Saint314Louis1985 wrote: »put it on a separate server with ap gains boosted. people may play on it to gain more ap especially with the monster helm vendor coming.
Giles.floydub17_ESO wrote: »EVERYONE that has sense would turn off being able to be captured except for the newest players. Those new players would never return to cyrodiil.
Not if AP and gold rewards for escaping a prison or capturing a prisoner are involved.
What do you propose the captured players do during this one or two hours?
KanedaSyndrome wrote: »Is it possible that ZoS would ever consider implementing such a feature? No.
KanedaSyndrome wrote: »Is it possible that ZoS would ever consider implementing such a feature? No.
LOL! Do you know how many times I've seen this phrase on several games forums, people assuring 100% stuff and then eating their words? LOL!
Do you want me to search these same forums for "that will never be implemented" conversations that now are being implemented?
Actually I believe otherwise. If loosing gains you nothiong, those who loose will say "f**k PvP" and leave cyrodil. Especially since the good pvPers will steadily gain better due to being rewarded for their wins, while the weak PvPers never advance, and thus end up frustzrated since all their best effort just weren't good enough to gain them -anything-...catalyst10e wrote: »This system also rewards people who "lose" which is never good, you NEVER want to incentivise losing as a prospect to obtain AP, gold, or gear...
TheShadowScout wrote: »Obviously there seem to be two opinions here about this...
...one that any waiting time in PoW camp would be bad. Agreed.
...the other that everyone would opt out of this... which I wouldn't be so sure about. Naybe most would... but if the rewards for taking prisoners and for escaping prison were good enough, many wouldn't... not to mention, it might lure more players into PvP...Actually I believe otherwise. If loosing gains you nothiong, those who loose will say "f**k PvP" and leave cyrodil. Especially since the good pvPers will steadily gain better due to being rewarded for their wins, while the weak PvPers never advance, and thus end up frustzrated since all their best effort just weren't good enough to gain them -anything-...catalyst10e wrote: »This system also rewards people who "lose" which is never good, you NEVER want to incentivise losing as a prospect to obtain AP, gold, or gear...
Meaning for the PKers, all the easy kills wander off... dont'cha want a target-rich environment??
If on the other hand even the loosers get something... not near what the winners get, but something... then even the not-super-effective PvPers might grind their teeth and struggle through being killed over and over again, giving the PvPlayers a steady supply of kill-AP. But most of all... make PvP somewhat more attractive for non-PvPers, to widen the scope of the game!
I know. I did. I still do. I don't mind - I expect that whenever I go into cyrodil, knowing all too well my PvP skills are at best adequate, and that at least hapf the people I will meet will be way better at it them I am.catalyst10e wrote: »If you lose a few times in PVP and you decide to quit because of it, we do not need that type of player in PVP. Part of PVP is knowing you're going to lose a lot, especially when you're just starting out.
Sooo... you are saying, all professional soccer players who fail to win should not be paid?catalyst10e wrote: »Whatever the case is, the "reward" of losing is knowing you can do better. That ride from the last keep to the current fight is an eye opening experience. You can't give a real "prize" for losing, it de-values winning, and undermines the whole point of PVP.
More like many, many hours in cyrodil over the last eighteen or so months... Still, I am not a habitual PvPer, I just pop in there every now and then for PvE with the danger of gankage, and occasionally join some warband for a bit of PvP. Where I do so-so. Like mentioned, half the time I win, half the time I respawn. Pretty average I'd say.catalyst10e wrote: »Your response is curious as it almost sounds like you haven't PVPed yet in ESO, or if you have it was once or twice.
Yes. But for those who ride towards the battle and get ganked without managing to kill anyone... or those who duel and -almost- manage to win, but not quite... they just get frustration and nothing to show for their mediorce efforts.catalyst10e wrote: »For the record tho, the real prize in PVP is AP which you get from killing, and theres no penalty for losing.
TheShadowScout wrote: »I know. I did. I still do. I don't mind - I expect that whenever I go into cyrodil, knowing all too well my PvP skills are at best adequate, and that at least hapf the people I will meet will be way better at it them I am.
That is not the point... though there are a great many players who are "Oh, I don't PvP..." in response to not only getting kicked into respawn land, but having nothing to show for their efforts...
TheShadowScout wrote: »Sooo... you are saying, all professional soccer players who fail to win should not be paid?
Because that is what I mean by "rewards" - any soldier is getting paid for fighting, even if their best efforts aren't quite good enough (provided they survive, which isn't an issue for vestiges after all...). Why shouldn't players who PvP at a "not good enough" level get some reward as well? Oh, certainly nowhere near what the winners get, but... something.
TheShadowScout wrote: »More like many, many hours in cyrodil over the last eighteen or so months... Still, I am not a habitual PvPer, I just pop in there every now and then for PvE with the danger of gankage, and occasionally join some warband for a bit of PvP. Where I do so-so. Like mentioned, half the time I win, half the time I respawn. Pretty average I'd say.
And while I generally am not a fan of PvP... the PvP in ESO is the best I have ever encountered in a game. Sure, on a bad day (aka, when the enemy has the numbers and/or all the better players) its frustrating, but on a good day its exillerating, and on a average day its still better then anything else I ever PvPlayed.
TheShadowScout wrote: »Yes. But for those who ride towards the battle and get ganked without managing to kill anyone... or those who duel and -almost- manage to win, but not quite... they just get frustration and nothing to show for their mediorce efforts.
I am just saying, it'd be nice if you got a small portion of a kill AP for "making the effort". Not enough to devalue the winning reward, but enough to give those who tried and failed something to keep them interested, instead of making PvP an "we don't need that kind of player" club.