hybrid viability, but still rewards for specialists.

    No classes but instead a system by which you choose your three class skill lines from among lore-friendly lines. Otherwise similar build process.

    Daedric skill lines are part of the World skills. Only one may be chosen.

    Vampires and WWs that have better abilities but greater weaknesses as well. More risk vs reward here.

    Racial Ultimates.

    Weapon Ultimates.

    Armor Ultimates.

    Light Armor provides best DPS options, lowest mitigation options. Medium Armor provides decent mitigation and good DPS options. Heavy Armor provides better mitigation options than any spammable skill but lowest DPS options.

    Resource recovery would be harder to come by, and more severe sacrifices would have to be made get high recovery. Stats would figure in here as well.

    No Break Free. As a result, no long-term CC. CC immunity remains the same.

    Endurance and Will stats provide CC resistance that offers a chance of CC failing on you. Perhaps as a subset of Physical and Spell Resistance.

    Ability bar swap possible with the same weapons equipped.

    More PvP objectives and dedicated mechanics to promote smaller group objectives while not punishing zergs arbitrarily. Numbers should count.

    A PvP arena that has zero rewards beyond titles that can be earned and perhaps rare cosmetic rewards. Increase rewards from Cyrodiil.

    PvE quests are fine. Keep those.







  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    I would have recruited and hired a few seasoned successful MMO developers.

    lol... Many of the higher up devs had experience with very successful MMOs (especially several from DAoC).
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    I would have recruited and hired a few seasoned successful MMO developers.

    lol... Many of the higher up devs had experience with very successful MMOs (especially several from DAoC).

    DAoC died a death too soon if I recall correctly. Having said that it was still a great game...

    So what the $&%$ happened? Or were they the mailroom clerks.
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    fire wrobel and his idea's of templars
  • Bossdonut
    Bossdonut
    ✭✭✭✭✭
    Final boss a sharknado spamming steel tornado.
  • Florial
    Florial
    ✭✭✭
    Would have added more immersion/RP elements/exploration. The lack of underwater exploration for instance is disappointing. If I were king for a day, would add:

    -better fishing system with interesting achievements, pets, unique treasures, etc.
    -housing that is customizable and lets players be creative
    -music systems ala LoTRO
    -underwater exploration
    -collectables like EQ2 or Rift. Loved hunting for shinies!
    -pet/mount collecting outside of the Crown store
    -fun seasonal events that are in keeping with ESO lore.
    -minigames and things to do outside of combat
    -gambling
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most is here: http://forums.elderscrollsonline.com/en/discussion/247843/zos-feedback-on-the-future-possibilities-of-eso#latest

    Other stuff
    -No classes (kinda) but I'd still limit the skills in the three categories so let's say you'd have to choose three trees from all the class trees. Respects, reset skills and these selections.
    -Never wouldn't had VR levels
    -always would've scaled all DLC to cap at level 55-56 but start at level 5 or so like it does now.
    -grouping tools in regular dungeons would not scale up but once you hit 50 you could queue for any dungeon in a level 50 version as well as a hard mode which would be a non-CP version

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AFrostWolf
    AFrostWolf
    ✭✭✭✭
    Take out the Ability to play Any Race in Any Alliance.
    No Cadwell's or Vet levels.
    Better focus on Racial balances.
    No classes/More Classes. I'm undecided. There aren't enough classes to cover all the fun play styles.
  • avelopolcakb14a_ESO
    - Having actual attributes instead of just magicka stamina being both resource pools and DPS would be a good start.
    - Using oblivions skill system and preset classes as a basis for the skill lines tied to the classes.
    - Dedicating a skill line to each major school of magic, each major weapon type.
    - Not tying magical attacks to weapons, instead different weapons would give bonus to a particular playstyle (e.g. staves are actually advantageous to magic builds moreso than *** dual wield).
    - Races with max potential in each attribute so that not everyone could be good at everything.
    - Racial bonuses that don't suck. When you steal things they'd be worth more than 0 gold.
    - Viable hybridization due to being able to max attributes related to weapon dps and magic dps at the same time depending on school of magic chosen (based on the attribute ties created in Morrowind, although slightly modified to create meaningful choices amongst the different schools)
    - Primary increase in usability of skills based on usage of skill line and its' level, with moderate effect given from gear, then passives, race, and attributes as secondary modifiers - meaning less disparity between class/race combos that are off-color and those matching perfectly, but not enough to mean that everyone can do everything, again

    I mean the whole basis for balance between these schools already existed in previous games. How do you *** this *** up? I think the devs are most likely Skyrim-babbies and have no sense of history when it comes to the TES universe, its' games, and the background system which made it great. This system just falls flat on its' face in comparison
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Magicka, Stamina, Fatigue.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Dunno. Maybe make it how it is, sell it and gtfouta dodge
    Edited by BRogueNZ on February 16, 2016 11:58PM
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ugh... so many changes... so many.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    If I made ESO...

    I'd just be a big bottle of Skooma
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
Sign In or Register to comment.