GreenGhostMan wrote: »Good stuff. Thanks for the advice!
I haven't tried ArrowSpray/Bombard yet. And I like the nova snare + arrow barrage idea. I'm currently using empowering sweep which I'm now going to change.
How does biting jabs work exactly?
Does the ability count as weapon damage or spell damage?
How is the increase in critical rating calculated?
And does crit rating increase crit damange or crit chance, or both?
The hawk eye passive gives increased damage when striking off balance enemies. Venom arrow is the only skill I see that knocks enemies off balance. Does off balance include immobilized, disoriented or stunned? If not, then if I use the poison injection morph, there is no value in wasting points on hawk eye passive. Am I thinking correctly?
dodgehopper_ESO wrote: »With the changes coming in the TG update, you might actually consider going back to magic build, particularly if that is your desire.
GreenGhostMan wrote: »I'm not the most hardcore ESO player, so forgive me if I don't use the correct terminology. My online time is limited to the weekends. I'm currently a lvl 37 High Elf Templar, and use bow/DW. I originally started the game thinking majicka would be most useful (reason why I chose High Elf), but have recently switched over to stamina DPS. I don't play enough to roll another Redguard or Imperial Templar, so I'm stuck with what I've got (maybe they will implement a race change option for a price at some point).
I haven't been able to find much on bow/DW builds for Templars. I guess because there are more effective combos, but I use bow/DW simply because I think it's coolest. I'm sure I've already spent points where I shouldn't have, but am curious to see what suggestions people have for effective PVE Stam Templar bow/DW builds.
Not sure what you want to know.GreenGhostMan wrote: »How does biting jabs work exactly?
Biting Jabs scales with max stamina and weapon damage.GreenGhostMan wrote: »Does the ability count as weapon damage or spell damage?
Any major savagery or major prophecy is a flat 10% increase to critical chance. The numbers are there to confuse you.GreenGhostMan wrote: »How is the increase in critical rating calculated?
It's not "crit rating", it's Weapon Critical. "Weapon Critical rating" is not a stat. "rating" in this case pretty much means "number", or nothing. I suggest you act like the word "rating" isn't there.GreenGhostMan wrote: »And does crit rating increase crit damange or crit chance, or both?
No.GreenGhostMan wrote: »Does off balance include immobilized, disoriented or stunned?
This was a lead in question for the 3 questions following it.Not sure what you want to know.GreenGhostMan wrote: »How does biting jabs work exactly?
Thanks for the response! For a magicka build, what weapons would you suggest? I love using a bow in any RPG game I play, but it seems like that wouldn't be the most effective damage wise. What is the meta for weapons on a magicka templar right now?hedna123b14_ESO wrote: »The meta for gear right now is 2 kena 5 briartheart 5 hundings, but you can go 5 hundings 3 Agility and 4 Morkuldin if you lack the sustain. On your front bar you should have jabs, trap beast, repentance, Steel Tornado and Power of the Light. On the bow bar you should have poison injection, volley, evil hunter, repentance, and lethal arrow. The bow currrently serves just for DoT's and then Dual Wield is your main damage bar. The ideal race for what you want to play is a redguard, since you get the buff to stamina as well as an enormous amount of regen. I would say stay with magicka, your damage will be amazing as a high elf and its a lot easier to play.
Oh, that makes sense.GreenGhostMan wrote: »This was a lead in question for the 3 questions following it.Not sure what you want to know.GreenGhostMan wrote: »How does biting jabs work exactly?
I'd suggest dual wield for the extra spell damage.GreenGhostMan wrote: »What is the meta for weapons on a magicka templar right now?