Lag in Cyrodiil? Again?
Heck, I remember that we had major issues shortly after release with constant crashings and major frame drops.
I am dissapointed that the issues we had then seems to be back now.
Lag in Cyrodiil? Again?
Heck, I remember that we had major issues shortly after release with constant crashings and major frame drops.
I am dissapointed that the issues we had then seems to be back now.
To be fair, all classes could zergdive and shred people like DK could at launch, DKs were just the easiest to figure it out on. But the times have changed. NBs and sorcs are top dogs and most likely will be for the foreseeable future.
Still some frame drop issues but none that bring it down to 1-4 fps. Even lame Internet and computer specs can get 15-25 in intense fights.
And ignore the guy telling you it's easy to kill zergs, he must be playing on console where players are much worse. On PC, large groups are utterly unkillable if organized correctly unless you have giant masses of players all swarming them at once, which will make the server lag anyway.
However, the incoming update should make things better. Siege effects not able to be purged, damage increased, new sets that are designed to punish groups stacking. Encouraging, but we'll see what happens.
Lag in Cyrodiil? Again?
Heck, I remember that we had major issues shortly after release with constant crashings and major frame drops.
I am dissapointed that the issues we had then seems to be back now.
To be fair, all classes could zergdive and shred people like DK could at launch, DKs were just the easiest to figure it out on. But the times have changed. NBs and sorcs are top dogs and most likely will be for the foreseeable future.
Still some frame drop issues but none that bring it down to 1-4 fps. Even lame Internet and computer specs can get 15-25 in intense fights.
And ignore the guy telling you it's easy to kill zergs, he must be playing on console where players are much worse. On PC, large groups are utterly unkillable if organized correctly unless you have giant masses of players all swarming them at once, which will make the server lag anyway.
However, the incoming update should make things better. Siege effects not able to be purged, damage increased, new sets that are designed to punish groups stacking. Encouraging, but we'll see what happens.
templars never could and never will
Hi everyone,
I bought and played the game at release and until the end of summer 2014. I decided to leave the game after mostly time limit from my part.
Have been thinking for some time of coming back but would love to get some feedback on several of the issues that I had a problem with and see if they still persists. I was a PvP player back then with my second home being Cyrodiil and that's what I intend to focus on again.
1) Dragon Knights back in the days dominated everyone. A single Dragon Knight could easily take out a bunch of players and no class even came to its lethality.
How do they fare now? Are they still the monsters of wars capable of obliterating the whole enemy team laying siege to an outpost? Are Dragon Knights vampires still the favoured route to go?
2) What's the primary tactic of Cyrodiil nowadays? Previously you had train-chains where a bunch of player move in a forward line and the one and only counter is to kill them off the stragglers and slowmoes one at the time. Is this still a popular and viable tactic?
Lag in Cyrodiil? Again?
Heck, I remember that we had major issues shortly after release with constant crashings and major frame drops.
I am dissapointed that the issues we had then seems to be back now.
Lag in Cyrodiil? Again?
Heck, I remember that we had major issues shortly after release with constant crashings and major frame drops.
I am dissapointed that the issues we had then seems to be back now.
To be fair, all classes could zergdive and shred people like DK could at launch, DKs were just the easiest to figure it out on. But the times have changed. NBs and sorcs are top dogs and most likely will be for the foreseeable future.
Still some frame drop issues but none that bring it down to 1-4 fps. Even lame Internet and computer specs can get 15-25 in intense fights.
And ignore the guy telling you it's easy to kill zergs, he must be playing on console where players are much worse. On PC, large groups are utterly unkillable if organized correctly unless you have giant masses of players all swarming them at once, which will make the server lag anyway.
However, the incoming update should make things better. Siege effects not able to be purged, damage increased, new sets that are designed to punish groups stacking. Encouraging, but we'll see what happens.