RAGUNAnoOne wrote: »Bad idea the last thing we need is more racial imbalance. plus damage resto staff how would that work since none of the moves do damage? and dual swords dunmer+passives steel tornado zerg, Bosmer camo+snipe= one shot anything, nord WB spam gets stronger no thank you.
Seems to limit choice in game even further. Hmm, choose the race I want to play or that fits my class best, or lose out on a large amount of damage. How 'bout NO
Dread_Knight_N7 wrote: »Instead of increasing the damage, why not have them reduce the cost even further with their specialized weapons?
GreenSoup2HoT wrote: »I wouldn't want to be locked down to a specific weapon just because my race has benefit's using it.
However what your saying does make sense. Bosmer should have cost reduction instead of max stamina. Would you want Bosmer's to deal more damage with Bow Snipe's though?
GrumpyDuckling wrote: »Does it seem odd to anyone, based on current game mechanics, that a tiny Bosmer race can technically hit harder with a giant melee-based 2-Handed greatsword than a large, physically imposing Nord race who specializes in 2-Handed combat?
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I just can't seem to get past the understanding that a tiny Bosmer can out-melee a giant Nord while wielding a massive 2-Handed sword.
Whatzituyah wrote: »@GrumpyDuckling You forgot to give an example for Imperials just thought I would point that out.
GrumpyDuckling wrote: »RAGUNAnoOne wrote: »Bad idea the last thing we need is more racial imbalance. plus damage resto staff how would that work since none of the moves do damage? and dual swords dunmer+passives steel tornado zerg, Bosmer camo+snipe= one shot anything, nord WB spam gets stronger no thank you.
Think of it more as a buff that gives you more damage for every skill while the weapon is equipped. So, while the weapon is wielded by the race their total damage (of any skill) would increase by 5%. Not just the skills of that specific weapon.
And I'm not sure what you mean by imbalance? How does a +5% damage across the board for each race make things imbalanced?
RAGUNAnoOne wrote: »GrumpyDuckling wrote: »RAGUNAnoOne wrote: »Bad idea the last thing we need is more racial imbalance. plus damage resto staff how would that work since none of the moves do damage? and dual swords dunmer+passives steel tornado zerg, Bosmer camo+snipe= one shot anything, nord WB spam gets stronger no thank you.
Think of it more as a buff that gives you more damage for every skill while the weapon is equipped. So, while the weapon is wielded by the race their total damage (of any skill) would increase by 5%. Not just the skills of that specific weapon.
And I'm not sure what you mean by imbalance? How does a +5% damage across the board for each race make things imbalanced?
Dual wield already trumps everything by having the best base spell and weapon damage passives not included and a extra set bonus with ANOTHER 5% damage bonus dark elves would be the new meta . Then we have 2 handed followed by weapon and shield (only the set bonus) the rest are low in damage so this would make those races obsolete as the meta for both PvP and PvE is damage damage damage and perhaps one healer nothing else.
GrumpyDuckling wrote: »Seems to limit choice in game even further. Hmm, choose the race I want to play or that fits my class best, or lose out on a large amount of damage. How 'bout NO
That's a fair argument if you prefer to, let's say, play as an Altmer who uses a 2-Hander. You'd be hampering your ability to maximize damage if you didn't pick Nord. Just seems odd that your Altmer, who specializes in Magic, can do the same amount of damage as another person's Nord, who specializes in 2-Handed weapons.
Yes, It is a suboptimal feature.GrumpyDuckling wrote: »Does it seem odd to anyone, based on current game mechanics, that a tiny Bosmer race can technically hit harder with a giant melee-based 2-Handed greatsword than a large, physically imposing Nord race who specializes in 2-Handed combat?
....
GrumpyDuckling wrote: »Seems to limit choice in game even further. Hmm, choose the race I want to play or that fits my class best, or lose out on a large amount of damage. How 'bout NO
That's a fair argument if you prefer to, let's say, play as an Altmer who uses a 2-Hander. You'd be hampering your ability to maximize damage if you didn't pick Nord. Just seems odd that your Altmer, who specializes in Magic, can do the same amount of damage as another person's Nord, who specializes in 2-Handed weapons.
The comparison you're making is too board and even lopsided. Nord passives suck. So assuming build, gear, and skills were the same you'd be correct. However, throw a race with actual damage passives in there. Such as Khajiit, Orc, Redguard, or Imperial, and they'd deal more.
"Seems odd", and comments of the same ilk are about personal emotional fulfillment. You want to feel like a Nord by dealing more damage with 2H weaponry. That's about adhering individual interpretations of TES fluff. However this ideology is too subjective, and terribly limiting.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Seems to limit choice in game even further. Hmm, choose the race I want to play or that fits my class best, or lose out on a large amount of damage. How 'bout NO
That's a fair argument if you prefer to, let's say, play as an Altmer who uses a 2-Hander. You'd be hampering your ability to maximize damage if you didn't pick Nord. Just seems odd that your Altmer, who specializes in Magic, can do the same amount of damage as another person's Nord, who specializes in 2-Handed weapons.
The comparison you're making is too board and even lopsided. Nord passives suck. So assuming build, gear, and skills were the same you'd be correct. However, throw a race with actual damage passives in there. Such as Khajiit, Orc, Redguard, or Imperial, and they'd deal more.
"Seems odd", and comments of the same ilk are about personal emotional fulfillment. You want to feel like a Nord by dealing more damage with 2H weaponry. That's about adhering individual interpretations of TES fluff. However this ideology is too subjective, and terribly limiting.
"TES fluff?" We're playing an Elder Scrolls game...
Why shouldn't Nords be more effective than Bosmer or Altmer with two-handed weaponry? Looking at past games and Elder Scrolls lore, Nords specialize in two-handed weaponry and combat. Expecting Nords to be better, not worse, than other races while wielding a two-handed weapon is logical.
If I wanted personal emotional fulfillment while playing then I would just just always choose to be an Orc. Orcs get a racial buff to melee weapon damage and I could always maximize melee weapon damage on whichever melee weapon I choose. Look at the other posts in this thread. Someone posted about giving cost reduction for specialized weapon use instead of increased damage. That option is even more logical than the one I initially proposed.
My sentiments exactly. Race was never meant to pigeonhole players into a certain playstyle, adding the proposed weapon racial bonuses will only make players feel the right race is all the more necessary for a "proper build".GrumpyDuckling wrote: »GrumpyDuckling wrote: »Seems to limit choice in game even further. Hmm, choose the race I want to play or that fits my class best, or lose out on a large amount of damage. How 'bout NO
That's a fair argument if you prefer to, let's say, play as an Altmer who uses a 2-Hander. You'd be hampering your ability to maximize damage if you didn't pick Nord. Just seems odd that your Altmer, who specializes in Magic, can do the same amount of damage as another person's Nord, who specializes in 2-Handed weapons.
The comparison you're making is too board and even lopsided. Nord passives suck. So assuming build, gear, and skills were the same you'd be correct. However, throw a race with actual damage passives in there. Such as Khajiit, Orc, Redguard, or Imperial, and they'd deal more.
"Seems odd", and comments of the same ilk are about personal emotional fulfillment. You want to feel like a Nord by dealing more damage with 2H weaponry. That's about adhering individual interpretations of TES fluff. However this ideology is too subjective, and terribly limiting.
"TES fluff?" We're playing an Elder Scrolls game...
Why shouldn't Nords be more effective than Bosmer or Altmer with two-handed weaponry? Looking at past games and Elder Scrolls lore, Nords specialize in two-handed weaponry and combat. Expecting Nords to be better, not worse, than other races while wielding a two-handed weapon is logical.
If I wanted personal emotional fulfillment while playing then I would just just always choose to be an Orc. Orcs get a racial buff to melee weapon damage and I could always maximize melee weapon damage on whichever melee weapon I choose. Look at the other posts in this thread. Someone posted about giving cost reduction for specialized weapon use instead of increased damage. That option is even more logical than the one I initially proposed.
Freedom of player choice, that's why. Forcing players to choose a race based on not only racial passives, but also the weapons they're going to use is too much. Let's look at it from a new player stand point. How is a brand new player going to know what weapon they are going to favor without even playing the game. Then what if players what to switch between Magicka and Stamina, or go from 2H, DW, and Bow.
What your advocating is far too limiting. It's a "feel good" notion that is loosely supported by lore, and serves no purpose but to limit what players can do with their characters.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Seems to limit choice in game even further. Hmm, choose the race I want to play or that fits my class best, or lose out on a large amount of damage. How 'bout NO
That's a fair argument if you prefer to, let's say, play as an Altmer who uses a 2-Hander. You'd be hampering your ability to maximize damage if you didn't pick Nord. Just seems odd that your Altmer, who specializes in Magic, can do the same amount of damage as another person's Nord, who specializes in 2-Handed weapons.
The comparison you're making is too board and even lopsided. Nord passives suck. So assuming build, gear, and skills were the same you'd be correct. However, throw a race with actual damage passives in there. Such as Khajiit, Orc, Redguard, or Imperial, and they'd deal more.
"Seems odd", and comments of the same ilk are about personal emotional fulfillment. You want to feel like a Nord by dealing more damage with 2H weaponry. That's about adhering individual interpretations of TES fluff. However this ideology is too subjective, and terribly limiting.
"TES fluff?" We're playing an Elder Scrolls game...
Why shouldn't Nords be more effective than Bosmer or Altmer with two-handed weaponry? Looking at past games and Elder Scrolls lore, Nords specialize in two-handed weaponry and combat. Expecting Nords to be better, not worse, than other races while wielding a two-handed weapon is logical.
If I wanted personal emotional fulfillment while playing then I would just just always choose to be an Orc. Orcs get a racial buff to melee weapon damage and I could always maximize melee weapon damage on whichever melee weapon I choose. Look at the other posts in this thread. Someone posted about giving cost reduction for specialized weapon use instead of increased damage. That option is even more logical than the one I initially proposed.
Freedom of player choice, that's why. Forcing players to choose a race based on not only racial passives, but also the weapons they're going to use is too much. Let's look at it from a new player stand point. How is a brand new player going to know what weapon they are going to favor without even playing the game. Then what if players what to switch between Magicka and Stamina, or go from 2H, DW, and Bow.
What your advocating is far too limiting. It's a "feel good" notion that is loosely supported by lore, and serves no purpose but to limit what players can do with their characters.
That is one thing I find a bit vexing about the racial passives myself. That there is always one that stops giving you any benefit once you maxed that particular skill line. Would love to see this one have some extra benefit beyond the traning boon... Could be extra damage/damage resistance. Could be reduced skill cost/block cost. But it sure yould be neat to have -something- even after attaining skill line max... just as long as its not large enough an advantage to pigeonhole characters into that particular weapon/armor type...GrumpyDuckling wrote: »If my Bosmer really does have "archery expertise" and my Nord really does have "two-handed expertise" (which the game itself states), then why is their expertise with each respective weapon, at level 50, exactly the same, or even worse, than other races who use the same skill? How is that "expertise?" When the game says Nords are experts with two-handed weapons, Bosmers should not be able to use them better. It just defies logic.
I'd like that on my magicka templar.GrumpyDuckling wrote: »- Dunmer get +5% damage with swords equipped (2.5% per sword)