kkravaritieb17_ESO wrote: »Doesnt it give spell damage buff as well for your group members? At least that's what the patch notes said.
It's for players who don't want to use 2H or Brutality potions.
Forestd16b14_ESO wrote: »So am I the only one who wants atleast Molten armaments changed back to 40% heavy attack buffs and then 150% heavy attack execute ?
Toc de Malsvi wrote: »Forestd16b14_ESO wrote: »So am I the only one who wants atleast Molten armaments changed back to 40% heavy attack buffs and then 150% heavy attack execute ?
Well I would like that as well, but I don't think it will happen and am more concerned with being given a poor morph option to get Major Brutality from class skills. ZOS does not care that a Magicka Sorc/NB can one shot players that have poor builds by timing his burst because they do it in the open. They don't like archers being able to accomplish the same feat against poor builds and are doing whatever is necessary to stop it, because they do it from stealth.
Removing stam regen while crouching will effectively nerf Bosmer and Khajit in pvp, as they will have a whole passive that is virtually useless unless they stand in one spot and wait for kills. They were already weaker and had to rely on getting jumps from stealth.
Strider_Roshin wrote: »One morph gives +20% weapon damage. The other gives +20% spell damage and +40% damage done by heavy attacks. Long story short: only magicka users are allowed to be strong.
Strider_Roshin wrote: »One morph gives +20% weapon damage. The other gives +20% spell damage and +40% damage done by heavy attacks. Long story short: only magicka users are allowed to be strong.
kkravaritieb17_ESO wrote: »Doesnt it give spell damage buff as well for your group members? At least that's what the patch notes said.
Septimus_Magna wrote: »This will be very usefulkkravaritieb17_ESO wrote: »Doesnt it give spell damage buff as well for your group members? At least that's what the patch notes said.
This is the most important change imo, the entire group doesnt have to slot a spell/weapon dmg buff if one DK keeps this up.
That will be a huge benefit from a group dps/healing point of view.
Combine that with the changes to Mage Light and players will have 1-2 free slots on their bar.
Forestd16b14_ESO wrote: »Septimus_Magna wrote: »This will be very usefulkkravaritieb17_ESO wrote: »Doesnt it give spell damage buff as well for your group members? At least that's what the patch notes said.
This is the most important change imo, the entire group doesnt have to slot a spell/weapon dmg buff if one DK keeps this up.
That will be a huge benefit from a group dps/healing point of view.
Combine that with the changes to Mage Light and players will have 1-2 free slots on their bar.
That also depend if the group works together.
Septimus_Magna wrote: »Forestd16b14_ESO wrote: »Septimus_Magna wrote: »This will be very usefulkkravaritieb17_ESO wrote: »Doesnt it give spell damage buff as well for your group members? At least that's what the patch notes said.
This is the most important change imo, the entire group doesnt have to slot a spell/weapon dmg buff if one DK keeps this up.
That will be a huge benefit from a group dps/healing point of view.
Combine that with the changes to Mage Light and players will have 1-2 free slots on their bar.
That also depend if the group works together.
Well, thats kinda the point of a group, is it not?
I didn't test it properly, but from my observations during our runs in the new trial, it seems to not buff everyone of our group, even if we are stacked up completely.Septimus_Magna wrote: »This will be very usefulkkravaritieb17_ESO wrote: »Doesnt it give spell damage buff as well for your group members? At least that's what the patch notes said.
This is the most important change imo, the entire group doesnt have to slot a spell/weapon dmg buff if one DK keeps this up.
That will be a huge benefit from a group dps/healing point of view.
Combine that with the changes to Mage Light and players will have 1-2 free slots on their bar.
The igneous morph should give some heavy damage to start pulling Stam dks away from being stuck with a 2H. I think a dot based Stan DK with DW and bow would be really cool. For the sake of build diversity they should put 20% more heavy attack damage or something. This game lacks interesting builds and pigeon holes people way to much. This leads to very boring and stale gameplay. I don't think 20% is much to ask for.
Forestd16b14_ESO wrote: »The igneous morph should give some heavy damage to start pulling Stam dks away from being stuck with a 2H. I think a dot based Stan DK with DW and bow would be really cool. For the sake of build diversity they should put 20% more heavy attack damage or something. This game lacks interesting builds and pigeon holes people way to much. This leads to very boring and stale gameplay. I don't think 20% is much to ask for.
Well igneous adds weapon damage now alot of players use 2H for rally cause not only weapon damage boost whihc what ingenious weapons does now but rally also heals. That healing is what makes rally a go to thing for stamina users so jsut adding more damage to ingenious weapons won't exactly make it better.
But something that could help is this. Maybe little OP.
Molten weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies.
Igneous weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies and each heavy attack heals the attacker for 30% of the damage inflicted.
Molten armaments: Increases caster heavy attack damage by 40% and up to 150% vs low health enemies and has a 20% to heal caster for 80% of the execute damage when killing a enemy while under the effect.
Thoughts ideas?
Toc de Malsvi wrote: »Forestd16b14_ESO wrote: »The igneous morph should give some heavy damage to start pulling Stam dks away from being stuck with a 2H. I think a dot based Stan DK with DW and bow would be really cool. For the sake of build diversity they should put 20% more heavy attack damage or something. This game lacks interesting builds and pigeon holes people way to much. This leads to very boring and stale gameplay. I don't think 20% is much to ask for.
Well igneous adds weapon damage now alot of players use 2H for rally cause not only weapon damage boost whihc what ingenious weapons does now but rally also heals. That healing is what makes rally a go to thing for stamina users so jsut adding more damage to ingenious weapons won't exactly make it better.
But something that could help is this. Maybe little OP.
Molten weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies.
Igneous weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies and each heavy attack heals the attacker for 30% of the damage inflicted.
Molten armaments: Increases caster heavy attack damage by 40% and up to 150% vs low health enemies and has a 20% to heal caster for 80% of the execute damage when killing a enemy while under the effect.
Thoughts ideas?
Now this is something I could get behind, I do think though that simply buffing it beyond Major Brutality is needed even if there is no heal component.
The igneous morph should give some heavy damage to start pulling Stam dks away from being stuck with a 2H. I think a dot based Stan DK with DW and bow would be really cool. For the sake of build diversity they should put 20% more heavy attack damage or something. This game lacks interesting builds and pigeon holes people way to much. This leads to very boring and stale gameplay. I don't think 20% is much to ask for.
Forestd16b14_ESO wrote: »The igneous morph should give some heavy damage to start pulling Stam dks away from being stuck with a 2H. I think a dot based Stan DK with DW and bow would be really cool. For the sake of build diversity they should put 20% more heavy attack damage or something. This game lacks interesting builds and pigeon holes people way to much. This leads to very boring and stale gameplay. I don't think 20% is much to ask for.
Well igneous adds weapon damage now alot of players use 2H for rally cause not only weapon damage boost whihc what ingenious weapons does now but rally also heals. That healing is what makes rally a go to thing for stamina users so jsut adding more damage to ingenious weapons won't exactly make it better.
But something that could help is this. Maybe little OP.
Molten weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies.
Igneous weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies and each heavy attack heals the attacker for 30% of the damage inflicted.
Molten armaments: Increases caster heavy attack damage by 40% and up to 150% vs low health enemies and has a 20% to heal caster for 80% of the execute damage when killing a enemy while under the effect.
Thoughts ideas?
leepalmer95 wrote: »Forestd16b14_ESO wrote: »The igneous morph should give some heavy damage to start pulling Stam dks away from being stuck with a 2H. I think a dot based Stan DK with DW and bow would be really cool. For the sake of build diversity they should put 20% more heavy attack damage or something. This game lacks interesting builds and pigeon holes people way to much. This leads to very boring and stale gameplay. I don't think 20% is much to ask for.
Well igneous adds weapon damage now alot of players use 2H for rally cause not only weapon damage boost whihc what ingenious weapons does now but rally also heals. That healing is what makes rally a go to thing for stamina users so jsut adding more damage to ingenious weapons won't exactly make it better.
But something that could help is this. Maybe little OP.
Molten weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies.
Igneous weapons: Grants major sorcerer and major brute increasing weapon and spell damage by 20% for you and nearby allies and each heavy attack heals the attacker for 30% of the damage inflicted.
Molten armaments: Increases caster heavy attack damage by 40% and up to 150% vs low health enemies and has a 20% to heal caster for 80% of the execute damage when killing a enemy while under the effect.
Thoughts ideas?
Well i kind of want to major brutaility / sorcery which added effect thats kind of the idea, so it's more useful than rally/entropy.
MarrazzMist wrote: »I mostly like DK changes - many magika abilities are useful without big mag pool - but lack of stamina synenergies makes me sad too. Like many others, I don't want to get stuck with 2hander. I've been enjoying hugely pure dw dk while levelling, and I really hope there'll be some variety in stamina dk builds in future.
Ingenious weapons is useful as it is, and fits well for DKs. Is it unbalanced? I haven't heard anyone complain.
Is it unused? I can't see it getting any more popular with this change. Maybe some dedicated group players will use it.