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Suggestions for Viable Bow/DW Templar Build

GreenGhostMan
GreenGhostMan
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I'm not the most hardcore ESO player, so forgive me if I don't use the correct terminology. My online time is limited to the weekends. I'm currently a lvl 37 High Elf Templar, and use bow/DW. I originally started the game thinking majicka would be most useful (reason why I chose High Elf), but have recently switched over to stamina DPS. I don't play enough to roll another Redguard or Imperial Templar, so I'm stuck with what I've got (maybe they will implement a race change option for a price at some point).

I haven't been able to find much on bow/DW builds for Templars. I guess because there are more effective combos, but I use bow/DW simply because I think it's coolest. I'm sure I've already spent points where I shouldn't have, but am curious to see what suggestions people have for effective PVE Stam Templar bow/DW builds.
Edited by GreenGhostMan on February 11, 2016 1:46PM
Alozar [] AD [] vet7 High Elf Templar
Dronus Agni [] AD [] 9 Redguard DK
Vaden Luxor [] AD [] 4 Redguard Templar
  • jkolb2030
    jkolb2030
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    I've seen a couple people try to play a Stamina Bow Templar; its definitely not the most effective way to go, but it is a pretty fun playstyle (imo). Its basically a kiting build that is dependent on keeping your enemies as far away from you as possible to limit the damage you receive.

    If your bow is going to be your main source for DPS, I would try to run a bar along the lines of:

    Poison Injection - Your execute ability really
    Magnum Shot - An ability that deals damage and makes you jump back from the enemy.
    Bombard - A cone like AoE that immobilizes enemies while dealing damage
    Binding Javelin - A ranged skill that also knocks enemies back/down
    5th Slot - This slot can be open for any skill you like really - maybe a buff or self heal of some sort.

    Nova - Ultimate - Either morph would really work depending on your playstyle. Maybe Solar Disturbance for another snare/immobilizing effect. You could even pair that immobilize effect with Arrow Barrage or someting.

    DW Bar -0 Back up in case you get too close for comfort

    Rending Slashes/Blood Craze - Again, either or really. a snare compared to a small heal.
    Steel Tornado - Obviously for the AoE damage
    Biting Jabs - The dmg on this skill is great, and I believe its another cone shaped AoE.
    Blazing Shield - A good damage shield to add survivability and an explosion dmg when it ends.
    5th Slot - Again, maybe a heal or another knock back ability for you to get back to your bow bar.

    Radial Sweep - Ultimate - This could also be a Nova, up to you. The sweep will just add either extra AoE dmg or increase your defense based on enemies hit.

    thats a rough bar build off the top of my head, and I've only put a handful of hours into a templar class so im sure it could be optimized using Dawns Wrath abilities and such. Again, the Bow/DW templar just seems like a kiting playstyle to me where you want to do your best to stay at range.

    Hope this sparks your imagination to continue your bulid!


  • GreenGhostMan
    GreenGhostMan
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    Good stuff. Thanks for the advice!
    I haven't tried ArrowSpray/Bombard yet. And I like the nova snare + arrow barrage idea. I'm currently using empowering sweep which I'm now going to change.

    How does biting jabs work exactly?
    Does the ability count as weapon damage or spell damage?
    How is the increase in critical rating calculated?
    And does crit rating increase crit damange or crit chance, or both?

    The hawk eye passive gives increased damage when striking off balance enemies. Venom arrow is the only skill I see that knocks enemies off balance. Does off balance include immobilized, disoriented or stunned? If not, then if I use the poison injection morph, there is no value in wasting points on hawk eye passive. Am I thinking correctly?
    Alozar [] AD [] vet7 High Elf Templar
    Dronus Agni [] AD [] 9 Redguard DK
    Vaden Luxor [] AD [] 4 Redguard Templar
  • jkolb2030
    jkolb2030
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    Good stuff. Thanks for the advice!
    I haven't tried ArrowSpray/Bombard yet. And I like the nova snare + arrow barrage idea. I'm currently using empowering sweep which I'm now going to change.

    How does biting jabs work exactly?
    Does the ability count as weapon damage or spell damage?
    How is the increase in critical rating calculated?
    And does crit rating increase crit damange or crit chance, or both?

    The hawk eye passive gives increased damage when striking off balance enemies. Venom arrow is the only skill I see that knocks enemies off balance. Does off balance include immobilized, disoriented or stunned? If not, then if I use the poison injection morph, there is no value in wasting points on hawk eye passive. Am I thinking correctly?

    I believe biting jabs is the stamina morph that would scale off of weapon damage. The crit rating is a buff that lasts for ~8 seconds or so I believe. As for Crit Rating, I think there is an equation that determines how it affects crit chance and crit damage but i do not know it. It should work the same as the medium armor passives.

    Off balance is not the same as stunned or immobilized. Off balance usually happens to enemies after you block one of their heavy attacks (unless they have CC break activated) from my understanding. The poison arrow is supposed to be a skill that puts the target off balance which would then increase your damage against them with all other attacks until the regain. Its not a bad skill, but i personally find poison injection to be better overall. I would still keep the Hawkeye passive though, you get plenty of skill points throughout the game that you should get all of them for your main weapon trees.
  • AfkNinja
    AfkNinja
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    Not sure you'll have enough healing as Bow/DW, might wanna consider Bow/2hand instead for healing with Rally+major brutality, at least until you get Vigor anyway.
  • dodgehopper_ESO
    dodgehopper_ESO
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    With the changes coming in the TG update, you might actually consider going back to magic build, particularly if that is your desire.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • GreenGhostMan
    GreenGhostMan
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    With the changes coming in the TG update, you might actually consider going back to magic build, particularly if that is your desire.

    Sorry for being uneducated in the TG update changes. Are they buffing mag/nerfing stam?
    Alozar [] AD [] vet7 High Elf Templar
    Dronus Agni [] AD [] 9 Redguard DK
    Vaden Luxor [] AD [] 4 Redguard Templar
  • hedna123b14_ESO
    hedna123b14_ESO
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    I'm not the most hardcore ESO player, so forgive me if I don't use the correct terminology. My online time is limited to the weekends. I'm currently a lvl 37 High Elf Templar, and use bow/DW. I originally started the game thinking majicka would be most useful (reason why I chose High Elf), but have recently switched over to stamina DPS. I don't play enough to roll another Redguard or Imperial Templar, so I'm stuck with what I've got (maybe they will implement a race change option for a price at some point).

    I haven't been able to find much on bow/DW builds for Templars. I guess because there are more effective combos, but I use bow/DW simply because I think it's coolest. I'm sure I've already spent points where I shouldn't have, but am curious to see what suggestions people have for effective PVE Stam Templar bow/DW builds.

    Actually for stamina PvE at least as of live, going DW/Bow is the meta, the issue is as a magicka race you are losing a huge amount in terms of damage, so even with the best setup it will perform fairly subpar. The main issue with stamina builds is the lack of sustain in single target combat. You constantly have to rely on shards, for stamina regen, which you can do if your healer is nice, but sometimes that isnt the case.

    The meta for gear right now is 2 kena 5 briartheart 5 hundings, but you can go 5 hundings 3 Agility and 4 Morkuldin if you lack the sustain. On your front bar you should have jabs, trap beast, repentance, Steel Tornado and Power of the Light. On the bow bar you should have poison injection, volley, evil hunter, repentance, and lethal arrow. The bow currrently serves just for DoT's and then Dual Wield is your main damage bar. The ideal race for what you want to play is a redguard, since you get the buff to stamina as well as an enormous amount of regen. I would say stay with magicka, your damage will be amazing as a high elf and its a lot easier to play.
  • Acsvf
    Acsvf
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    How does biting jabs work exactly?
    Not sure what you want to know.
    Does the ability count as weapon damage or spell damage?
    Biting Jabs scales with max stamina and weapon damage.
    How is the increase in critical rating calculated?
    Any major savagery or major prophecy is a flat 10% increase to critical chance. The numbers are there to confuse you.
    And does crit rating increase crit damange or crit chance, or both?
    It's not "crit rating", it's Weapon Critical. "Weapon Critical rating" is not a stat. "rating" in this case pretty much means "number", or nothing. I suggest you act like the word "rating" isn't there.
    No, it doesn't effect critical damage. It's only the chance.

    Does off balance include immobilized, disoriented or stunned?
    No.
    Edited by Acsvf on February 12, 2016 2:10AM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Animal_Mother
    Animal_Mother
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    Bowplars are fun.

    For PVE (Open World, grinding, leveling) my bow bar usually has:
    1- Biting Jabs, it's an emergency ability In case anything gets close to me.
    2- Venom Arrow, it's a damaging interrupt.
    3- Bombard, Templars have no AOE cc; a cone is better than none.
    4 and 5 vary depending on the situation, could be Snipe, Caltrops, Purifying Ritual, Vigor, or Backlash.

    I don't use DW as it relies Focused Charge as a charge. A skill bugged since launch. 2H and 1H+Shield provide much more reliable charges for melee kills. With the melee weapon, I'll usually slot Repentance, Vigor, Jabs, whatever depending on the situation. My 2H is currently morphed for for AOE, 1H+Shield for single target.

    For PVE, my ultimates are usually Dawnbreaker, Werewolf Transformation, or Radial Sweep. These are to boost damage, stamina regen, or defense as needed.

  • GreenGhostMan
    GreenGhostMan
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    Acsvf wrote: »
    How does biting jabs work exactly?
    Not sure what you want to know.
    This was a lead in question for the 3 questions following it.

    The meta for gear right now is 2 kena 5 briartheart 5 hundings, but you can go 5 hundings 3 Agility and 4 Morkuldin if you lack the sustain. On your front bar you should have jabs, trap beast, repentance, Steel Tornado and Power of the Light. On the bow bar you should have poison injection, volley, evil hunter, repentance, and lethal arrow. The bow currrently serves just for DoT's and then Dual Wield is your main damage bar. The ideal race for what you want to play is a redguard, since you get the buff to stamina as well as an enormous amount of regen. I would say stay with magicka, your damage will be amazing as a high elf and its a lot easier to play.
    Thanks for the response! For a magicka build, what weapons would you suggest? I love using a bow in any RPG game I play, but it seems like that wouldn't be the most effective damage wise. What is the meta for weapons on a magicka templar right now?
    Alozar [] AD [] vet7 High Elf Templar
    Dronus Agni [] AD [] 9 Redguard DK
    Vaden Luxor [] AD [] 4 Redguard Templar
  • Acsvf
    Acsvf
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    Acsvf wrote: »
    How does biting jabs work exactly?
    Not sure what you want to know.
    This was a lead in question for the 3 questions following it.
    Oh, that makes sense.
    What is the meta for weapons on a magicka templar right now?
    I'd suggest dual wield for the extra spell damage.
    Edited by Acsvf on February 12, 2016 5:22PM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
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