2 kena 5 alchemist 5 death?
Also, I can't wait to turn my sorc into an overload bot, shoot a few zerglings from range and watch the joy!
pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »Having come back to ESO for the first time in months a couple of days ago, I was pleasantly surprised to see 80ms ping in pve zones. However it turned into 150ms upon entering Cyrodiil (not great, but playable), and as soon as you come across a keep battle, 500ms+ slide show begins because there's a big blob of players stacked on top of one anotrher spamming AoEs.
It would seem this is the source of all the server performance woes so why not just force these blobs to change up their play style. Not to deter big group play, but FORCE them to change up how they approach combat by making this set instantly incinerate some of them. Make the damage 30k, 50k, whatever to guarantee the death of 2 other persons nearby. I can't see a simpler way of solving the server lag than this. Again, not advocating destroying large group play, but just force their hand so they change tactics to spread out more, and end the stacking AoE spam.
I'm pretty sure the amount of people that will stick around or even return to the game because the lag has gone will far outnumber those that will leave because they can't play stack on the crown anymore.
Because the assumption you made is wholly inaccurate. Those keep fights lag because of total bodies, not because of a large group. This is a blatantly false narrative that's parroted by people on the forums, and then repeated enough times so people think it's true. If you roll up to a keep the ping is almost identical if 45 players are all spread out in the keep or if they're all condensed in a relative area. Patches like this PROMOTE people to bring more numbers, particularly for keep assaults, and will result in even more lag; how people don't realize that is beyond me. They said they're adding in performance adjustments behind the scenes, so hopefully that helps as a counterweight to the intentional mess they're causing. Toss in a few forward camps, everyone having rank 10 rez capabilities, and you're going to see your ping go even higher. But yay! I can blow someone up! hooray!
But blobs are generally unkillable, whereas people spread out result in quicker deaths, so the performance degradation isn't as persistent. What you're suggesting is that a blob of 20 players stacked spamming AoEs is causing no more stress on the server than 20 people spread out utilising less AoEs. If thats the case, I guess we agree to disagree.
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
"Get the fat kids!"
Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
"Get the fat kids!"
Whatchu got against fat kids Ghost?!
The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
I didn't see either of them saying that one person should be able to take on a 24 man group, your putting words in their mouths.
Good display of ad hominem though.
The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
I didn't see either of them saying that one person should be able to take on a 24 man group, your putting words in their mouths.
Good display of ad hominem though.
Haha removed from reality? Ill just let that one slide.
And where did I say I want to fight 24 people at once? I was referencing the idea that the rapids will mean groups can't stick together like we have seen in the past. Groups will be separated by design, allowing for solo players to more consistently get kills. This shouldn't of been needed explanation.
As for my comment, I said one player won't make a difference assuming there is no other organization around.
It seems like several other people understood what was being said, while IDK what you were actually reading, but clearly was not what I wrote.
PosternHouse wrote: »The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
I didn't see either of them saying that one person should be able to take on a 24 man group, your putting words in their mouths.
Good display of ad hominem though.
Argumentum ad hominem is an attempt to discredit an argument by attacking the character or motive of the arguer in place of demonstrating the failures of their argument. Name calling or personal accusations are not ad hominem fallacies if they are not being used to attempt to discredit an argument. Ad hominem is not always fallacious either, particularly when it is used to question unsupported statements of fact. No fallacious ad hominem arguments were made, I am afraid.
PosternHouse wrote: »The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
I didn't see either of them saying that one person should be able to take on a 24 man group, your putting words in their mouths.
Good display of ad hominem though.
Argumentum ad hominem is an attempt to discredit an argument by attacking the character or motive of the arguer in place of demonstrating the failures of their argument. Name calling or personal accusations are not ad hominem fallacies if they are not being used to attempt to discredit an argument. Ad hominem is not always fallacious either, particularly when it is used to question unsupported statements of fact. No fallacious ad hominem arguments were made, I am afraid.
Well, "moronic" and claiming someone to be "removed from reality" seems to be attacking a persons character in the attempt to discredit.
Personally I don't care, but it appears to be very similar to me. Regardless, I don't believe he actually read what I wrote lol
PosternHouse wrote: »The fact that you think one player should have a chance of fighting 24 shows how removed from reality you are. Good players know how to pick their battles, whether solo, smallman, or large. If I'm solo and engage a group of 24, it's because I'm defending a keep and trying to buy seconds more for defenders to arrive. I don't have the delusion that I should be able to steamroll them. After I called raid late Monday night, about 4 of us wiped about 25 disorganized reds at bleaks, we were in ts but not even grouped. Do I think we should have wiped a full rage group like that? No. Arguing that you should is moronic.Anyone notice that the majority of people who don't like this set run with groups that this set is designed to deal with? I personally can't wait for this patch to drop so i can start running in groups that aren't 24 people large and make an impact in fights....guess it's time to start thinking about breaking up the Daniel zerg eh @MountainHound
If you aren't making an impact in fights right now, that sounds like a you problem. This set by itself wouldn't be all that bad, it's just one piece of an onslaught of poor decisions that will end up encouraging people to bring even more numbers. But go ahead and keep believing this will magically solve more problems than it creates.
Lol, a solo player won't make a difference when fighting a 24 man group, assuming there is no other organization around.
There are many "you" problems around here, this is not one of them.
Vicious Death is just icing. The rapids change is the bread and butter. Solo players will be getting many more kills.
Rapids change makes it easier for sorcs, harder for anyone relying on heals, cuz that makes sense, large group or no group.
I didn't see either of them saying that one person should be able to take on a 24 man group, your putting words in their mouths.
Good display of ad hominem though.
Argumentum ad hominem is an attempt to discredit an argument by attacking the character or motive of the arguer in place of demonstrating the failures of their argument. Name calling or personal accusations are not ad hominem fallacies if they are not being used to attempt to discredit an argument. Ad hominem is not always fallacious either, particularly when it is used to question unsupported statements of fact. No fallacious ad hominem arguments were made, I am afraid.
Well, "moronic" and claiming someone to be "removed from reality" seems to be attacking a persons character in the attempt to discredit.
Personally I don't care, but it appears to be very similar to me. Regardless, I don't believe he actually read what I wrote lol
Do you disagree that arguing 4 players should be able to wipe a rage group is moronic? No? So your gripe, is what exactly?
You mention one player being useless against 24, and then follow with supporting a set that does easy mode aoe damage, one following logic would assume you think the set helps the one player not be useless by being able to kill some, most, or all of the 24, and that this is a good thing. While colorful, my response wasnt really ad hominem. Insinuating in your earlier post there are many 'you' (me) problems without actually contesting the argument that this helps result in more prolific zergs, that's ad hominem.
Care to duck the argument again? We're at what? 4 times now?
Actually no, I don't think its moronic. If Rage left itself in a position to get wiped by 4 players, then we probably deserved to wipe. I don't think barrier and AoE caps should save us when such a mistake is made. You claim to be ready to move on to CU and others have mentioned BDO. BDO has, and CU likely will, have mechanics that is a larger deterrent to the style of play ESO currently has.
Come early March, ESO will likely join those games in the sense of play style. If you stack, you'll die to a much smaller group. However, take 24 good players, playing loose and bombing properly, everything will be just dandy. By the "you" comment, I was simply referring to your post above. Nothing more, could of been replaced with personal.
As for the prolific zergs, bring em on. They will be walking into a straight meat grinder if they try the same stuff they do today. I feel this patch overall brings more priority to smaller skilled gameplay, and less smashing of balls. You seem to feel different, won't know until its out or a good pts night.
Actually no, I don't think its moronic. If Rage left itself in a position to get wiped by 4 players, then we probably deserved to wipe. I don't think barrier and AoE caps should save us when such a mistake is made. You claim to be ready to move on to CU and others have mentioned BDO. BDO has, and CU likely will, have mechanics that is a larger deterrent to the style of play ESO currently has.
Come early March, ESO will likely join those games in the sense of play style. If you stack, you'll die to a much smaller group. However, take 24 good players, playing loose and bombing properly, everything will be just dandy. By the "you" comment, I was simply referring to your post above. Nothing more, could of been replaced with personal.
As for the prolific zergs, bring em on. They will be walking into a straight meat grinder if they try the same stuff they do today. I feel this patch overall brings more priority to smaller skilled gameplay, and less smashing of balls. You seem to feel different, won't know until its out or a good pts night.
Except, those are completely different games with completely different combat systems. Also, if you keep assuming that the reason people are disagreeing with you and voicing concerns over the patch is because they only ever want to 'stack' (if one were to read between the lines) and don't know how to or want to play any way else, you're intentionally missing the many points being raised. The reason why people stack is because the combat system is broken and a single skill like prox det from a single person can do massive damage to multiple people, particularly when coupled with an aoe ultimate. Every single group mitigation option in the game requires close proximity, as do heals. With 'smart' heals that can easily target the random pug next to your group instead of a critically low hp group member getting focused, and with most heals also requiring close proximity, condensing is the only way to combat low TTK. I've yet to see an mmo that wants to penalize you as strongly as ESO seems to for being within 5m of an ally during mass pvp. When the other elements of the combat system aren't given counterweights (and in fact, are buffed the OTHER way) while the mitigation and healing capabilities are reduced, it's a recipe for disaster. Couple that with very unresponsive CC breaks, permaroots, and extremely delayed balance patches - it's just plain dumb. But, please, go ahead and keep insinuating I know no other way of pvping besides being in a large ESO group, clearly someone that spent 2 years doing spvp in gw2 and over half his time in ESO in groups < 6 will be lost in a game like CU and every time he disagrees with you it's because he's a zergling baddie (who, by the way, has run in a large group for less time than you, go figure). So yeah, don't worry, I'm ready for CU, thanks though.
You seem to think this patch is going to end up being skilled players scattered and 1vXing, instead of a clustereff of allies sitting in a keep defending against an even larger clustereff of enemies trying assault the keep while half your raid crashes because ping hasn't dropped below 800 for 20 minutes straight. You say bring the prolific zergs on, and yet, something tells me when 70 roll up to ash and your ping goes to 999+ before a single ability is even fired, you're going to be spitting venom. Shall I whisper you "I told you so" then? I'm sure that conversation will go well.
MaximillianDiE wrote: »DAOC had AOE stun and mez that lasted for upwards of a minute. That and stacked aoes were a major deterrant to stacking. WAR had collision detection and aoe pulls (Magus/Engie) and nasty AOE dps which were also deterrants to stacking. Those are just two examples of mmos which made it far from sensible to ball up. In fact main all of the pvp focussed mmos I've played over the years (UO, Shadowbane, DAOC, EQ2, Rift, Archage, Darkfall, GW2 etc) this is the only mmos I've played that via its aoe cap and other mechanisms actively encourages players to all stand on the crown in a tight ball like this.
MaximillianDiE wrote: »DAOC had AOE stun and mez that lasted for upwards of a minute. That and stacked aoes were a major deterrant to stacking. WAR had collision detection and aoe pulls (Magus/Engie) and nasty AOE dps which were also deterrants to stacking. Those are just two examples of mmos which made it far from sensible to ball up. In fact main all of the pvp focussed mmos I've played over the years (UO, Shadowbane, DAOC, EQ2, Rift, Archage, Darkfall, GW2 etc) this is the only mmos I've played that via its aoe cap and other mechanisms actively encourages players to all stand on the crown in a tight ball like this.
Unless something has changed with the game, GW2 is where stacking began because it also has (had?) AOE caps. If you google you can probably find videos of the stacking (especially because of the Mesmer portal).
On the topic of this armor set, the people who think this is somehow going to improve the chances of small groups against large groups haven't considered that the large groups will probably run this set too, which will punish the small groups (but not as much as the server will be punished if this set goes live).
MaximillianDiE wrote: »DAOC had AOE stun and mez that lasted for upwards of a minute. That and stacked aoes were a major deterrant to stacking. WAR had collision detection and aoe pulls (Magus/Engie) and nasty AOE dps which were also deterrants to stacking. Those are just two examples of mmos which made it far from sensible to ball up. In fact in all of the pvp focussed mmos I've played over the years (UO, Shadowbane, DAOC, EQ2, Rift, Archage, Darkfall, GW2 etc) this is the only mmos I've played that via its aoe cap and other mechanisms actively encourages players to all stand on the crown in a tight ball like this.