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Bounty should NOT carry over from faction to faction (it also breaks canon)

Iink
Iink
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In Skyrim if you commited a crime in the rift, it would be a different bounty from eastmarch. Its one thing for a bounty to exist faction wide, but in the vet regions (going from EP to DC say) there should be a seperate bounty.

Why would DC guards care of the crimes I commited in EP? If anything they should be happy that theres turmoil in their enemy faction's cities. Why would they care.

I think three different bounties for each faction should be made. And on the topic of factions, why not have all DC, EP, and AD players see each other in coldharbour since they all go there?
  • Cazzy
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    I agree but I also choose to believe ESO is not canon in the ES series.
  • Whatzituyah
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    Iink wrote: »
    In Skyrim if you commited a crime in the rift, it would be a different bounty from eastmarch. Its one thing for a bounty to exist faction wide, but in the vet regions (going from EP to DC say) there should be a seperate bounty.

    Why would DC guards care of the crimes I commited in EP? If anything they should be happy that theres turmoil in their enemy faction's cities. Why would they care.

    I think three different bounties for each faction should be made. And on the topic of factions, why not have all DC, EP, and AD players see each other in coldharbour since they all go there?

    Too be fair your breaking canon for even being allowed to go to those areas besides coldharbour.
    Edited by Whatzituyah on February 10, 2016 8:28AM
  • AFrostWolf
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    As a Loyalist. It's not cannon to be able to go there at all. I'd rather of had missions to infiltrate the enemy towns and steal stuff from them and commit murder and arsons.
  • Gidorick
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    Bounty shouldn't carry over from zone to zone... or even city to city. An unposted concept of mine would have City, Zone, Faction, and world wanted levels. I call this "Infamy" and a player can rack up some good bounty in one city with petty crimes but unless he commits major crimes (Theft from certain individuals, murder, etc.) they can just escape to another town and do their business there. A player who is infamous remains infamous for a MUCH longer time.

    If they want they can visit the face sculptor and lessen their infamy (a-la car spraying in GTA), changing your name would lower more of your infamy... changing your gender and race would pretty much erase it.

    There were parts in the concept regarding bounties and player bounty hunters... but I lost interest in the concept when the PVP enforcers were scrapped. ESO's justice system will never life up to it's potential.
    Edited by Gidorick on February 10, 2016 8:44AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • likelolwhat
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    It would be an interesting idea, but I don't mind not having it. It makes crime (read: getting caught) have more of a consequence, as I can't just go on a murder spree in my home Alliance then go on questing in my Gold Alliance while the bounty wears off. I have to hide out in the wilderness and deal with even more inventory shuffle until I can creep into a Refuge.

    As for PvP 'bounty hunting', I am SO GRATEFUL they never implemented that. The grief, can you imagine?
    Forever looking for that one avatar that no one else has...

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  • Gidorick
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    Cazzy wrote: »
    I agree but I also choose to believe ESO is not canon in the ES series.

    While I don't actually believe it... I like to entertain the concept that we are all on Lyg... and we are all Grabbers who have forgotten what we are because of the "soulburst". :lol:
    Lyg, also known as the Adjacent Place, is a parallel version of Tamriel which can only be reached by sliding sideways in some unusual manner, only being entered through its "non-cardinal" directions. The realm was said to have been created during a strange occurrence in which Nirn was folded up, with Tamriel leaving a klecksographic imprint of itself in some unknown location, that being Lyg. Everything vaguely associated with Tamriel is, in turn, related to Lyg in some way. Lyg is said by Vivec to be an illusion of "the vocal or the middle realms of thought."
    http://elderscrolls.wikia.com/wiki/Lyg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • LostScot
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    Sounds a lot like someone's done the crime but doesn't have the balls to do the time...
    Craftaholics Guild, established 30th March 2014.
  • KhajiitiLizard
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    Oh, I believe they would care if you murdered people in other faction areas. Military types for the most part would think it's dishonorable to kill civilians, there are exceptions as there are some pretty evil people in places of power.

    Say if justice system was added to Cyrodiil (Non-pvp related NPCs only) it would be considered a war crime to kill civilians in enemy faction controlled areas. Stealing from them too. An AD book even says something like this.

    I know it would not be added because of all the problems it would cause with skills accidentally hitting NPCs, but I'm talking about lore here.

    And the whole vet zones thing is technically and alternate reality so it technically should not have bounties carry over from faction to faction, but ZOS sucks at code and would mess it up.
  • Iink
    Iink
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    LostScot wrote: »
    Sounds a lot like someone's done the crime but doesn't have the balls to do the time...

    Doing time isn't even an option.


  • Iink
    Iink
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    Oh, I believe they would care if you murdered people in other faction areas. Military types for the most part would think it's dishonorable to kill civilians, there are exceptions as there are some pretty evil people in places of power.

    Say if justice system was added to Cyrodiil (Non-pvp related NPCs only) it would be considered a war crime to kill civilians in enemy faction controlled areas. Stealing from them too. An AD book even says something like this.

    I know it would not be added because of all the problems it would cause with skills accidentally hitting NPCs, but I'm talking about lore here.

    And the whole vet zones thing is technically and alternate reality so it technically should not have bounties carry over from faction to faction, but ZOS sucks at code and would mess it up.

    Well AD for one, we see the AD kill baby argonians and cause civilian deaths in EP PVE. Not only civilians, but BABIES! See the Hist Quest quest line in EP. Hence why argonians say "Who even murders hatchlings?! I spit in queen Aryen's eye".

    The concept of war crimes is out of the picture.

    I'm sure the factions would be more than happy to see you commit crimes in other factions, as long as you don't commit crime in theirs.



    Edited by Iink on February 10, 2016 9:56AM
  • Enodoc
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    Different bounties per zone (not just per alliance) was one of the original ideas, but they decided that it was too easy to get away from a crime if bounties were tied to zones, so they made it global. Lore-wise, the Tamriel Guard is a cross-alliance faction of law enforcement, which is why bounties carry between alliances. However I do agree that bounties shouldn't carry over from faction to faction, but that would really only work if bounty in one faction didn't decay while you were in another.

    Iink wrote: »
    Oh, I believe they would care if you murdered people in other faction areas. Military types for the most part would think it's dishonorable to kill civilians, there are exceptions as there are some pretty evil people in places of power.
    Well AD for one, we see the AD kill baby argonians and cause civilian deaths in EP PVE. Not only civilians, but BABIES! See the Hist Quest quest line in EP. Hence why argonians say "Who even murders hatchlings?! I spit in queen Aryen's eye".
    Do not judge an alliance by the actions of a single rogue operative. Ruuvitar would probably be court-marshalled if Ayrenn ever found out what he did in Shadowfen.
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  • AlnilamE
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    As Enodoc pointed out, this would only work if bounty didn't decay while you were away (which I believe was the case in Skyrim).
    The Moot Councillor
  • Rikal
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    For me it's not fun if it's too easy. I wish they would make crime harder to get away with not easier. Sometimes they have to do things that don't seem logical because it's a game and not RL, to make it balanced.
    Rikal on NA-PC (aka Rhaulikko)
  • sekou_trayvond
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    Methinks OP has forgotten that ESO occurs before Skyrim in regards to chronology.

    No reason that the guards of the Second Era were much more vigilant in their duties and not simply regaling passersby with tales of that time they took an arrow...well...y'know.

    ;-)
    Edited by sekou_trayvond on February 10, 2016 3:00PM
  • Digiman
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    Cazzy wrote: »
    I agree but I also choose to believe ESO is not canon in the ES series.

    Actually if you think about it, taking care of a bounty from another kingdom would mean getting their gold also.

    Besides I am pretty sure in actually real history if guards heard about some thief in a kingdom that is there enemy would still be wary of said thief cause the person is breaking laws nonetheless.
  • Eradrann
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    Thinking this way... if I got a bounty in the AD, I could just fast travel to EP or DC and wait for it to drop. That seems like an easy way out. I don't know...
    Xbox Series X - GT: VintageVinyl450 NA Player on the EU Server (always looking for help with dungeon/job dailies)Main - Eradrann, AD, Wood Elf, Bow/Bow Stamblade, 1500+CP
  • Enodoc
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    Thinking this way... if I got a bounty in the AD, I could just fast travel to EP or DC and wait for it to drop. That seems like an easy way out. I don't know...
    Yeah, that's why they decided to make it global. If it wasn't global, it wouldn't be able to decay, as if it did, you'd just be able to go somewhere else and wait for it to drop off (Coldharbour/Cyrodiil notwithstanding).
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Nestor
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    There is realism and then there is game play.

    In this case, game play trumps over realism. If someone could rack up a huge bounty in one town or zone, then all they have to do is open the map or guild roster and port to another zone and no bounty issues.

    To much of an exploit just waiting to happen.
    Enjoy the game, life is what you really want to be worried about.

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  • TheShadowScout
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    Realism: Yeah, bounties should only count for the city & surrounding regions where they are racked up

    Gameplay: IF they made bounties region-dependent they would HAVE to make wayshrines and any other kind of teleport unavailable while carrying a bounty, otherwise it'd be far too easy to evade.

    Not likely to happen methinks...
  • wolfydog
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    Its a cool idea in theory but overall the whole justice system is disappointing. I'm glad there is some consequence for stealing but if your a higher level character, its pretty much impossible to die from guards as you try escape.

    I don't really understand why the planned pvp part would be considered griefing. That's pretty lame. If you steal/kill al lot and rack up a big enough bounty it would have been fun. Yeah I am sure noobs would be the ones getting killed most cause overall its pretty easy to rob an entire city without being caught if you know what your doing. But you could maybe make a level 10 cap on being player killable or something so some level 3's fresh out of the tutorial aren't getting killed.

    And I don't think anyone expected a person to be player killable just getting caught stealing one time from a lockbox or a dresser. You'd need a much bigger bounty or serious crimes then that.

    Anyways in a perfect world you'd maybe have a separate bounty for each city and town in the game. So if you have minor crimes you could probably ride away and do business at the next town in the zone. Words of more serious crimes could travel and give you bounties at other places. Also make your bounty decay much much slower for major crimes like murder.
  • Gilvoth
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    in morrowind, your bounty was the same no matter where you went. so, to say ,

    QUOTE:

    "(it also breaks canon)"

    END QUOTE:

    is actually false, it is lore based in morrowind gameplay.
    in morrowind once you commit a crime, even if its miniscule and cheap bounty of 3 gold it would be globally known to ALL guards.

    Edited by Gilvoth on February 10, 2016 5:06PM
  • KhajiitiLizard
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    Iink wrote: »
    Well AD for one, we see the AD kill baby argonians and cause civilian deaths in EP PVE. Not only civilians, but BABIES! See the Hist Quest quest line in EP. Hence why argonians say "Who even murders hatchlings?! I spit in queen Aryen's eye".

    Because that was an evil alchemist exploiting his place of power... You forget that the AD also took in Argonian refugees?
    You actually do the AD a service in killing him.

    Not to mention that EP aided the Veiled Heritance, DC used necromancy to keep it's soldiers fighting. It seems each faction does have it's share of evil people in place of command. But I don't think that everyone in each faction is evil.

    It's just evil people exploiting their power... you don't see full scale invasions in the PVE zones just operations lead by a single commander with evil intentions.

    If the Redguards new the Covenant (well a single commander) was using Necromancy to fight the Pact they would not stand for it. Heck something like that would make them leave the alliance.

    If Queen Ayrenn actually knew what was going on in Shadowen, heads would roll.

    As you can see the actions of a few evil people does not make the whole faction evil. Most of these enemy commanders that you see in faction zones most likely deceived people on what they were actually doing. How would you wanna bet that the alchemist you kill in Shadowfen was actually a member of the Veiled Heritance and only had Khajiit and Bosmer soldiers to keep up the appearance that he's a normal AD commander? You can clearly hear that some his soldiers want to object to his orders, but none of them seem to mutiny because of fear.

    You have your honorable soldiers and you have the evil people that just want to exploit the war for power. Each faction has em.
  • Lenikus
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    The guards use what's App.
    ... Mai cave. >:3
  • Iink
    Iink
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    in morrowind, your bounty was the same no matter where you went. so, to say ,

    QUOTE:

    "(it also breaks canon)"

    END QUOTE:

    is actually false, it is lore based in morrowind gameplay.
    in morrowind once you commit a crime, even if its miniscule and cheap bounty of 3 gold it would be globally known to ALL guards.

    Not quite what I meant. Province wide laws make sense. If you commit a crime in a morrowind city, all of morrowind will be on you.

    But I'm not talking law staying the same from city to city or inter-provincial. I'm talking about from faction to faction, where these factions are at war.

    Why would a guard from another faction care/want to do the dirty work for their enemy faction?
    Edited by Iink on February 11, 2016 4:24AM
  • AFrostWolf
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    As for PvP 'bounty hunting', I am SO GRATEFUL they never implemented that. The grief, can you imagine?

    I don't since you know the whole concept of OPT in.
  • Reverb
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    I agree with OP, I don't believe that guards in Daggerfall should care that I tried to kill everybody in Shadowfen...repeatedly.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • ProfessorKittyhawk
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    I'd love if they made bounties isolated to a city/zone/alliance and went on to make an achievement for achieving a huge bounty in every city/zone/alliance that grants a title and a new color. I'd totally be up for that.
  • Thevampirenight
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    I really do think bounty should be done by zone, instead of everywhere.
    Like if you have a bounty in stormhaven you might not have one in alkir or wrothgar.
    I do think it should be each zone, basically if you have a bounty in stormhaven you get a bounty for that zone, but over time news of your bounty could spread and then the guards in other zones would try and get it off you. So basically fifteen minates for news to spread of bounties, that are over 1000gold. In the zones next to the zone you got the bounty in. So if you got a storm haven bounty if its not paided off and still high, it would then show up as a bounty for the zones near it after a certain amount of time has passed. So basically they tell towns to watch out for you. It would bring great immersion to the game.

    Also, I do think guards should be very op but, still able to kill them and they respawn much faster, so basically killing them or knocking them out cold for two minutes should be a thing
    Edited by Thevampirenight on February 11, 2016 8:02AM
    PC NA
    Please add Fangs to Vampires.
  • Iink
    Iink
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    I really do think bounty should be done by zone, instead of everywhere.
    Like if you have a bounty in stormhaven you might not have one in alkir or wrothgar.
    I do think it should be each zone, basically if you have a bounty in stormhaven you get a bounty for that zone, but over time news of your bounty could spread and then the guards in other zones would try and get it off you. So basically fifteen minates for news to spread of bounties, that are over 1000gold. In the zones next to the zone you got the bounty in. So if you got a storm haven bounty if its not paided off and still high, it would then show up as a bounty for the zones near it after a certain amount of time has passed. So basically they tell towns to watch out for you. It would bring great immersion to the game.

    Also, I do think guards should be very op but, still able to kill them and they respawn much faster, so basically killing them or knocking them out cold for two minutes should be a thing

    1 Guard is stronger than Molag Bal
  • Volkodav
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    Cazzy wrote: »
    I agree but I also choose to believe ESO is not canon in the ES series.

    I agree with you that ESO isnt Canon.
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