Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Cloak, in terms of the patch notes

Barlthump
Barlthump
✭✭✭
So I've been reading up on the forums lately, yes I'm a nightblade and yes people, throw your troll posts at me without reading what I have to say.

So now, for those who actually made it to the second line instead of going "awww nightblade whine he cant gank" let's looks at the changes, I agree with everyone that Cloak needed a nerf, hell I even agree with the magelight changes in terms of countering cloak. But what I cannot agree with is that it allows someone to block off an important utility skill for a class. Let's look at the changes proposed by ZoS, they removed the purge, but in turn gave me a minor protection buff, but what use is the buff, when it gets locked out from use? Don't get me wrong, I'm all up for people using it to detect me and put their dots on me, but what hurts is when someone can cast one skill and I can't gain access to my protections buffs. It's not a skill that I can weave into my rotations now if someone uses magelight or even worse piercing marks. What was the logic behind this? Why can't they just make the skill usable but still allow players to see past the cloak? It just feels like ZoS doesn't wanna the code proper and are rushing things. "I don't know how to code it so I'll just bloak out the entire skill, it's much easier that way"
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Barlthump wrote: »
    So I've been reading up on the forums lately, yes I'm a nightblade and yes people, throw your troll posts at me without reading what I have to say.

    So now, for those who actually made it to the second line instead of going "awww nightblade whine he cant gank" let's looks at the changes, I agree with everyone that Cloak needed a nerf, hell I even agree with the magelight changes in terms of countering cloak. But what I cannot agree with is that it allows someone to block off an important utility skill for a class. Let's look at the changes proposed by ZoS, they removed the purge, but in turn gave me a minor protection buff, but what use is the buff, when it gets locked out from use? Don't get me wrong, I'm all up for people using it to detect me and put their dots on me, but what hurts is when someone can cast one skill and I can't gain access to my protections buffs. It's not a skill that I can weave into my rotations now if someone uses magelight or even worse piercing marks. What was the logic behind this? Why can't they just make the skill usable but still allow players to see past the cloak? It just feels like ZoS doesn't wanna the code proper and are rushing things. "I don't know how to code it so I'll just bloak out the entire skill, it's much easier that way"

    The worst offender is piercing mark. Worse than magelight changes / Dot-removal nerf.

    It has 63 meter range with all assault passives, cost nothing, and has a 30 sec duration.
    Now who uses this skill? Basiclly every type of nightblade, not even speaking of all rouge / archer / gankers sitting in the shadows.

    What does it do? You cannot use your cloak for 30 sec, without any chance of knowing where it's coming from. And they can just reapply it making cloak basiclly useless. No major resolve from using it, no bonus damage, no minor protection buff. Nothing.

    Atleast on live if you are marked, only the one who used the mark can see you when you cloak.

    This is the biggest issue for me with this patch and if they don't change/fix this issue with mark, I wont even have cloak slotted on my nightblade.
    EU | PC
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • Barlthump
    Barlthump
    ✭✭✭
    Master_Kas wrote: »
    Barlthump wrote: »
    So I've been reading up on the forums lately, yes I'm a nightblade and yes people, throw your troll posts at me without reading what I have to say.

    So now, for those who actually made it to the second line instead of going "awww nightblade whine he cant gank" let's looks at the changes, I agree with everyone that Cloak needed a nerf, hell I even agree with the magelight changes in terms of countering cloak. But what I cannot agree with is that it allows someone to block off an important utility skill for a class. Let's look at the changes proposed by ZoS, they removed the purge, but in turn gave me a minor protection buff, but what use is the buff, when it gets locked out from use? Don't get me wrong, I'm all up for people using it to detect me and put their dots on me, but what hurts is when someone can cast one skill and I can't gain access to my protections buffs. It's not a skill that I can weave into my rotations now if someone uses magelight or even worse piercing marks. What was the logic behind this? Why can't they just make the skill usable but still allow players to see past the cloak? It just feels like ZoS doesn't wanna the code proper and are rushing things. "I don't know how to code it so I'll just bloak out the entire skill, it's much easier that way"

    The worst offender is piercing mark. Worse than magelight changes / Dot-removal nerf.

    It has 63 meter range with all assault passives, cost nothing, and has a 30 sec duration.
    Now who uses this skill? Basiclly every type of nightblade, not even speaking of all rouge / archer / gankers sitting in the shadows.

    What does it do? You cannot use your cloak for 30 sec, without any chance of knowing where it's coming from. And they can just reapply it making cloak basiclly useless. No major resolve from using it, no bonus damage, no minor protection buff. Nothing.

    Atleast on live if you are marked, only the one who used the mark can see you when you cloak.

    This is the biggest issue for me with this patch and if they don't change/fix this issue with mark, I wont even have cloak slotted on my nightblade.

    Im actually okay with everyone being able to see me, truly I am, never been much to cloak forever, its the way they are swinging the pendulum all the way to the other end which unnerves me, it's like a simple solution made so difficult to understand, just allow people to see us but allow us to still use the skill so that we can get the buffs it provides. I was looking forward to the use of cloak which allows me to crit 100% of the time, it would've been fun, but it seems they are forcing everyone to shift to the sorceror side of cyrodil, I'm expecting to see a 75% sorc player Base when this goes live. Then people will start complaining about Sheld stacking. It's inevitable actually. Maybe with the removal of VR ranks might cause it to die down cause everyone can play the FOTM class
  • Prabooo
    Prabooo
    ✭✭✭✭
    I agree with y'all, one thing is balancing skills and another is nerfin it to the ground
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Welcome to the templar house, where nerfs are an everyday thing.

    Regretfully @Wrobel is listening to the wrong people!
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Ilterendi
    Ilterendi
    ✭✭✭
    This summarizes my chief complaint about the change. Locking the utility from use. I don't care if they can see me, but to disable a skill that won't allow you to take advantage of its secondary or tertiary uses is just terrible design.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Barlthump wrote: »
    So I've been reading up on the forums lately, yes I'm a nightblade and yes people, throw your troll posts at me without reading what I have to say.

    So now, for those who actually made it to the second line instead of going "awww nightblade whine he cant gank" let's looks at the changes, I agree with everyone that Cloak needed a nerf, hell I even agree with the magelight changes in terms of countering cloak. But what I cannot agree with is that it allows someone to block off an important utility skill for a class. Let's look at the changes proposed by ZoS, they removed the purge, but in turn gave me a minor protection buff, but what use is the buff, when it gets locked out from use? Don't get me wrong, I'm all up for people using it to detect me and put their dots on me, but what hurts is when someone can cast one skill and I can't gain access to my protections buffs. It's not a skill that I can weave into my rotations now if someone uses magelight or even worse piercing marks. What was the logic behind this? Why can't they just make the skill usable but still allow players to see past the cloak? It just feels like ZoS doesn't wanna the code proper and are rushing things. "I don't know how to code it so I'll just bloak out the entire skill, it's much easier that way"

    Yes the nerf was much needed - but the new mechanic is garbage.

    The old mark target mechanic was so much better and so effective and noninvasive.
    The new mechanic needs to go away. Who approves such changes there at ZOS?

  • PrinceFabious
    PrinceFabious
    ✭✭✭✭✭
    This is brutal. I liked the nerf to cloak. But the buffs to mage light and mark is too much. Its a tad overkill. Well, RIP NB
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Problem is I have seen countless NB's spam cloak when marked and they seem to have no idea they are still visible. ZOS just needs to give a very clear indication that cloak didn't make you invisible when you are revealed then we can go back to NB's being able to cloak while marked for the skills utility. Though it could also be a way to prevent NB's from gaining momentary invisibility while in mage light's aoe (something i've noticed more than a few times on live).
  • coolermh
    coolermh
    ✭✭✭
    Barlthump wrote: »
    Master_Kas wrote: »
    Barlthump wrote: »
    So I've been reading up on the forums lately, yes I'm a nightblade and yes people, throw your troll posts at me without reading what I have to say.

    So now, for those who actually made it to the second line instead of going "awww nightblade whine he cant gank" let's looks at the changes, I agree with everyone that Cloak needed a nerf, hell I even agree with the magelight changes in terms of countering cloak. But what I cannot agree with is that it allows someone to block off an important utility skill for a class. Let's look at the changes proposed by ZoS, they removed the purge, but in turn gave me a minor protection buff, but what use is the buff, when it gets locked out from use? Don't get me wrong, I'm all up for people using it to detect me and put their dots on me, but what hurts is when someone can cast one skill and I can't gain access to my protections buffs. It's not a skill that I can weave into my rotations now if someone uses magelight or even worse piercing marks. What was the logic behind this? Why can't they just make the skill usable but still allow players to see past the cloak? It just feels like ZoS doesn't wanna the code proper and are rushing things. "I don't know how to code it so I'll just bloak out the entire skill, it's much easier that way"

    The worst offender is piercing mark. Worse than magelight changes / Dot-removal nerf.

    It has 63 meter range with all assault passives, cost nothing, and has a 30 sec duration.
    Now who uses this skill? Basiclly every type of nightblade, not even speaking of all rouge / archer / gankers sitting in the shadows.

    What does it do? You cannot use your cloak for 30 sec, without any chance of knowing where it's coming from. And they can just reapply it making cloak basiclly useless. No major resolve from using it, no bonus damage, no minor protection buff. Nothing.

    Atleast on live if you are marked, only the one who used the mark can see you when you cloak.

    This is the biggest issue for me with this patch and if they don't change/fix this issue with mark, I wont even have cloak slotted on my nightblade.

    Im actually okay with everyone being able to see me, truly I am, never been much to cloak forever, its the way they are swinging the pendulum all the way to the other end which unnerves me, it's like a simple solution made so difficult to understand, just allow people to see us but allow us to still use the skill so that we can get the buffs it provides. I was looking forward to the use of cloak which allows me to crit 100% of the time, it would've been fun, but it seems they are forcing everyone to shift to the sorceror side of cyrodil, I'm expecting to see a 75% sorc player Base when this goes live. Then people will start complaining about Sheld stacking. It's inevitable actually. Maybe with the removal of VR ranks might cause it to die down cause everyone can play the FOTM class

    Just like NB's are 75% of player base now...this is typical of eso balancing...first it was dks with dynamic alt gen bats and light armor...then it was templar jesus beamns....then it was nb's and there infinite cloak...now its back to sorcs and sheilds... Things go cycles...just get used to it...your nb might not be the flavor of the month for a bit but you will still be a top of the line dps and great at pvp.


    As an NB...im not to worried as a sorc im excited to be at the top for a bit.
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • Prabooo
    Prabooo
    ✭✭✭✭
    coolermh wrote: »
    ...your nb might not be the flavor of the month for a bit but you will still be a top of the line dps and great at pvp.

    Top of the line DPS? Great at PvP? How come? They are nerfin the whole Shadow abilities tree (which depends on stealth). One thing is being detected with Magelight and another is not being able to cast cloak/stealth and losing all the benefits from the passives Shadow Barrier and Dark Veil.

    Edited by Prabooo on February 16, 2016 9:45PM
Sign In or Register to comment.