Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Synergy idea for HA / Tanks (Very Short Read)

Petros
Petros
✭✭✭
Give HA and S&B a synergy together. The more HA you equip, the better synergy.
  • Revert all HA passives back to max health benefits.
  • While using 5 or more HA w/ S&B, 50% stam regen while blocking.
  • While using 5 or more HA w/ S&B, gain minor evasion(5% dodge)
  • While using 6 or more HA w/ S&B, gain minor evasion & minor Vitality (8% extra healing received)
  • While using 7 HA w/ S&B, gain minor evasion, vitality, AND minor protection (Reduces damage taken by 8%)

A synergy like this would make tanking a bit more appealing.

Thoughts? Concerns?
Edited by Petros on February 12, 2016 1:56AM
"Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
- VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    And it will make pvpers whine like hell again about unkillable tanks(especially Templar/DK tanks).
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Petros
    Petros
    ✭✭✭
    Here's the thing with players complaining that they can't kill tanks. They are Tanks!! That is they're primary function. Is to take and absorb the damage.

    Besides, players who attempt to kill tanks aren't that bright. If you realize that ,"Hey, this guy's health isn't going down, perhaps I should regroup with the rest of my team members before this guy calls in for reinforcements." Then you're a smart cookie.

    We tanks don't do damage, and if someone claims that they killed a whole raid as tank spec, they really aren't a tank then.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Petros
    Petros
    ✭✭✭
    And the way around that, is to add to the Battle Spirit that you wont be gaining these synergies.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    It would be nice to see more benefit to turtling up.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Petros
    Petros
    ✭✭✭
    It would be nice to see more benefit to turtling up.

    Thank you
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
    ✭✭✭✭
    All they have to do is drop light and medium armor to something that is "NOT" tanky. Medium 33% of HA. Light 20% of HA.

    I still say this game needs stances. DPS have no business being tanky. I don't care what armor they are in. Players being able to do massive DPS while having ridiculous mitigation and self healing is a broken mechanic. The more people who reach the max capped power level, the more ridiculous and apparent it will be.

    Stances fix the overwhelming majority of issues with combat.

    They allow the conversion of all your core class abilities to either stamina or magicka, depending on stance.
    They introduce a significant downside to cross roles to preserve the holy trinity meta and prevent every player being a tank dps and healer all in one.
    They allow cool introduction of mechanics like partial stamina regeneration for block casting tank stances.
    They allow the conversion of all damage types to a specific damage type, etc, etc. All fire morphs to physical damage.
    They open the door to CC break or dodgeroll reductions to magicka builds without giving them to stamina builds.

    Edited by iamnotweakrwb17_ESO on February 12, 2016 3:24AM
  • RatedChaotic
    RatedChaotic
    ✭✭✭✭
    I miss shield walls. If I'm a tank and have my shield up it should buff allies behind me with more defense. While removing shields off skills this would make tanks useful in pve and pvp again.
    Edited by RatedChaotic on February 12, 2016 3:41AM
  • Petros
    Petros
    ✭✭✭
    I agree, someone in they're bath robe should be able to take a bullet to the chest like someone in bullet proof vest.

    I would like to see it more realistic in that sense, where Clothies should be in the back instead of in the middle everything.
    Edited by Petros on February 12, 2016 10:05PM
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
Sign In or Register to comment.