It is a bad idea.
Just Mag-Sorcs have this ability to stack shields efficiently.
Why nerf all shields because of one broken build?
Here is what can be done to not screw other shield builds up:
Solution1: If you reapply the shield before it wears off then make it twice more expensive.
Solution2: If you reapply the shield before it wears off then make it twice weaker.
This.Just Mag-Sorcs have this ability to stack shields efficiently.
Why nerf all shields because of one broken build?
It is a bad idea.
Just Mag-Sorcs have this ability to stack shields efficiently.
Why nerf all shields because of one broken build?
Here is what can be done to not screw other shield builds up:
Solution1: If you reapply the shield before it wears off then make it twice more expensive.
Solution2: If you reapply the shield before it wears off then make it twice weaker.
Thats an interesting theory but if that were to be applied it would have to apply to all skills. Lets have NB pop in and out of cloak as they move or reflect "wear off" for a bit. Same idea with healers trying to run HoTs you would have to wait until it expired to cast again, simply no way to do this and it still be a functional game.
If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
eventide03b14a_ESO wrote: »I wouldn't need to stack shields if they had their previous values from 1.6. But they did cut them in half and then cut our damage in half on top of it. I have to cast them much more often than I ever have before.
If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.
If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.
One frag will drop that thing. Pets don't get battle spirit.
If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.
One frag will drop that thing. Pets don't get battle spirit.
Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.
If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.
One frag will drop that thing. Pets don't get battle spirit.
Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.
If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.
One frag will drop that thing. Pets don't get battle spirit.
Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.
they share the shield though?
It is a bad idea.
Just Mag-Sorcs have this ability to stack shields efficiently.
Why nerf all shields because of one broken build?
Here is what can be done to not screw other shield builds up:
Solution1: If you reapply the shield before it wears off then make it twice more expensive.
Solution2: If you reapply the shield before it wears off then make it twice weaker.
Thats an interesting theory but if that were to be applied it would have to apply to all skills. Lets have NB pop in and out of cloak as they move or reflect "wear off" for a bit. Same idea with healers trying to run HoTs you would have to wait until it expired to cast again, simply no way to do this and it still be a functional game.
Cloak is already taken care of. There are ton of counters to it in the coming DLC.
Reflect is OK because the duration is short (make shields last that short..that's a potential solution too)
HoT is not OP if you recast It then you don't take advantage of the remaining ticks also at full health it does nothing.
The sorc shield staking is the only OP thing right now.
Other solution would be to apply a damage debuf if you have a damage shield on you...and shields will be used only defensively this way. The sorc will still be very survivable and bursty just not both at once.
Cinnamon_Spider wrote: »Other than Healing Ward, a shield isn't a heal, so it shouldn't be affected by defile.
It is a bad idea.
Just Mag-Sorcs have this ability to stack shields efficiently.
Why nerf all shields because of one broken build?
Here is what can be done to not screw other shield builds up:
Solution1: If you reapply the shield before it wears off then make it twice more expensive.
Solution2: If you reapply the shield before it wears off then make it twice weaker.