Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Sorry but no changing the stamina morphs to be poison would be a double nerf to stamina base DKs because of the new hardy that is coming in U9. It reduces both physical and poison damage now the 2 most used forms of attacks for stamina base builds changing the fire damage to poison wouldn't be a buff but a nerf convincing even more players to go to magical base DKs that stamina base DKS and or DK tanks because as you all might have notice is how magical base players are always crying about how they die to easy cause "stamina builds to OP" so instead of investing into a proper defense ZOS is just giving them a flat resistance buff to stamina base builds with the new hardy and it only takes 27 CP to get to 10% now imagine if they pooled all their warrior points int hardy.
Plus the stamina morphs the only 2 DKs have are already powered up by mighty.
Also if their gonna start making poison dragons they might as well give players options to be fire, frost, sock, or poison base that way those stamina base DKs and DK tanks can stay fire if they want or try frost.
Help me out here.
If the 2 stamina morphs and all the physical damage for stamina DK's are both increased by one star, namely Mighty, why is that balanced when opponents have to use 2 stars, namely Elemental Defender and Hardy, to reduce the two different damages?
Is it balanced when one class has to invest twice as many CP's as another for counter-balance?
Yes cause that class also has access to (and even officially confirmed by ZOS) the strongest defense in the game which is damage shields.
OK, so there was a thread for this, but it closed for review most likely because of the disgusting, unwarranted behaviour directed at Wrobel. In case you missed it, he was actually trying to help Stam DKs so you don't have to split points between so many trees and consolidate all your DoT damage into Mighty, just like magicka doesn't need to any more.
No other details were given because it was just something he was thinking about, yet a lot of people went on a rant for no reason.
I was late to the party on that post before it was closed so I just wanted to give my take on it in a constructive manner.
Honestly, I like it, if it's done right. There's a few things they need to think about.
1. If you're stamina, the ardent flame passives will need to enhance poison damage, not flame
2. People roll Dark Elves to get the most out of DKs with their increased flame damage. A solution is to have 7% flame and 7% poison damage bonus, making the Dark Elf truly versatile for both Magicka and Stam builds, while at the same time not breaking the passive for existing dark elves. Considering poison and flame are separate entities as far as magicka and stam damage goes, I don't think it'd be too much of a problem to add this. Another option is to give them a 4% increase to all disease, poison and flame damage, but I think the first option is going to be the safest.
If they were looked into and done correctly it could be a really nice change. Dark Elf is about being dynamic. They already have max stam and magicka, having a passive to increase their poison (physical) and flame (magicka) damage just makes sense to me anyway.
Feel free to leave a comment, but PLEASE keep it civil and remember Wrobel never said he was intending on doing this - it was just an idea to help stam DKs, and there's nothing wrong with that.
Mettaricana wrote: »OK, so there was a thread for this, but it closed for review most likely because of the disgusting, unwarranted behaviour directed at Wrobel. In case you missed it, he was actually trying to help Stam DKs so you don't have to split points between so many trees and consolidate all your DoT damage into Mighty, just like magicka doesn't need to any more.
No other details were given because it was just something he was thinking about, yet a lot of people went on a rant for no reason.
I was late to the party on that post before it was closed so I just wanted to give my take on it in a constructive manner.
Honestly, I like it, if it's done right. There's a few things they need to think about.
1. If you're stamina, the ardent flame passives will need to enhance poison damage, not flame
2. People roll Dark Elves to get the most out of DKs with their increased flame damage. A solution is to have 7% flame and 7% poison damage bonus, making the Dark Elf truly versatile for both Magicka and Stam builds, while at the same time not breaking the passive for existing dark elves. Considering poison and flame are separate entities as far as magicka and stam damage goes, I don't think it'd be too much of a problem to add this. Another option is to give them a 4% increase to all disease, poison and flame damage, but I think the first option is going to be the safest.
If they were looked into and done correctly it could be a really nice change. Dark Elf is about being dynamic. They already have max stam and magicka, having a passive to increase their poison (physical) and flame (magicka) damage just makes sense to me anyway.
Feel free to leave a comment, but PLEASE keep it civil and remember Wrobel never said he was intending on doing this - it was just an idea to help stam DKs, and there's nothing wrong with that.
I'd say I give bosmer a poision and disease dmg to compliment their resistance bonus bonus. This would help a lot as well as I see new possibilities on stam dk with sheer venom set and a bow. They should also add a stam moroh for ash cloud like toxic cloud or acid cloud maybe sulphur cloud. Also a lava whip morph acid whip make it hit hard up front and apply a poison dot.
Overall the poison morphs make sense I mean its akaviri martial arts and according to lore akaviri are a bunch of snake men and monsters so fire breathing venom spewing etc makes sense.
Mettaricana wrote: »Also a lava whip morph acid whip make it hit hard up front and apply a poison dot.


Wolfchild07 wrote: »So...change original classes to fit better with the broken CP system?
No, thanks. Fix the CP system so it works better.
RAGUNAnoOne wrote: »Mettaricana wrote: »OK, so there was a thread for this, but it closed for review most likely because of the disgusting, unwarranted behaviour directed at Wrobel. In case you missed it, he was actually trying to help Stam DKs so you don't have to split points between so many trees and consolidate all your DoT damage into Mighty, just like magicka doesn't need to any more.
No other details were given because it was just something he was thinking about, yet a lot of people went on a rant for no reason.
I was late to the party on that post before it was closed so I just wanted to give my take on it in a constructive manner.
Honestly, I like it, if it's done right. There's a few things they need to think about.
1. If you're stamina, the ardent flame passives will need to enhance poison damage, not flame
2. People roll Dark Elves to get the most out of DKs with their increased flame damage. A solution is to have 7% flame and 7% poison damage bonus, making the Dark Elf truly versatile for both Magicka and Stam builds, while at the same time not breaking the passive for existing dark elves. Considering poison and flame are separate entities as far as magicka and stam damage goes, I don't think it'd be too much of a problem to add this. Another option is to give them a 4% increase to all disease, poison and flame damage, but I think the first option is going to be the safest.
If they were looked into and done correctly it could be a really nice change. Dark Elf is about being dynamic. They already have max stam and magicka, having a passive to increase their poison (physical) and flame (magicka) damage just makes sense to me anyway.
Feel free to leave a comment, but PLEASE keep it civil and remember Wrobel never said he was intending on doing this - it was just an idea to help stam DKs, and there's nothing wrong with that.
I'd say I give bosmer a poision and disease dmg to compliment their resistance bonus bonus. This would help a lot as well as I see new possibilities on stam dk with sheer venom set and a bow. They should also add a stam moroh for ash cloud like toxic cloud or acid cloud maybe sulphur cloud. Also a lava whip morph acid whip make it hit hard up front and apply a poison dot.
Overall the poison morphs make sense I mean its akaviri martial arts and according to lore akaviri are a bunch of snake men and monsters so fire breathing venom spewing etc makes sense.
Sure buff another already useful dominion race come on already statistically the dominion bound races have the best passives over all the alliances yet you want one of them to be BETTER. the pact needs something as it is the only alliance with not one but two races that fail the meta test give agonians this one.
I think he is on to something.
Several complaints pointed to the fact that currently the "Mighty" star already increased the damage on certain flame based abilities, so the change would be somewhat unnecessary. It would be good if that were confirmed to be a bug or WAI.
I would have to say "no" to buffing Dunmer though. If that change went through, Dunmer would be the one and only class anyone should ever chose for DK, far and away. I would prefer to see race changes in-game, so anyone who feels they got the shaft for choosing a certain race for min-max reasons can simply switch it out.
You can't make racial passives make differences of up to 21% in some cases and then keep changing them during the course of the games life when there are no options for players to change them.
I have nothing against poison dk idea but i think that poison damage racial would be more Argonian style.
skavenapsb16_ESO wrote: »Why you wanna make Dark Elf the master race? His strong point on all elder scrolls was the fire damage. There will be always race that marry better with some classes or some play styles, but enforce this with another buff to DE don't make any sense
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Alucardo
I'd rather it be disease and we'd still get the flame damage but it would just inflict minor to major defile to reduce healing. To make it more unique they should either make the flame brighter for stamina morphs or make it blue to symbolize it's foulness (blue foulness referring to molag bal)
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Speaking of 50% defile I wish standards would go back to that
Wolfchild07 wrote: »So...change original classes to fit better with the broken CP system?
No, thanks. Fix the CP system so it works better.
Wolfchild07 wrote: »So...change original classes to fit better with the broken CP system?
No, thanks. Fix the CP system so it works better.
skavenapsb16_ESO wrote: »Why you wanna make Dark Elf the master race? His strong point on all elder scrolls was the fire damage. There will be always race that marry better with some classes or some play styles, but enforce this with another buff to DE don't make any sense
I don't want to many any the master race. I don't even play Dark Elf, but I know those who do, and they chose that race because of the increased flame damage for their DKs.
Don't you think they are going to be upset if the entire tree is changed to poison damage, being completely ignored by their flame racial passive?
This is why I put it in the suggestion.
Mettaricana wrote: »RAGUNAnoOne wrote: »Mettaricana wrote: »OK, so there was a thread for this, but it closed for review most likely because of the disgusting, unwarranted behaviour directed at Wrobel. In case you missed it, he was actually trying to help Stam DKs so you don't have to split points between so many trees and consolidate all your DoT damage into Mighty, just like magicka doesn't need to any more.
No other details were given because it was just something he was thinking about, yet a lot of people went on a rant for no reason.
I was late to the party on that post before it was closed so I just wanted to give my take on it in a constructive manner.
Honestly, I like it, if it's done right. There's a few things they need to think about.
1. If you're stamina, the ardent flame passives will need to enhance poison damage, not flame
2. People roll Dark Elves to get the most out of DKs with their increased flame damage. A solution is to have 7% flame and 7% poison damage bonus, making the Dark Elf truly versatile for both Magicka and Stam builds, while at the same time not breaking the passive for existing dark elves. Considering poison and flame are separate entities as far as magicka and stam damage goes, I don't think it'd be too much of a problem to add this. Another option is to give them a 4% increase to all disease, poison and flame damage, but I think the first option is going to be the safest.
If they were looked into and done correctly it could be a really nice change. Dark Elf is about being dynamic. They already have max stam and magicka, having a passive to increase their poison (physical) and flame (magicka) damage just makes sense to me anyway.
Feel free to leave a comment, but PLEASE keep it civil and remember Wrobel never said he was intending on doing this - it was just an idea to help stam DKs, and there's nothing wrong with that.
I'd say I give bosmer a poision and disease dmg to compliment their resistance bonus bonus. This would help a lot as well as I see new possibilities on stam dk with sheer venom set and a bow. They should also add a stam moroh for ash cloud like toxic cloud or acid cloud maybe sulphur cloud. Also a lava whip morph acid whip make it hit hard up front and apply a poison dot.
Overall the poison morphs make sense I mean its akaviri martial arts and according to lore akaviri are a bunch of snake men and monsters so fire breathing venom spewing etc makes sense.
Sure buff another already useful dominion race come on already statistically the dominion bound races have the best passives over all the alliances yet you want one of them to be BETTER. the pact needs something as it is the only alliance with not one but two races that fail the meta test give agonians this one.
Not all of us play in our races faction not to mention wood elf only has stamina rec as a positive 3% max stam is pitiful