in real, there was less lag 2 years ago without aoe caps: ) and there were like 10xplayers in cyro. anyway all the checks on the abilities gives so much lag too, passives cps etc.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »I've plaid the PTS and yeah dueling to test out some stuff was a pain with all the lag.
I honestly believe it to be a population problem on campaigns and imo I believe they should limit the population pars per alliance to 2 instead of 3.
If the game is lagging on PvP due to the server checking information of a vast amount it's either time to upgrade it, connect another to it, or lower the population on the campaign to keep the consistency in check with the server.
We don't need the Animation changed, there have been several calculations by players that server load is about 75% less without AoE Caps (can't find the thread now). What's the problem with this? If u fear unbalance in PvE with that, ok make it PvP only!
It seems they're trying to change everything BUT the biggest issue.
We don't need the Animation changed, there have been several calculations by players that server load is about 75% less without AoE Caps (can't find the thread now).
lordrichter wrote: »We don't need the Animation changed, there have been several calculations by players that server load is about 75% less without AoE Caps (can't find the thread now).
Players have no insight into how the server works and what loads there will be there. Not even the programmers, software engineers, and others from the game industry that might hang out in here. We don't even know what the exact hardware and software configuration is for the Cyrodiil campaign servers. We don't know anything about how the work load for the megaserver is split across different physical servers. We don't know anything about how the internal network is designed and laid out. We don't know how the calculations are done. We don't know anything that ZOS has not told us directly.
They have said they are committed to the lag problem and are working in it and will continue to work on it. I believe them in this and that they are going to continue to work on the lag, but it is going to take more than what is in Update 9 to fix it. There is really no reason to continue to play PVP in the game and not believe them.
As for lag on PTS, while I am sure that they can get some information about lag, the PTS system is significantly under powered compared to Live. They have said this on a couple of occasions. I expect lag to be a lot worse on PTS for this reason.
ShadowDisciple wrote: »You guys seriously need to get your facts straight......
LAG and FPS is NOT THE SAME...
FPS is completely CLIENT SIDE...that mean VISUAL REPRESENTATION OF THE GAME IS 100% ON YOUR MACHINE...
which includes but not limited to:
-animations
-non interactable assets in the world
-etc
LAG is network COMPONENT that sends and recieves various reports in "real time" that keeps track of your interactions...
when 50vs50 people confront each other in cyrodiil SERVER has to do TOONS OF CALCULATIONS..
To put it into picture...
100 PLAYERS
-all have at least 5 buffs including Boon and Food etc
-Buffs keep applying and remmoved during the fights
-AoE abilities affecting multiple ppl in fight - now server has to calculate ressistances, passives,dodges,buffs
-and tons more stuff
AND IT HAS TO BE IN 50-80MS for us to be happy....ITS FREAKING HARD...not to mention all the other back end stuff server has to do...
it has to travel crazy amount...YOU>SERVER>ENEMIES>SERVER>YOU...simplified but it has to run throug entire world and back to you in a hearthbeat (even faster)...
server technologies is a mysterious game...and i played MMO's almost exclusivelly for the last 14years and i cant find 1 mmo that has ESO's combat system + pvp enviroment....its unique...and therfore there isnt a template devs have to follow...
if you have no clue what im talking about then just go to any pve zone and walk around, and ask you mom to pull the plug on your router...
THE SECOND SHE PULLS THE PLUG YOUR LAG IS OVER 9000 (DC FROM SERVER) AND SEE IF YOUR FPS FALLS...IT WONT..CUZ NETWORK COMPONENT DOES NOT AFFECT HARDWARE PERFORMANCE OF YOUR VISUAL REPRESENTATION.
ESO turn based game
makes me wonder how many "good" players will become "bad" once the lag is fixed
ShadowDisciple wrote: »server technologies is a mysterious game...and i played MMO's almost exclusivelly for the last 14years and i cant find 1 mmo that has ESO's combat system + pvp enviroment....its unique...and therfore there isnt a template devs have to follow.
lordrichter wrote: »We don't need the Animation changed, there have been several calculations by players that server load is about 75% less without AoE Caps (can't find the thread now).
Players have no insight into how the server works and what loads there will be there. Not even the programmers, software engineers, and others from the game industry that might hang out in here. We don't even know what the exact hardware and software configuration is for the Cyrodiil campaign servers. We don't know anything about how the work load for the megaserver is split across different physical servers. We don't know anything about how the internal network is designed and laid out. We don't know how the calculations are done. We don't know anything that ZOS has not told us directly.
They have said they are committed to the lag problem and are working in it and will continue to work on it. I believe them in this and that they are going to continue to work on the lag, but it is going to take more than what is in Update 9 to fix it. There is really no reason to continue to play PVP in the game and not believe them.
As for lag on PTS, while I am sure that they can get some information about lag, the PTS system is significantly under powered compared to Live. They have said this on a couple of occasions. I expect lag to be a lot worse on PTS for this reason.
I envy you the trust you put in Z. I dont have any. Problem so critical left unfixed for so long - i never seen it in any MMO i played so far.
Fanboys and trolls argue for technologies, servers, code...i dont care, TESO is a product, i am a customer, i want to pay for it, i am ok to give ZOS euros every months for that but i cant cause the product is *** laggy and most of the time unplayable at prime time...
So my only answer is no money for them, sad there will be always people to buy crowns...to have the last pet/mount or crap shop useless thingy i d like to buy too if had good times in pvp...
in real, there was less lag 2 years ago without aoe caps: ) and there were like 10xplayers in cyro. anyway all the checks on the abilities gives so much lag too, passives cps etc.
That is true you can check youtube and see there were like 100v100 people fighting near keep and there was no lag or fps drops...
in real, there was less lag 2 years ago without aoe caps: ) and there were like 10xplayers in cyro. anyway all the checks on the abilities gives so much lag too, passives cps etc.
That is true you can check youtube and see there were like 100v100 people fighting near keep and there was no lag or fps drops...
I think too much calculation are going on the backend. they need to cut those asap.
Maybe the no CP campain will be better because of that.
They should lower the number of checks going on or transfer it client side. they need to rework their code because it was working 2 years ago.
vyndral13preub18_ESO wrote: »
Will the Lag be fixed with the new patch like promised ?
They never promised it would be 'fixed'. If it only was that easy. There's a layering of solutions they have to apply to achieve performance improvements, so while I expect things to be better with Update 9, I know it won't be smooth as a baby's bottom all of a sudden.
davedesigns wrote: »I hadn't played in a few months - came back to Cyrodiil to check it out - 999+ lag by myself with no one around. GOOD JOB ZOS…
Lagg is still a pain in the ass
We will have to see if the 64bit client helps out some users