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Shield Stacking problem

LizardThixvim
LizardThixvim
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New idea about shield stacking how about making debuffs like Major /Minor defile that reduces healing right now, also reduce the effectiveness of damage shields while the major/ minor defile is active using a shield that is 11k when debuff isnt active when the debuff is active on them they cast a reduced shield so not 11k but say 8k

@Wrobel
  • Cinnamon_Spider
    Cinnamon_Spider
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    Other than Healing Ward, a shield isn't a heal, so it shouldn't be affected by defile.
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  • Ishammael
    Ishammael
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    Un-nerf shields.

    Only one allowed to be active at a time.

    Done.
  • Speely
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    Ishammael wrote: »
    Un-nerf shields.

    Only one allowed to be active at a time.

    Done.

    Quick, clean, elegant, and effective. +1
  • Cody
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    I think damage shields should just go into the major/minor system. Its not the shields themselves that is the issue, its the ability to stack them can can present a problem. I have no idea how mana builds deal with these 20K shield stacks:( poor templars. May the Great One (Sithis) be with them.
    Edited by Cody on February 14, 2016 10:50PM
  • Humatiel
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    I agree, lets have major and minor shields. So lets say that all class ability shields are Major and all "universal" are minor. So the problem is sorcs "stacking" shields so....wait that's hard ward for major (check) and harness magicka for minor (check) and when their health gets low they pop healing ward in place of an i'm sure nonexistent hard ward at this point. Hmm seems to me they are back at 20-30k shields.
    Edited by Humatiel on February 15, 2016 8:50PM
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Didgerion
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    It is a bad idea.

    Just Mag-Sorcs have this ability to stack shields efficiently.
    Why nerf all shields because of one broken build?

    Here is what can be done to not screw other shield builds up:

    Solution1: If you reapply the shield before it wears off then make it twice more expensive.
    Solution2: If you reapply the shield before it wears off then make it twice weaker.


    Edited by Didgerion on February 15, 2016 9:20PM
  • Humatiel
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    Didgerion wrote: »
    It is a bad idea.

    Just Mag-Sorcs have this ability to stack shields efficiently.
    Why nerf all shields because of one broken build?

    Here is what can be done to not screw other shield builds up:

    Solution1: If you reapply the shield before it wears off then make it twice more expensive.
    Solution2: If you reapply the shield before it wears off then make it twice weaker.


    Thats an interesting theory but if that were to be applied it would have to apply to all skills. Lets have NB pop in and out of cloak as they move or reflect "wear off" for a bit. Same idea with healers trying to run HoTs you would have to wait until it expired to cast again, simply no way to do this and it still be a functional game.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Thelon
    Thelon
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    z99ib.jpg
  • Alucardo
    Alucardo
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    Didgerion wrote: »
    Just Mag-Sorcs have this ability to stack shields efficiently.
    Why nerf all shields because of one broken build?
    This.

    People complain about shields, so they introduce Shield Breaker, then in the upcoming update there's a whole CP star with a Shield Breaker effect in it.
    This means DKs using their little 1-2k shields for major mending are going to get hit HARD. This means that Templars with their powerful (lol) blazing shield are going to get hit hard too, when they both don't deserve it.

    These bandaid fixes aren't good for anyone.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I wouldn't need to stack shields if they had their previous values from 1.6. But they did cut them in half and then cut our damage in half on top of it. I have to cast them much more often than I ever have before.
    :trollin:
  • Didgerion
    Didgerion
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    Humatiel wrote: »
    Didgerion wrote: »
    It is a bad idea.

    Just Mag-Sorcs have this ability to stack shields efficiently.
    Why nerf all shields because of one broken build?

    Here is what can be done to not screw other shield builds up:

    Solution1: If you reapply the shield before it wears off then make it twice more expensive.
    Solution2: If you reapply the shield before it wears off then make it twice weaker.


    Thats an interesting theory but if that were to be applied it would have to apply to all skills. Lets have NB pop in and out of cloak as they move or reflect "wear off" for a bit. Same idea with healers trying to run HoTs you would have to wait until it expired to cast again, simply no way to do this and it still be a functional game.

    Cloak is already taken care of. There are ton of counters to it in the coming DLC.
    Reflect is OK because the duration is short (make shields last that short..that's a potential solution too)
    HoT is not OP if you recast It then you don't take advantage of the remaining ticks also at full health it does nothing.

    The sorc shield staking is the only OP thing right now.

    Other solution would be to apply a damage debuf if you have a damage shield on you...and shields will be used only defensively this way. The sorc will still be very survivable and bursty just not both at once.

  • Alucardo
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    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.
  • CP5
    CP5
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    Alucardo wrote: »
    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.

    If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.
  • FullBlownBeast
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    I wouldn't need to stack shields if they had their previous values from 1.6. But they did cut them in half and then cut our damage in half on top of it. I have to cast them much more often than I ever have before.

    Do you read what you type?
    Plain and Simple
  • Xeven
    Xeven
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    CP5 wrote: »
    Alucardo wrote: »
    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.

    If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.

    One frag will drop that thing. Pets don't get battle spirit.
  • CP5
    CP5
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    Xeven wrote: »
    CP5 wrote: »
    Alucardo wrote: »
    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.

    If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.

    One frag will drop that thing. Pets don't get battle spirit.

    Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.
  • Xeven
    Xeven
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    CP5 wrote: »
    Xeven wrote: »
    CP5 wrote: »
    Alucardo wrote: »
    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.

    If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.

    One frag will drop that thing. Pets don't get battle spirit.

    Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.

    We don't see pets in PvP now, and we wont after TG. They're a joke. I wouldnt worry about that.
  • Mojmir
    Mojmir
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    CP5 wrote: »
    Xeven wrote: »
    CP5 wrote: »
    Alucardo wrote: »
    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.

    If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.

    One frag will drop that thing. Pets don't get battle spirit.

    Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.

    they share the shield though?
  • Xeven
    Xeven
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    Mojmir wrote: »
    CP5 wrote: »
    Xeven wrote: »
    CP5 wrote: »
    Alucardo wrote: »
    If sorc healing is going to be as OP as everyone says in the next patch, and physical resistance is being added to the CP system, will there even be a need for powerful shields? I have a feeling it's going to be overkill for a class that's going to have awesome healing, high dps, mobility and the ability to stack shields. I mean, it could just be me, but that sound scary man.

    If the twilight hits live with its current heal people are just going to kill it on sight. It only takes, what, 2 or 3 hits to kill the thing, shield included.

    One frag will drop that thing. Pets don't get battle spirit.

    Exactly, those things will melt, but of course there will be people who ignore the pet and then complain more about sorcs being op.

    they share the shield though?

    The gimp shield morph with battle spirit nerf but without the mitigation.
  • Humatiel
    Humatiel
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    Didgerion wrote: »
    Humatiel wrote: »
    Didgerion wrote: »
    It is a bad idea.

    Just Mag-Sorcs have this ability to stack shields efficiently.
    Why nerf all shields because of one broken build?

    Here is what can be done to not screw other shield builds up:

    Solution1: If you reapply the shield before it wears off then make it twice more expensive.
    Solution2: If you reapply the shield before it wears off then make it twice weaker.


    Thats an interesting theory but if that were to be applied it would have to apply to all skills. Lets have NB pop in and out of cloak as they move or reflect "wear off" for a bit. Same idea with healers trying to run HoTs you would have to wait until it expired to cast again, simply no way to do this and it still be a functional game.

    Cloak is already taken care of. There are ton of counters to it in the coming DLC.
    Reflect is OK because the duration is short (make shields last that short..that's a potential solution too)
    HoT is not OP if you recast It then you don't take advantage of the remaining ticks also at full health it does nothing.

    The sorc shield staking is the only OP thing right now.

    Other solution would be to apply a damage debuf if you have a damage shield on you...and shields will be used only defensively this way. The sorc will still be very survivable and bursty just not both at once.


    One could argue with the new CP and shieldbreaker their are responses to shields to, but as most of that was your opinion (which i respect) as it's your opinion their is no point in debating it. The only possible solution that I see that allows a shield to be a shield (still) would to have say a 2s cast time and no duration limit while out of combat but make the shield twice as large. Alternatively perhaps the possibility of a more specialized type of shield? Ward for melee only and harness magicka for magicka only with both being insta cast forces a player to remain aware.

    At the end of the day my point(focus?) is very simple, to allow a sorc to live more then 5 seconds in a duel vs say a NB. However that end is achieved short of dodge duck dip dive and dodge I am on board with discussing.
    Edited by Humatiel on February 15, 2016 11:38PM
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Solariken
    Solariken
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    Other than Healing Ward, a shield isn't a heal, so it shouldn't be affected by defile.

    I would be fine with Defile affecting Healing Ward but not others. It would help a lot overall.
    Edited by Solariken on February 15, 2016 11:49PM
  • Essiaga
    Essiaga
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    Didgerion wrote: »
    It is a bad idea.

    Just Mag-Sorcs have this ability to stack shields efficiently.
    Why nerf all shields because of one broken build?

    Here is what can be done to not screw other shield builds up:

    Solution1: If you reapply the shield before it wears off then make it twice more expensive.
    Solution2: If you reapply the shield before it wears off then make it twice weaker.


    This sorta already happens for ward since its based off current magicka. It cost the same but you get a smaller and smaller shield. Twice is a lot and completely unfair. They just need to be limited in size and based on something that doesn't increase damage, etc when stacked. So base it on health and shields would be self balancing. I think since shields is the magicka verson of blocking/dodge roll that stam build should have smaller shields though. Might have to do Max health + 1/4 or 1/2 magicka .

    Major/minor is interesting concept, though it could diminish Healing Wards usefulness in PVE if its a minor buff. It should probably be a Major and there for not stack with class shields. You'd have to figure out how to do the diminishing return as mentioned above by being base on CURRENT magicka and therefore shrinking.

    I'd rather they just nerf Hardened Ward 50% which is the same as it's nerfed via Battle Spirit. Its not really used in PVE and have the other morph be based on health for tanks to use. Then remove shield nerf from Battle Spirit so Templar and DK can have full use of their shields which are based on health and therefor stink currently in PVP.
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