I think the best way to fix this issue is to change the way certain abilities function in Cyrodiil and Imperial City.
I thought about this as well, but the only problem is that they would have to have one morph for stam, one for magicka, and two for PVP (one magicka, one stam). Choosing a PVP morph could affect that player's ability to perform well in PVE and vice versa.
I think the best way to fix this issue is to change the way certain abilities function in Cyrodiil and Imperial City. For example, you could make a hard hitting ability do less damage to enemy PLAYERS, but it would still have it's full effect against NPCs. This way, they could tweak ability functions for PVP for balance reasons, but not have it affect PVE.
In any case, I think they DO need to do something, because as you said, the two types of play are different and shouldn't be balanced as if they are the same.
S.
problem with this idea is: you make PvP less accesable for new players because they have to learn x amount of abilty's again. this lies mainly in howmutch difference you are going to make. for me i would live it. done by the PvP community *** up the PvE
NewBlacksmurf wrote: »problem with this idea is: you make PvP less accesable for new players because they have to learn x amount of abilty's again. this lies mainly in howmutch difference you are going to make. for me i would live it. done by the PvP community *** up the PvE
Maybe it's not explained well. There nothing new to learn. It's the same skills but the effects apply differently in PvP. That's all
NewBlacksmurf wrote: »problem with this idea is: you make PvP less accesable for new players because they have to learn x amount of abilty's again. this lies mainly in howmutch difference you are going to make. for me i would live it. done by the PvP community *** up the PvE
Maybe it's not explained well. There nothing new to learn. It's the same skills but the effects apply differently in PvP. That's all
then i agree, but you could probably make it up of what i've said before.
Quite a few skills already behave differently on players or mobs.
Ambush for example, it STUNS mobs, yet only Immobilizes players.
No need to make the game more complicated for them casuals.
We're talking about a game where some people try to DPS vet dungeons in full heavy armor and go pvp in full light armor.NewBlacksmurf wrote: »Curious why something like this would be perceived as complicated?Quite a few skills already behave differently on players or mobs.
Ambush for example, it STUNS mobs, yet only Immobilizes players.
No need to make the game more complicated for them casuals.
Again...it's the exact same skills, but their effect on other players in PvP is all that changes.
We're talking about a game where some people try to DPS vet dungeons in full heavy armor and go pvp in full light armor.NewBlacksmurf wrote: »Curious why something like this would be perceived as complicated?Quite a few skills already behave differently on players or mobs.
Ambush for example, it STUNS mobs, yet only Immobilizes players.
No need to make the game more complicated for them casuals.
Again...it's the exact same skills, but their effect on other players in PvP is all that changes.
Yup. it's gonna be too complex.