Hexyles Nightblade PvP Build for 2.2 - Duels and Small Scale PvP
First of all a big shout-out towards
@LegendaryChef for the inspiration and foundation of this build, without him I wouldn't have played nightblade in this patch and this build would not have been for sharing with you guys!
Welcome everyone to this Nightblade Stamina PvP build that is focused on dueling and small scale PvP. With the build-setup you can succeed in all the 3 PvP aspects. Your
sustain in resources is great, while you put out high
damage and at the same time you are extremely
mobile.
The way this build is setup is that you will have alot of survivability while being offensive. With Caltrops, Bombard and Mass Hysteria you gain so much control. You will be able to keep the pressure up, this pressure will prevent you from being pressured in almost all situations. Another big thing in this build is that you never stay still, you always want to be on the back of your enemies, the 70% snare from caltrops and the root from bombard will give you this control. In open world the bow will suit so well as it will give you the oppurtiny to dodgeroll together with shuffle gaining you that speedboost and snare immunity, ur gone in seconds without even using cloak, now that I named these you can also throw caltrops to slow the enemies following you and can get out even faster. Running away is a nice to thin out enemies and create 1v1's in which this build is optimized.
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Race
To start off there are 4 races that will suit this build the best.
1. Redguard
- 9% increased stamina recovery in combat
- 10% Increased Max Stamina
- Restores Stamina to player when damaging an enemy with a melee attack
2. Imperial
- 12% Increased Max Health
- 10% Increased Max Stamina
- Melee attacks have a 10% chance to restore Health
3. Khajiit
- 20% Increased Health Recovery and 10% Increased Stamina Recovery
- Reduces your detection radius in Stealth by 3m & Increases damage done while in Stealth by 9%
- 8% Increased Weapon Critical
4. Bosmer
- 21% Increased Stamina Regeneration
- Increased Poison/Disease Resistance & 3% Increased Max Stamina
- Reduces your detection radius in Stealth by 3m & Increases damage done while in Stealth by 9%
Two races not far behind are Dunmer and Orc.
Attributes / Mundus stone / Consumable
Attributes
0 magicka / 20 health / 44 stamina
Our main focus in stats is to gain around 22k health, I always use attributes to fill up the gaps and that's why I have 20 points in health and not all 64 into stamina.
Mundus stone
The Warrior
This is for extra damage, I already have enough sustain in ressources without counting the mundus stone. Good alternatives are the Thief, the Tower or the Shadow.
Consumable
V15 Blue drinks that increase our recovery (Magicka and Stamina)
This is were our main sustain comes from and were we get the ressources to also supply our magicka ability's.
Setup
1 Light / 5 Medium / 1 Heavy (all v16)
I use this setup to benifit from the Undaunted Mettle Passive in the Undaunted Skill line. (2% extra max stamina, magicka and health for every different armor type)
Gear
5/5 Morkuldin
(2 item) Maximum Stamina
(3 item) Stamina Recovery
(4 item) Weapon Damage
(5 item) 10% chance when using light or heavy attacks to summon an animated weapon to attack your enemies. The weapons' basic attacks deal Physical Damage.
Body: Heavy - Reinforced - Maximum Stamina
Legs: Medium - Infused - Maximum Stamina
Boots: Medium - Impenetrable - Maximum Stamina
Gloves: Medium - Impenetrable - Maximum Stamina
Belt: Light - Impenetrable - Maximum Stamina
1/2 Bloodspawn
(1 item) Stamina Recovery
Head: Medium - Infused/Impenetrable - Maximum Stamina
OR
Shoulders: Medium - Impenetrable/Divines - Maximum Stamina
1/2 Molag Kena
(1 item) Weapon and Spell Damage
Head: Medium - Infused/Impenetrable - Maximum Stamina
OR
Shoulders: Medium - Impenetrable/Divines - Maximum Stamina
3/3 Endurance
(2 item) Maximum Health (50% more)
(3 item) Stamina Recovery (50% more)
Necklace: Robust - Spell Damage
Ring: Robust - Reduced Cost
Ring: Robust - Reduced Cost
Maelstrom Weapons
(1 item) Weapon Damage (50% more)
2H Maul/Sword/Axe: Sharpened
Bow: Sharpened/Precise
Ability Bars
Two Handed (1st ability bar)
1. Excecutioner (Two Handed, morph of Reverse Slash)
- Our excecute which will be used when enemies are under 40% health.
2. Surprise Attack (Shadow, morph of Veiled Strike)
- Our main damage ability weaved with light attacks, This ability will apply Major Fracture which will decrease the enemy's Physical Resistance.
3. Mass Hysteria (Shadow, morph of Aspect of Terror)
- This ability is used to get CC on our enemies, use it when you need time to recover or when the enemy is at lower health. A nice combination is to activate a Soul Harvest ultimate straight after this ability so that it almost always lands and benefit from the buffs. (explained in U1.) Also applies Minor Main which reduces the enemy's damage by 15% for 4 seconds.
4. Ambush (Assassination, morph of Teleport Strike)
- Our gapcloser.
5. Rally (Two Handed, morph of Momentum)
- The burst heal in this build together with Major Brutality, 100% uptime and cast when you need a big portion of your health back.
U1. Soul Harvest (Assassination, morph of Death Stroke)
- Great instant high damage ultimate with a very low cost, also applying Major Defile whoch reducing the healing taken of your enemy by 30% + you gain a 20% damage increase for 6 seconds.
Bow (2nd ability bar)
1.1 Bombard (Bow, morph of Arrow Spray)
- Some players even started to hate me for using this skill, the root is so great that together with caltrops and Mass Hysteria you will gain so much control and this will turn alot of fights into a very nice win. Big thanks to
@Sonofigor for showing me this on his Stamina DK.
1.2 Poison Injection (Bow, morph of Poison Arrows)
- A nice ability weaved with light attacks to drop some health before you put your real pressure. Also a very nice excecute over time, easily forgotten by enemies!
1.3 Draining Shot (Bow, morph of Scatter Shot)
- For when you fight on spot were there is a big diversity in ground levels. (Rocks, bridge or towers)
2. Shuffle (Medium armor, morph of Evasion)
- 20% dodge chance is very nice to have and I can't think to play any stamina build without this ability, this ability also removes all snares and makes you immune for 3.5 seconds to this which is awesome in small scale PvP!
3. Anti-Cavalry Caltrops (Assault, morph of Caltrops)
- Because we invest 120 points in The Lady (Champion System) we get 80% stamina cost reduction after every break free, I'm in love with these cheap caltrops! Also the 70% snare gives you so much control.
4. Resolving Vigor (Assault, morph of Vigor)
- Our second heal after Rally.
5. Dark Cloak (Shadow, morph of Shadow Cloak)
- This ability is mainly used to get rid of DoT's, also to start some burst with a bow medium/heavy attack and last to recover our stats.
U2. Werewolf Berserker (Werewolf, morph of Werewolf Transformation)
- Only slotted for 15% extra stamina regeneration. If you like werewolf, you can use it!
Champion System (based on 501 points)
The Tower: 50 Warlord
The Lover: 40 Mooncalf | 2 Arcanist
The Shadow: 15 Befoul | 60 Tumbling*
The Apprentice: 10 Blessed
The Atronach: 2 Bow Expert
The Ritual: 100 Migthy | 27 Thaumaturge | 27 Precise Strikes | 1 Piercing
The Steed: 10 Block Expertise | 27 Resistant
The Lady: 85 Hardy | 35 Elemental Defendor
The Lord: 10 Quick Recovery
* Because I'm a Bosmer I put 60 points in tumbling, if you are not this race or a redguard remove 30 points from Tumbling and spread them over Warlord and Mooncalf.
Extra
- Vampire: No
- Werewolf: Yes
- Alchemy passive Medicinal Use 3/3
- Use Tri-Stat Potions
My Stats (non buffed + buffed)Buffs: none
Buffs: Rally / Shadow ability with increased Spell/Physical Resistance / Tri-stat Potion

I hope this build suit you well and may give you good fights in Cyrodiil, I'm open for suggestions and ways to improve for a even better experience. Enjoy!
For question leave a post or /w ingame (EU Megaserver) on
@Hexiss
Astrum | Daggerfall Covenan | EU-PC
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Spectral | Ebonheart Pact | EU-PC
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