MrBeatDown wrote: »So much for increased fire damage passives with your passives for Ardent Flame. I guess its a huge nerf for DK's since they loose those Ardent Flame Buffs. Its a huge issue for someone like me that is a tank and depends on FIRE DAMAGE AND ARDENT FLAME PASSIVES for more damage. Thats why Fire Damage Dots are decent right now. He doesnt even offer a compensative idea for the huge loss of damage you take when this happens. And he says no Stamina Morph for whip. OFC. So again, gimping the tank dk and leaving no alternatives. Not everybody wants to play the FOM magick Dk. Or the FOY (flavor of the year) WB stamina dk. This is getting really stupid.
The whole point of being a DRAGON KNIGHT is to be able to have access to these passives. Why such a huge sweeping nerf to DK'S?
MrBeatDown wrote: »So much for increased fire damage passives with your passives for Ardent Flame. I guess its a huge nerf for DK's since they loose those Ardent Flame Buffs. Its a huge issue for someone like me that is a tank and depends on FIRE DAMAGE AND ARDENT FLAME PASSIVES for more damage. Thats why Fire Damage Dots are decent right now. He doesnt even offer a compensative idea for the huge loss of damage you take when this happens. And he says no Stamina Morph for whip. OFC. So again, gimping the tank dk and leaving no alternatives. Not everybody wants to play the FOM magick Dk. Or the FOY (flavor of the year) WB stamina dk. This is getting really stupid.
The whole point of being a DRAGON KNIGHT is to be able to have access to these passives. Why such a huge sweeping nerf to DK'S?
How do you know it is a nerf? It is not even implemented yet!
Maybe the Ardent Flame will apply the passives to poison damage as well.
Wait till it is implemented and then whine.
phillyproduct wrote: »JoseDelgadoCub17_ESO wrote: »Dragon Knights, Only fire or frost damage is acceptable from a lore standpoint.
If they want to change fire stamina dots to another magic, then go frost since at least it makes sense and no class has frost damage.
Thats not fixing the problem of cp's being placed in multiple trees that is the issue here
Good Lord, in context of looking for ways to make champion point choices correspond better with stamina builds.
So stamina breath would offer secondary poison having greater synergy with mighty.
Magic would still be flame and more in line mica CP choices.
Geez, its actually a really good idea and by no means a guaranteed change in at all.
To the OP he did not say they would not be updating the passives to reflect any changes either.
DK's just got 18 buffs and your stressing out about change that is four months away a the earliest even if it comes at all.
Why would DK do poisondamage? The whole class-fantasy is all about fire and flames. Poison doesn`t fit, at all.