In Skyrim if you commited a crime in the rift, it would be a different bounty from eastmarch. Its one thing for a bounty to exist faction wide, but in the vet regions (going from EP to DC say) there should be a seperate bounty.
Why would DC guards care of the crimes I commited in EP? If anything they should be happy that theres turmoil in their enemy faction's cities. Why would they care.
I think three different bounties for each faction should be made. And on the topic of factions, why not have all DC, EP, and AD players see each other in coldharbour since they all go there?
I agree but I also choose to believe ESO is not canon in the ES series.
http://elderscrolls.wikia.com/wiki/LygLyg, also known as the Adjacent Place, is a parallel version of Tamriel which can only be reached by sliding sideways in some unusual manner, only being entered through its "non-cardinal" directions. The realm was said to have been created during a strange occurrence in which Nirn was folded up, with Tamriel leaving a klecksographic imprint of itself in some unknown location, that being Lyg. Everything vaguely associated with Tamriel is, in turn, related to Lyg in some way. Lyg is said by Vivec to be an illusion of "the vocal or the middle realms of thought."
KhajiitiLizard wrote: »Oh, I believe they would care if you murdered people in other faction areas. Military types for the most part would think it's dishonorable to kill civilians, there are exceptions as there are some pretty evil people in places of power.
Say if justice system was added to Cyrodiil (Non-pvp related NPCs only) it would be considered a war crime to kill civilians in enemy faction controlled areas. Stealing from them too. An AD book even says something like this.
I know it would not be added because of all the problems it would cause with skills accidentally hitting NPCs, but I'm talking about lore here.
And the whole vet zones thing is technically and alternate reality so it technically should not have bounties carry over from faction to faction, but ZOS sucks at code and would mess it up.
Do not judge an alliance by the actions of a single rogue operative. Ruuvitar would probably be court-marshalled if Ayrenn ever found out what he did in Shadowfen.Well AD for one, we see the AD kill baby argonians and cause civilian deaths in EP PVE. Not only civilians, but BABIES! See the Hist Quest quest line in EP. Hence why argonians say "Who even murders hatchlings?! I spit in queen Aryen's eye".KhajiitiLizard wrote: »Oh, I believe they would care if you murdered people in other faction areas. Military types for the most part would think it's dishonorable to kill civilians, there are exceptions as there are some pretty evil people in places of power.
I agree but I also choose to believe ESO is not canon in the ES series.
Yeah, that's why they decided to make it global. If it wasn't global, it wouldn't be able to decay, as if it did, you'd just be able to go somewhere else and wait for it to drop off (Coldharbour/Cyrodiil notwithstanding).Inconsol8Guitar wrote: »Thinking this way... if I got a bounty in the AD, I could just fast travel to EP or DC and wait for it to drop. That seems like an easy way out. I don't know...
Well AD for one, we see the AD kill baby argonians and cause civilian deaths in EP PVE. Not only civilians, but BABIES! See the Hist Quest quest line in EP. Hence why argonians say "Who even murders hatchlings?! I spit in queen Aryen's eye".
dwemer_paleologist wrote: »in morrowind, your bounty was the same no matter where you went. so, to say ,
QUOTE:
"(it also breaks canon)"
END QUOTE:
is actually false, it is lore based in morrowind gameplay.
in morrowind once you commit a crime, even if its miniscule and cheap bounty of 3 gold it would be globally known to ALL guards.
likelolwhat wrote: »As for PvP 'bounty hunting', I am SO GRATEFUL they never implemented that. The grief, can you imagine?
Thevampirenight wrote: »I really do think bounty should be done by zone, instead of everywhere.
Like if you have a bounty in stormhaven you might not have one in alkir or wrothgar.
I do think it should be each zone, basically if you have a bounty in stormhaven you get a bounty for that zone, but over time news of your bounty could spread and then the guards in other zones would try and get it off you. So basically fifteen minates for news to spread of bounties, that are over 1000gold. In the zones next to the zone you got the bounty in. So if you got a storm haven bounty if its not paided off and still high, it would then show up as a bounty for the zones near it after a certain amount of time has passed. So basically they tell towns to watch out for you. It would bring great immersion to the game.
Also, I do think guards should be very op but, still able to kill them and they respawn much faster, so basically killing them or knocking them out cold for two minutes should be a thing