I don't understand this either.
It is like not releasing crafted sets anymore because "lots of people already researched all the traits and farmed all the mats". I don't understand the logic behind it. Work done in the past is still work.
Cos let's face it, those who can save are also those who will most likely stick around and enjoy their delayed gratification. I mean who grinds their way to their ideal endgame gear and just stops playing cos "oh now I can't get any more gear"?
I think everyone should start equal and not have the option to buy new gear instantly. I think everyone should work towards earning new gear instead of buying it straight away because they saved up loads.
I think it's unfair on other players who haven't saved up and they would be at a disadvantage.Cos let's face it, those who can save are also those who will most likely stick around and enjoy their delayed gratification. I mean who grinds their way to their ideal endgame gear and just stops playing cos "oh now I can't get any more gear"?
This really stood out to me because it is in fact the opposite of what happens. People tend to leave the game after they have their end game gear and don't stick around, because there is no progression for them. This happens in a lot of MMOs...
I think everyone should start equal and not have the option to buy new gear instantly. I think everyone should work towards earning new gear instead of buying it straight away because they saved up loads.
I think it's unfair on other players who haven't saved up and they would be at a disadvantage.Cos let's face it, those who can save are also those who will most likely stick around and enjoy their delayed gratification. I mean who grinds their way to their ideal endgame gear and just stops playing cos "oh now I can't get any more gear"?
This really stood out to me because it is in fact the opposite of what happens. People tend to leave the game after they have their end game gear and don't stick around, because there is no progression for them. This happens in a lot of MMOs...
I think it's unfair on other players who haven't saved up and they would be at a disadvantage.

lordrichter wrote: »I have come to realize that Wrobel apparently loves to discuss different theories about how to do things. He seems to be one of those people that can just dive into a discussion on some game play idea as a brain storming exercise, everything on the table. While he seems to find various different ideas interesting, I don't think it means he is going to do them all. It is wise to not get freaked out over theory ideas he talks about until he starts talking about what is actually going into the game.
I can see where they are coming from with using stored AP to purchase sets. From their perspective, it looks like they do not want people with large amounts of AP stored up to get rapid access to everything they are selling. This is like a spring suddenly releasing. They are probably looking for ways to slow things down.
For two years, people in the community have been asking for more visibility into what ZOS is thinking about and to be able to discuss the game at a higher level, and Wrobel seems to be open to that. We get a lot of comments from Devs saying what they have decided to do, but on the most recent ESO Live, Wrobel went well past that by discussing things that have not been decided. This is exactly what people have been clamoring for since launch, and it is an opportunity to provide input to Wrobel about things that have not yet been decided.
Don't waste it.
Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.
Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...
NewBlacksmurf wrote: »Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.
Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...
Well hold on. The game should work for average Jane or Bob too.
Now...the currency should be tiered in ways that better items cost more based on existing max qualities.
The problem comes when you suggest something should cost more....well that's the Wroble logic cause he doesn't want players with tons to be maxed. You follow?
NewBlacksmurf wrote: »Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.
Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...
Well hold on. The game should work for average Jane or Bob too.
Now...the currency should be tiered in ways that better items cost more based on existing max qualities.
The problem comes when you suggest something should cost more....well that's the Wroble logic cause he doesn't want players with tons to be maxed. You follow?
No, I dont follow. You dont want me to be maxed, who spent 100s of hrs in PvP, because some guy that plays for 1 hr wont be maxed to. Well fit that is their logic i can quit playing right now.
People have tons of AP because they never gave us anything worth spending it on. If they had updated v14 sets when they pushed us to v16 we might not have this problem. I don't see this as a problem with players not spending ap, but on ZOS never giving people a reason to spend it.
NewBlacksmurf wrote: »Ppl aren't waisting anything. You just laid out why his thoughts drive the reactions and because of that reasoning....the responses should be read by ZOS. If it's just open dialogue then...read our replies as such.
The issue tho, it's not just open dialogue. He point blank is saying they won't do XYZ because ppl have a lot of AP.
Look at our comments. Some are saying they will never gain a lot of AP. Others have a ton and aren't spending it cause they have max items. His logic is to make the high AP folks feel penalized and have to start a new climb. Well looking at Tel Var stones, those who have tons of AP, also have tons of TV stones.
They have tons of AP cause that currency hasn't had any value for months and the last two DLC's.
TV was introduced in IC and after you get max items or gear you don't need to spend anymore so you end up with lots or you use them to buy and resale mats and such for tons of gold.
Now you have vMSA so some PvPers jumped in and now have tons of AP, TV, vMSA items and millions of gold.
So when Wrobel suggests and commits to not adding something to use any of those currencies on because he thinks it only keeps top players at the top by buying new stuff and later he suggests they would be bored....WTH does he think is going on now since IC?
Listen. I don't PvP but I play the game and understand supply and demand. The game does not need to keep doing this crazy logic. Add items for AP, every month and major changes each DLC which over time creates reasons to keep spending AP.
That is one way to alleviate the stacking of any currency. Do this for AP, gold and TV each month and major changes each DLC.
It's not a complicated thing and it also keeps the core game going while offering new adventures via DLC therefore the PvP continues as well as PvE and negates the need to penalize any currency group.
I'm not a dev and don't have all the answers but his logic is doing nothing but building more problems and alleviating none of what he says he's concerned about. Ppl complain about RNG and then you see and hear this....no wonder ppl are stacking stuff.
People have tons of AP because they never gave us anything worth spending it on. [...]
lordrichter wrote: »NewBlacksmurf wrote: »Ppl aren't waisting anything. You just laid out why his thoughts drive the reactions and because of that reasoning....the responses should be read by ZOS. If it's just open dialogue then...read our replies as such.
The issue tho, it's not just open dialogue. He point blank is saying they won't do XYZ because ppl have a lot of AP.
Look at our comments. Some are saying they will never gain a lot of AP. Others have a ton and aren't spending it cause they have max items. His logic is to make the high AP folks feel penalized and have to start a new climb. Well looking at Tel Var stones, those who have tons of AP, also have tons of TV stones.
They have tons of AP cause that currency hasn't had any value for months and the last two DLC's.
TV was introduced in IC and after you get max items or gear you don't need to spend anymore so you end up with lots or you use them to buy and resale mats and such for tons of gold.
Now you have vMSA so some PvPers jumped in and now have tons of AP, TV, vMSA items and millions of gold.
So when Wrobel suggests and commits to not adding something to use any of those currencies on because he thinks it only keeps top players at the top by buying new stuff and later he suggests they would be bored....WTH does he think is going on now since IC?
Listen. I don't PvP but I play the game and understand supply and demand. The game does not need to keep doing this crazy logic. Add items for AP, every month and major changes each DLC which over time creates reasons to keep spending AP.
That is one way to alleviate the stacking of any currency. Do this for AP, gold and TV each month and major changes each DLC.
It's not a complicated thing and it also keeps the core game going while offering new adventures via DLC therefore the PvP continues as well as PvE and negates the need to penalize any currency group.
I'm not a dev and don't have all the answers but his logic is doing nothing but building more problems and alleviating none of what he says he's concerned about. Ppl complain about RNG and then you see and hear this....no wonder ppl are stacking stuff.
Personally, I just think they should put the new gear in there and make it very expensive. They can tune this per player demographics as new stuff is added, but newly available stuff should be at a premium. When newer stuff comes in, drop the cost on the older stuff to a more normal price. Soak the rich with an early adopter tax. Not ideal, but better than a number of other ideas.
I don't know if they can add items for AP on a regular basis, like monthly. Before the Crown Store, I would say that they could. With the Crown Store focus, they probably would be challenged to do this.