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Why SHOULDN'T players be rewarded for saving stuff?

  • Waffennacht
    Waffennacht
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    I also don't understand what it has to do with anything. The reason they have so much AP IS BECAUSE THEY PVPED SO MUCH. Meaning they have already earned it!

    Just because it wasn't purchased day one doesn't mean you didn't work for it.
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  • AlnilamE
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    Abeille wrote: »
    I don't understand this either.

    It is like not releasing crafted sets anymore because "lots of people already researched all the traits and farmed all the mats". I don't understand the logic behind it. Work done in the past is still work.

    I'm not arguing it shouldn't be done. I'm just pointing out that a lot of people had nothing to buy with their AP.

    I mean, I have a fair amount of gold, not because I'm "saving" it for anything but because I mostly prefer getting stuff myself rather than buying it.

    Right now, my AP lasts as long as it takes to get enough for another Akaviri page and then it's gone. After that, there won't be anything I need that I can buy with AP.
    The Moot Councillor
  • Ilterendi
    Ilterendi
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    Played since beta. Mostly as a subscriber until couple months back. I want to love this game again. I want to resub. But I feel like every time I get interested to throw money at ZOS Wrobel gets in the way and shatters my will to resub... Please recategorize his job. Make him the janitor, if you can't outright fire him for incompetence.
  • Wollust
    Wollust
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    I haven't heard such a stupid argument than the one regarding the updated AP sets in a while. People have too much AP saved up, so they'll just buy full sets immediately and then they'll have nothing to look forward to for the rest of the season.
    Like.. WTF man. People have so much AP because it's been completely useless for half a year now. That's your fault @Wrobel. Now you don't want to give us the sets in V16 because of that? What the hell man. Do you even think a second before you come out with that garbage? So what are we supposed to do with the AP? We are being punished for saving up our crap for better times because as it seems now there won't be better times. Instead we might have a cap incoming in a typical bandaid fix manner.
    Edited by Wollust on February 13, 2016 4:56PM
    Susano'o

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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  • Valn
    Valn
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    I think everyone should start equal and not have the option to buy new gear instantly. I think everyone should work towards earning new gear instead of buying it straight away because they saved up loads.

    I think it's unfair on other players who haven't saved up and they would be at a disadvantage.
    Cos let's face it, those who can save are also those who will most likely stick around and enjoy their delayed gratification. I mean who grinds their way to their ideal endgame gear and just stops playing cos "oh now I can't get any more gear"?

    This really stood out to me because it is in fact the opposite of what happens. People tend to leave the game after they have their end game gear and don't stick around, because there is no progression for them. This happens in a lot of MMOs...
  • Heindrich
    Heindrich
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    Most people are mad about the specific issue of AP and how there's been pretty much nothing worth buying for absolutely ages.

    I am more concerned with the general mentality of forcing everyone to start from zero with every new DLC. Rng and BoP spawns from the same deeply flawed design philosophy.

    @Wrobel Please reward players for actually playing the content! End the BoP nightmare for standard gear sets! For undaunted sets and master/maelstorm weapons, I can understand, but all other sets should be BoE. Make them rare and/or expensive if necessary, but do not punish your active players for some misguided attempt to help casuals. Casuals will always be behind the hardcore elites no matter what you do, and things like BoP and no VR16 AP bags makes it impossible for them to ever obtain endgame gear!

    Imagine if all PvE loot was BoE and all PvP sets could be obtained in VR16 AP bags... the economy would be amazing, there would be so much trade and exchange between PvP'ers and PvE'ers and both could obtain what they want doing the stuff they want to do. If you price items right and make drop rates appropriate, it won't be easy to obtain everything you want, but at least you could work towards it in a reliable manner, whether that's farming dungeons, PvP'ing or making gold so that you can buy from players.

    This awesome reality isn't even so hard to achieve! Come on @ZOS Do the right thing!
    Edited by Heindrich on February 13, 2016 5:32PM
  • Heindrich
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    Valn wrote: »
    I think everyone should start equal and not have the option to buy new gear instantly. I think everyone should work towards earning new gear instead of buying it straight away because they saved up loads.

    I think it's unfair on other players who haven't saved up and they would be at a disadvantage.
    Cos let's face it, those who can save are also those who will most likely stick around and enjoy their delayed gratification. I mean who grinds their way to their ideal endgame gear and just stops playing cos "oh now I can't get any more gear"?

    This really stood out to me because it is in fact the opposite of what happens. People tend to leave the game after they have their end game gear and don't stick around, because there is no progression for them. This happens in a lot of MMOs...

    No offense but that's precisely what I disagree with.

    The real life equivalent here is that if you were a conscientious citizen who worked most of your adult life and paid your taxes and pension contributions, and then when you retired, you find that your government pension is the same as the guy who didn't do a day's work in his life, never paid taxes and never saved for retirement.

    If ESO adopts such a system... why would anyone bother to work? Anyone remotely ambitious or aspirational will move away and the game will die except as a massive casual singleplayer questing theme park.
  • Emma_Overload
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    I can count my own AP on one hand, but I stand in solidarity with PvPers on this issue...

    I've never seen ZOS be so plain WRONG about something. They're basically reneging on the social contract between players and gamemasters!
    #CAREBEARMASTERRACE
  • pecheckler
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    This is absurd. What's next? saved gold keys not able to reward VR16 items? I've never even used a key i've just saved them all.

    With all the radical changes these maniacs on the balance team are making how are players supposed to prepare for the future in the game?

    I mean look at all the people who got screwed by leveling alts for crafting instead of their mains. When wrothgar comes along and totally screws over those players. Or nightblades who essentially can't use cloak in any useful manner, or templars who have their healing mobility nerfed to the ground.

    All of these changes are taking it way to far. Players are going to lose trust in the devs and not be willing to invest time in the game out of fear of losing a great time investment over a change or nerf.
    End the tedious inventory management game.
  • Waffennacht
    Waffennacht
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    The logic is:

    "We don't want them to have the gear instantly, so they have a reason to play, therefore we made it where there is no gear"

    Or better yet, "the reason you played before is the reason you wont play now, so you are motivated to play..."

    Brilliant!
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  • Zyle
    Zyle
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    Valn wrote: »
    I think everyone should start equal and not have the option to buy new gear instantly. I think everyone should work towards earning new gear instead of buying it straight away because they saved up loads.

    I think it's unfair on other players who haven't saved up and they would be at a disadvantage.
    Cos let's face it, those who can save are also those who will most likely stick around and enjoy their delayed gratification. I mean who grinds their way to their ideal endgame gear and just stops playing cos "oh now I can't get any more gear"?

    This really stood out to me because it is in fact the opposite of what happens. People tend to leave the game after they have their end game gear and don't stick around, because there is no progression for them. This happens in a lot of MMOs...
    Valn wrote: »
    I think it's unfair on other players who haven't saved up and they would be at a disadvantage.

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  • Usara
    Usara
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    I don't have any AP (max I have on a character is 200k) but I have close to 300 keys (200 purple, 100 blues). Just because I don't need anything in the chests anymore, so I have been keeping my keys, just in case.
    So yeah, I totally understand people who have a lot of AP and find this system punishing :(
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  • DRXHarbinger
    DRXHarbinger
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    See no one learns. Gold is king. Use your ap and buy gold with it. People will pay tons for Akavari motifs and buyers are easy to come by. Hoard your gold over anything else and use your gold to buy whatever mats you want, new monster helms whatever. AP is too easily earned, why should you all be heavily rewarded for zerging and spamming mutagen? ZOS knows this, the AP count to capture / defense and kills is probably so bloody low no wonder they want to kill this off.
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  • cdobratz
    cdobratz
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    Maybe Wrobel shouldn't have made everything related to AP pointless for six months, and we wouldn't have all this AP stored up. I could understand receiving higher quality versions of v16 gear from rewards for the worthy, but to leave that as the only way is just making the problem worse.

    Another solution to preventing AP hoarders (instead of asinine AP caps) = Make tempering alloys, kutas, etc purchasable with a reasonable amount of AP
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  • EnemyOfDaState
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    Sounds like ESO is planing to go the DC Universe route where every new set of armor has a different currency to buy it. I feel like these are decisions you make at launch you can't keep changing the progression system every year.
  • NewBlacksmurf
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    I have come to realize that Wrobel apparently loves to discuss different theories about how to do things. He seems to be one of those people that can just dive into a discussion on some game play idea as a brain storming exercise, everything on the table. While he seems to find various different ideas interesting, I don't think it means he is going to do them all. It is wise to not get freaked out over theory ideas he talks about until he starts talking about what is actually going into the game.

    I can see where they are coming from with using stored AP to purchase sets. From their perspective, it looks like they do not want people with large amounts of AP stored up to get rapid access to everything they are selling. This is like a spring suddenly releasing. They are probably looking for ways to slow things down.

    For two years, people in the community have been asking for more visibility into what ZOS is thinking about and to be able to discuss the game at a higher level, and Wrobel seems to be open to that. We get a lot of comments from Devs saying what they have decided to do, but on the most recent ESO Live, Wrobel went well past that by discussing things that have not been decided. This is exactly what people have been clamoring for since launch, and it is an opportunity to provide input to Wrobel about things that have not yet been decided.

    Don't waste it.




    Ppl aren't waisting anything. You just laid out why his thoughts drive the reactions and because of that reasoning....the responses should be read by ZOS. If it's just open dialogue then...read our replies as such.

    The issue tho, it's not just open dialogue. He point blank is saying they won't do XYZ because ppl have a lot of AP.
    Look at our comments. Some are saying they will never gain a lot of AP. Others have a ton and aren't spending it cause they have max items. His logic is to make the high AP folks feel penalized and have to start a new climb. Well looking at Tel Var stones, those who have tons of AP, also have tons of TV stones.

    They have tons of AP cause that currency hasn't had any value for months and the last two DLC's.
    TV was introduced in IC and after you get max items or gear you don't need to spend anymore so you end up with lots or you use them to buy and resale mats and such for tons of gold.

    Now you have vMSA so some PvPers jumped in and now have tons of AP, TV, vMSA items and millions of gold.
    So when Wrobel suggests and commits to not adding something to use any of those currencies on because he thinks it only keeps top players at the top by buying new stuff and later he suggests they would be bored....WTH does he think is going on now since IC?

    Listen. I don't PvP but I play the game and understand supply and demand. The game does not need to keep doing this crazy logic. Add items for AP, every month and major changes each DLC which over time creates reasons to keep spending AP.
    That is one way to alleviate the stacking of any currency. Do this for AP, gold and TV each month and major changes each DLC.

    It's not a complicated thing and it also keeps the core game going while offering new adventures via DLC therefore the PvP continues as well as PvE and negates the need to penalize any currency group.

    I'm not a dev and don't have all the answers but his logic is doing nothing but building more problems and alleviating none of what he says he's concerned about. Ppl complain about RNG and then you see and hear this....no wonder ppl are stacking stuff.

    Dude doesn't even seem to play the game he works on so it comes off as if he's a noob. Sure he talks a good bit about understanding pepper stats but he's clueless of cause and effect.
    Edited by NewBlacksmurf on February 13, 2016 6:55PM
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  • ku5h
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    Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.

    Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...
  • NewBlacksmurf
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    ku5h wrote: »
    Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.

    Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...

    Well hold on. The game should work for average Jane or Bob too.
    Now...the currency should be tiered in ways that better items cost more based on existing max qualities.
    The problem comes when you suggest something should cost more....well that's the Wroble logic cause he doesn't want players with tons to be maxed. You follow?


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  • ku5h
    ku5h
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    ku5h wrote: »
    Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.

    Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...

    Well hold on. The game should work for average Jane or Bob too.
    Now...the currency should be tiered in ways that better items cost more based on existing max qualities.
    The problem comes when you suggest something should cost more....well that's the Wroble logic cause he doesn't want players with tons to be maxed. You follow?


    No, I dont follow. You dont want me to be maxed, who spent 100s of hrs in PvP, because some guy that plays for 1 hr wont be maxed to. Well fit that is their logic i can quit playing right now.
  • NewBlacksmurf
    NewBlacksmurf
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    ku5h wrote: »
    ku5h wrote: »
    Obviously he has no idea whats he doing! His solution for ppl having to much AP hoarded is, not giving them anything to spend it on, so the hoard grows even bigger. The problem just grows. One guy suggested expiration on AP. Are you f.... soft in the head. How about expiration on your gold and mats, ha?!" Dont give them anymore bright ideas pls.

    Just as a side not, when they introduced that monster helms are are going to be sold in Cyro for "crap load of AP", someone made a tread how much that "crap load" should be. General consensus was about 600k up to over 1M AP. And what they do put them in for 200k, so now i can buy every tipe in every trate. And why did they do that, someone might ask himself? Well they did it so some random Jack who plays 1hr a week wont have to "grind" for a year to get it. Shame where this game is going, damn shame...

    Well hold on. The game should work for average Jane or Bob too.
    Now...the currency should be tiered in ways that better items cost more based on existing max qualities.
    The problem comes when you suggest something should cost more....well that's the Wroble logic cause he doesn't want players with tons to be maxed. You follow?


    No, I dont follow. You dont want me to be maxed, who spent 100s of hrs in PvP, because some guy that plays for 1 hr wont be maxed to. Well fit that is their logic i can quit playing right now.

    No.
    My logic is you should be maxed on cause you put in the time. BUT the guy who plays 1 hour a day should be able to buy 2-3 pieces at their rate of play. The price shouldn't be at the current or higher cause the idea is to keep players spending AP/TV

    If the game offers new things to buy 12 times a year on a frequency of once per month, you with tons of AP will eventually spend out. The person who doesn't play as often will have 1 piece of this, 1 piece of that being mix matched but continuing to be viable because he's buying the same set but each month, the stats change for PvP.
    With this logic, please understand that I also feel that skills should have PvP effects that differ in PvE for those same exact skills.

    This rectifies the AP, TV problems and encourages those who play 1 hour a day to play more. Maybe they can't but others can so it begins to motivate players to play more so they can earn rewards and offers the PvP/PvE players a reward system as well that can utilize TV/AP/Gold currencies all through one vendor instead of splitting items by vendor and by currency.

    Make sense?
    Edited by NewBlacksmurf on February 13, 2016 7:36PM
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  • Kelces
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    Well, look at it this way: Who honestly likes groups in PvP, that purposely stretch out the time in fights for keeps or resources in Cyrodiil, just to get more AP in the def-ticks afterwards?
    Most of them don't even need the points, they just want to dominate.

    People repeatedly talk about "skill" in PvP. Time to show it for real...
    Edited by Kelces on February 13, 2016 7:48PM
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  • Marrtha
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    I saved up all my mats and crafted golden Julianos v16 set as soon as the Orsinium hit. I don't understand the logic.
    Use @Marrtha when replying!
  • Koopa
    Koopa
    People have tons of AP because they never gave us anything worth spending it on. If they had updated v14 sets when they pushed us to v16 we might not have this problem. I don't see this as a problem with players not spending ap, but on ZOS never giving people a reason to spend it.
  • NewBlacksmurf
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    Koopa wrote: »
    People have tons of AP because they never gave us anything worth spending it on. If they had updated v14 sets when they pushed us to v16 we might not have this problem. I don't see this as a problem with players not spending ap, but on ZOS never giving people a reason to spend it.

    Basically you're saying. ZOS. Do your jobs and stop making excuses :wink:
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  • Elsonso
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    Ppl aren't waisting anything. You just laid out why his thoughts drive the reactions and because of that reasoning....the responses should be read by ZOS. If it's just open dialogue then...read our replies as such.

    The issue tho, it's not just open dialogue. He point blank is saying they won't do XYZ because ppl have a lot of AP.
    Look at our comments. Some are saying they will never gain a lot of AP. Others have a ton and aren't spending it cause they have max items. His logic is to make the high AP folks feel penalized and have to start a new climb. Well looking at Tel Var stones, those who have tons of AP, also have tons of TV stones.

    They have tons of AP cause that currency hasn't had any value for months and the last two DLC's.
    TV was introduced in IC and after you get max items or gear you don't need to spend anymore so you end up with lots or you use them to buy and resale mats and such for tons of gold.

    Now you have vMSA so some PvPers jumped in and now have tons of AP, TV, vMSA items and millions of gold.
    So when Wrobel suggests and commits to not adding something to use any of those currencies on because he thinks it only keeps top players at the top by buying new stuff and later he suggests they would be bored....WTH does he think is going on now since IC?

    Listen. I don't PvP but I play the game and understand supply and demand. The game does not need to keep doing this crazy logic. Add items for AP, every month and major changes each DLC which over time creates reasons to keep spending AP.
    That is one way to alleviate the stacking of any currency. Do this for AP, gold and TV each month and major changes each DLC.

    It's not a complicated thing and it also keeps the core game going while offering new adventures via DLC therefore the PvP continues as well as PvE and negates the need to penalize any currency group.

    I'm not a dev and don't have all the answers but his logic is doing nothing but building more problems and alleviating none of what he says he's concerned about. Ppl complain about RNG and then you see and hear this....no wonder ppl are stacking stuff.

    Personally, I just think they should put the new gear in there and make it very expensive. They can tune this per player demographics as new stuff is added, but newly available stuff should be at a premium. When newer stuff comes in, drop the cost on the older stuff to a more normal price. Soak the rich with an early adopter tax. Not ideal, but better than a number of other ideas.

    I don't know if they can add items for AP on a regular basis, like monthly. Before the Crown Store, I would say that they could. With the Crown Store focus, they probably would be challenged to do this.

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  • Magdalina
    Magdalina
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    Lol he seriously said that? Why am I not surprised XD
    It's so stupid yet so typical to ZOS it's funny in a bitter sort of way. I guess by now we should take it for granted that the people who actually play the game and do content and stuff will eventually be punished for it and put at a disadvantage/"even" field with new players(no disrespect meant to new players but yes, I just think if a person played PvP for hours every day, participated in hundreds of keep taking/defences, helped crown emperors etc etc etc he should have some reward for it compared to the person who just came to Cyrodiil yesterday for the first time ever).

    I mean c'mon, how many times did they promise us they'd backtrack out experience and whatnot and...yeah. Their logic is literally "we don't want people to feel rewarded for playing the game as it might make someone else feel bad about not being rewarded" or something.

    On a side note, I barely have any AP and this doesn't concern me in any way but that just seems so dumb. That won't encourage people to go and farm moar, that'll (further) discourage people to play the game which purposefully takes away the sense of reward and accomplishment.
  • Kelces
    Kelces
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    People have tons of AP because they never gave us anything worth spending it on. [...]

    Those who are always on top of the leaderboards, won't have any trouble gaining some fresh AP once again. Just like they did before. No problem there at all. Even less so, because they get more AP, the higher their rank is. I don't get it, how supposedly "elitist" players can see this even remotely as an issue. Shouldn't gaining AP be like breathing to them?
    You reveal yourself best in how you play.

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  • NewBlacksmurf
    NewBlacksmurf
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    Ppl aren't waisting anything. You just laid out why his thoughts drive the reactions and because of that reasoning....the responses should be read by ZOS. If it's just open dialogue then...read our replies as such.

    The issue tho, it's not just open dialogue. He point blank is saying they won't do XYZ because ppl have a lot of AP.
    Look at our comments. Some are saying they will never gain a lot of AP. Others have a ton and aren't spending it cause they have max items. His logic is to make the high AP folks feel penalized and have to start a new climb. Well looking at Tel Var stones, those who have tons of AP, also have tons of TV stones.

    They have tons of AP cause that currency hasn't had any value for months and the last two DLC's.
    TV was introduced in IC and after you get max items or gear you don't need to spend anymore so you end up with lots or you use them to buy and resale mats and such for tons of gold.

    Now you have vMSA so some PvPers jumped in and now have tons of AP, TV, vMSA items and millions of gold.
    So when Wrobel suggests and commits to not adding something to use any of those currencies on because he thinks it only keeps top players at the top by buying new stuff and later he suggests they would be bored....WTH does he think is going on now since IC?

    Listen. I don't PvP but I play the game and understand supply and demand. The game does not need to keep doing this crazy logic. Add items for AP, every month and major changes each DLC which over time creates reasons to keep spending AP.
    That is one way to alleviate the stacking of any currency. Do this for AP, gold and TV each month and major changes each DLC.

    It's not a complicated thing and it also keeps the core game going while offering new adventures via DLC therefore the PvP continues as well as PvE and negates the need to penalize any currency group.

    I'm not a dev and don't have all the answers but his logic is doing nothing but building more problems and alleviating none of what he says he's concerned about. Ppl complain about RNG and then you see and hear this....no wonder ppl are stacking stuff.

    Personally, I just think they should put the new gear in there and make it very expensive. They can tune this per player demographics as new stuff is added, but newly available stuff should be at a premium. When newer stuff comes in, drop the cost on the older stuff to a more normal price. Soak the rich with an early adopter tax. Not ideal, but better than a number of other ideas.

    I don't know if they can add items for AP on a regular basis, like monthly. Before the Crown Store, I would say that they could. With the Crown Store focus, they probably would be challenged to do this.

    No.

    The items that exists now....bump it up a little. Many are just now updated from VR14, etc.

    Think of it this way.
    If we still had VR levels to climb on DLC roll outs.

    DLC hits....and it's VR18.
    Month one you get new VR17 gear with better stats blues and purples.
    Month two you get VR17 - VR18 gear with better stats blues and purples.
    Month three you get Vr 17-18 gear with better stats purple and yellow.


    Keep the cycling going. It's not new stuff in the game. It's new vendor stuff so that this system doesn't negate crafting gear and sets but it does provide a progression for ppl that if you PvP only, there are rewards.

    The price should never change and this creates a "season" concept for PvP

    This same logic should occur in PvE but they need to scrap the undaunted keys and award a currency.

    Make sense?
    Edited by NewBlacksmurf on February 13, 2016 8:44PM
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  • Cinnamon_Spider
    Cinnamon_Spider
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    It's well past time to take away some of Wrobel's responsibility/power and hand it to someone that has a clue.

    His decisions are slowly ruining what was once a great game.
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