Remove Bind on Pickup completely, but couple the equipability of items to specific achievements

spoqster
spoqster
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I wanted to throw this old idea onto the table again. I think the idea is so fantastic that I cannot wrap my mind around why ZOS has still not implemented it. What do you think?

That way everything could be freely tradable, but players couldn't wear specific gear sets if they didn't earn them themselves. And it would solve the issue with the DLCs nicely, because you can't get the DLC's achievements without purchasing the DLC.

With this system you'd make the economy more meaningful again and keep RNGesus in check at the same time, because this system will give the players almost a guaranteed drop if they earn the achievement.

Example: Everyone can freely buy the Valkyn Skoria mask and shoulders from another player, but you can't equip them until you've gotten the new achievement "Beat Valkyn Skoria 20 times in hard mode".
Edited by spoqster on February 6, 2016 2:04PM

Remove Bind on Pickup completely, but couple the equipability of items to specific achievements 29 votes

This is a great idea (please add a short comment)
31%
cavakthestampedeAimoraFrenkthevilespoqstertplink3r1EdziuPersonofsecretsMarkusTheValiantKramUzibra 9 votes
This is a terrible idea (please explain why in a comment)
68%
vailjohn_ESOclayandaudrey_ESOLightspeedflashb14_ESOdennissomb16_ESOReorx_HolybeardValen_Bytesparafucilsarwb17_ESOAgobiFaasnuTandorLettigallJakhajayEmma_OverloadYinmaigaoJulianosTostieeRex-UmbraHebrewHatchetKr3donvyr 20 votes
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    As achivements are currently character bound, it would be horrible. If it would be changed so these achievments are account bound, then it could be a good idea, depending on how the achievements are desinged.
    Edited by lolo_01b16_ESO on February 6, 2016 2:14PM
  • Faasnu
    Faasnu
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    This is a terrible idea (please explain why in a comment)
    I wouldn't mind too much if it was implemented, but I don't think it's necessary. I mean, right now when I don't have a certain item, people understand that well, I just wasn't lucky, not my fault. Once everything can be bought, I will be pestered to spend horrendous amount of gold for the best set for dps, for example. It's just the way I see it and it seems better the way it is right now.
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    Faasnu wrote: »
    I wouldn't mind too much if it was implemented, but I don't think it's necessary. I mean, right now when I don't have a certain item, people understand that well, I just wasn't lucky, not my fault. Once everything can be bought, I will be pestered to spend horrendous amount of gold for the best set for dps, for example. It's just the way I see it and it seems better the way it is right now.

    But look, some people get lucky and find a specific item on their fifth run, other run a dungeon 40 times and still don't find the item. With the system I suggest, the lucky person would have to run it another 15 times to be able to equip it and the unlucky person could buy it after they've run the dungeon 20 times.

    Wouldn't it be nice to even out the odds a bit?
  • Emma_Overload
    Emma_Overload
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    This is a terrible idea (please explain why in a comment)
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.
    #CAREBEARMASTERRACE
  • Faasnu
    Faasnu
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    This is a terrible idea (please explain why in a comment)
    spoqster wrote: »
    Faasnu wrote: »
    I wouldn't mind too much if it was implemented, but I don't think it's necessary. I mean, right now when I don't have a certain item, people understand that well, I just wasn't lucky, not my fault. Once everything can be bought, I will be pestered to spend horrendous amount of gold for the best set for dps, for example. It's just the way I see it and it seems better the way it is right now.

    But look, some people get lucky and find a specific item on their fifth run, other run a dungeon 40 times and still don't find the item. With the system I suggest, the lucky person would have to run it another 15 times to be able to equip it and the unlucky person could buy it after they've run the dungeon 20 times.

    Wouldn't it be nice to even out the odds a bit?

    It would be, as I said I won't mind if they implement it, I was just saying it means problems for me because my guild will require the certain sets with no excuse. That's a problem with people, though.
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    This is a terrible idea (please explain why in a comment)
    There is no reason to remove BoP to put it behind another wall.
  • Reorx_Holybeard
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    This is a terrible idea (please explain why in a comment)
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    While I like the originality of the idea it is worse than the current BoP now as at least now I can farm a monster helm (or whatever) with one character and once I get it I can transfer it through the bank and wear it on any character. With a system that relies on character achievements I'd have to "farm" the achievement on each character.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    While I like the originality of the idea it is worse than the current BoP now as at least now I can farm a monster helm (or whatever) with one character and once I get it I can transfer it through the bank and wear it on any character. With a system that relies on character achievements I'd have to "farm" the achievement on each character.

    Hey don't judge a book by it's cover! These achievements could be made to be account-based, not character-based.
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    There is no reason to remove BoP to put it behind another wall.

    Of course you need some kind of wall, otherwise people could just buy everything they wanted without a) having to work for it and b) there would be less incentive to play through the game content repeatedly.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    This is a terrible idea (please explain why in a comment)
    spoqster wrote: »
    There is no reason to remove BoP to put it behind another wall.

    Of course you need some kind of wall, otherwise people could just buy everything they wanted without a) having to work for it and b) there would be less incentive to play through the game content repeatedly.

    Yea I agree so why would you remove BoP to put it behind another wall. The one we have is fine.

    I understand it is an attempt to get around rng and I do not agree with that.
    Edited by clayandaudrey_ESO on February 6, 2016 4:54PM
  • Emma_Overload
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    This is a terrible idea (please explain why in a comment)
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    Because of BOP, grouping issues affect ALL aspects of the game, including solo content like Maelstrom Arena. I can't count how many times I've seen a vMA video where the "solo" player's build had a bunch of BOP gear like Engine Guardian. Ironically, because they're better geared, BOP makes it easier for groupers to get Maelstrom gear that was intended for solo players in the first place!

    I know that many players don't have trouble grouping because they belong to the "right" guild or know a lot of people with time on their hands, but for a lot of other players grouping is a huge pain or just impossible for all kinds of reasons.
    #CAREBEARMASTERRACE
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    spoqster wrote: »
    There is no reason to remove BoP to put it behind another wall.

    Of course you need some kind of wall, otherwise people could just buy everything they wanted without a) having to work for it and b) there would be less incentive to play through the game content repeatedly.

    Yea I agree so why would you remove BoP to put it behind another wall. The one we have is fine.

    I understand it is an attempt to get around rng and I do not agree with that.

    RNG would still play a major role, I am just suggesting to flatten it out a bit. Currently some players are overly rewarded by their luck and other players are severely punished by their bad luck.

    With the system I am suggesting everyone can wear a specific piece after getting a clearly defined achievement. People can plan for that and it is fair. RNG is still there, but it is reduced to which trait you get and how much the process of acquiring that piece of gear costs you.

    How is that not clearly better than the current system where it's completely random? I am baffled.
  • CP5
    CP5
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    spoqster wrote: »
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    While I like the originality of the idea it is worse than the current BoP now as at least now I can farm a monster helm (or whatever) with one character and once I get it I can transfer it through the bank and wear it on any character. With a system that relies on character achievements I'd have to "farm" the achievement on each character.

    Hey don't judge a book by it's cover! These achievements could be made to be account-based, not character-based.

    They aren't, thats the point. If this new system were to be a thing and achievements weren't made account wide, i'm not sure people would want to run several dungeons upwards of 100+ times just to use the gear they've already gotten since it would then become locked. That sounds like a lot more of a pain.
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    Because of BOP, grouping issues affect ALL aspects of the game, including solo content like Maelstrom Arena. I can't count how many times I've seen a vMA video where the "solo" player's build had a bunch of BOP gear like Engine Guardian. Ironically, because they're better geared, BOP makes it easier for groupers to get Maelstrom gear that was intended for solo players in the first place!

    I know that many players don't have trouble grouping because they belong to the "right" guild or know a lot of people with time on their hands, but for a lot of other players grouping is a huge pain or just impossible for all kinds of reasons.

    Well, I am in a few good guilds, but I usually find groups for the daily gold run in zone chat or via the Grouping Tool. There are so many people who want to do dailies, it's never really been difficult for me. That is EU:PC, maybe it's more difficult on console.

    And if you want to farm a specific helmet, just run the dungeon twenty times on the day that it is the daily with different groups - no need to be in a guild.
  • spoqster
    spoqster
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    This is a great idea (please add a short comment)
    CP5 wrote: »
    spoqster wrote: »
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    While I like the originality of the idea it is worse than the current BoP now as at least now I can farm a monster helm (or whatever) with one character and once I get it I can transfer it through the bank and wear it on any character. With a system that relies on character achievements I'd have to "farm" the achievement on each character.

    Hey don't judge a book by it's cover! These achievements could be made to be account-based, not character-based.

    They aren't, thats the point. If this new system were to be a thing and achievements weren't made account wide, i'm not sure people would want to run several dungeons upwards of 100+ times just to use the gear they've already gotten since it would then become locked. That sounds like a lot more of a pain.

    Of course you are right. But I didn't even consider introducing this new system without making the associated achievements account-wide.

    I think most achievements should be account-wide anyway.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    This is a terrible idea (please explain why in a comment)
    spoqster wrote: »
    CP5 wrote: »
    spoqster wrote: »
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    While I like the originality of the idea it is worse than the current BoP now as at least now I can farm a monster helm (or whatever) with one character and once I get it I can transfer it through the bank and wear it on any character. With a system that relies on character achievements I'd have to "farm" the achievement on each character.

    Hey don't judge a book by it's cover! These achievements could be made to be account-based, not character-based.

    They aren't, thats the point. If this new system were to be a thing and achievements weren't made account wide, i'm not sure people would want to run several dungeons upwards of 100+ times just to use the gear they've already gotten since it would then become locked. That sounds like a lot more of a pain.

    Of course you are right. But I didn't even consider introducing this new system without making the associated achievements account-wide.

    I think most achievements should be account-wide anyway.

    I also do not think achievements should be account wide.
  • Tandor
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    This is a terrible idea (please explain why in a comment)
    spoqster wrote: »
    CP5 wrote: »
    spoqster wrote: »
    spoqster wrote: »
    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think I completely understand. How would this new system be worse than the current system? And if you have trouble grouping for vet content, isn't that a different problem? I have found it pretty easy to group for vet content. Where do you have trouble grouping?

    While I like the originality of the idea it is worse than the current BoP now as at least now I can farm a monster helm (or whatever) with one character and once I get it I can transfer it through the bank and wear it on any character. With a system that relies on character achievements I'd have to "farm" the achievement on each character.

    Hey don't judge a book by it's cover! These achievements could be made to be account-based, not character-based.

    They aren't, thats the point. If this new system were to be a thing and achievements weren't made account wide, i'm not sure people would want to run several dungeons upwards of 100+ times just to use the gear they've already gotten since it would then become locked. That sounds like a lot more of a pain.

    Of course you are right. But I didn't even consider introducing this new system without making the associated achievements account-wide.

    I think most achievements should be account-wide anyway.

    That in itself is a good reason to ditch your suggestion. It's unnecessary and it's dependent on another bad idea.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    This isn't much better than BoP, from my point of view. Your system still reinforces the "rich get richer, poor get poorer" paradigm that ESO has been saddled with since launch. BoP is only part of the problem... group-walled content is another issue that plagues ESO's economy. Those lucky members of the "elite" caste who are able to group easily for Vet content will have more advantages than ever, because they will have an easier time getting BIS gear with the preferred traits. Meanwhile the huddled masses still won't have a path to acquire the best gear.

    Sorry, OP, but you need to go back to the drawing board.

    I don't think Emma will ever be happy until the champion system and level cap creep is so bad that you can solo the Sanctum Ophidia. :smiley:

    I'm glad you have your own zone now (orsinium) and that ZOS buffed crystal Blast, a morph that only you use. lol
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