Biggest Buff to DKs: Reflective Scales no longer has any hard counters (when using projectiles)

Yolokin_Swagonborn
Yolokin_Swagonborn
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For reference, a hard counter is move or ability that beats another move or ability EVERY time. For example in rock/paper/scissors, rock hard counters scissors every time.

Before this PTS patch. Reflective scales had TWO hard counters when fighting DKs (while using spell projectiles): Defensive Posture, and Eclipse. These abilities when used against a DK, resulted in your (magic based) projectile hitting the DK every time due to the nature of the two reflections limit.

With the new changes on the PTS limiting reflections to only one reflect, neither of these abilities used against a DK will result in the projectile hitting the DK. Limiting reflections to 1 time effectively makes reflective scales hard counter ALL projectile types in the game (except for meteor in this latest patch which is a special case and doesn't really count as a projectile anymore).

Without Eclipse or defensive posture, here are the remaining "soft" counters to reflective scales:
  1. Engage DKs with non-projectile attacks (which now include meteor). These are considered soft counters (since they bypass scales instead of defeating them) and their effectiveness depends on a variety of factors. More importantly, the availability of non-projectile attacks depends highly on your class and weapon types. The people that respond to this thread by saying "Countering wings is easy, just use X" are most likely playing a class or role where non-projectile attacks are plentiful and powerful. This is not true for all classes and builds and is one of the reasons reflective scales was considered one of the most powerful DK abilities before the reflect limit nerf
  2. Eat four projectiles and hit the DK with the 5th one before they refresh scales. Which technically possible, this is highly impractical and only included on this list to discourage pedantic responses to this post.

So to summarize, the way it is now, reflect mechanics favor the aggressor (Player 1).

Player 1: Fires projectile (with a reflect skill up)
Player 2: Reflects projectile (with a reflect skill up)
Player 1: Reflects a second time.
Result: Twice reflected projetile hits player 2.


This is the proposed PTS state, where reflect mechanics will always favors the defender (Player 2).

Player 1: Fires projectile (with a reflect skill up)
Player 2: Reflects projectile (with a reflect skill up)
Result: Projectile can not be reflected again and hits Player 1

Note that I am not screaming for ZOS to change this, I just think a further discussion is warranted. The initial reflective scales nerf was pretty much the ONLY (non-exploit) balance nerf I supported in this game, mainly because scales has so few viable counters for projectile based builds and classes. However, I would much rather have had an additional skill added to the game (such as an offensive dispel) that could counter scales instead of the nerf. I always support more counters instead of more nerfs. This patch removes two of these counters. Hence the need for further discussion.

What are your thoughts on this change?
Edited by Yolokin_Swagonborn on February 5, 2016 10:56AM
  • Artjuh90
    Artjuh90
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    Meteor = best counter after patch or any melee attack
  • olsborg
    olsborg
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    While imo it makes sense to only reflect something once, on the other hand, stam dks are already pretty strong and this will only empower them more, so Id rly prefer it if things was reflecteable twice.

    PC EU
    PvP only
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    olsborg wrote: »
    While imo it makes sense to only reflect something once, on the other hand, stam dks are already pretty strong and this will only empower them more, so Id rly prefer it if things was reflecteable twice.

    As a stamina DK, with the right adjustments to my build, I can keep wings up for a reasonable amount of time. A magicka dk can practically spam them so even the 4 projectile limit doesn't matter.

    The other point I failed to mention is that a general counter to DKs, expecially these new DKs is a heal debuff. Two of the most common heal debuffs are projectile based: Dark Flare and Lethal Arrow.

    Back in the days of the "unkillable" magicka DK I used to watch them fight 5-10 inexperienced players with easy flapping away. But they would melt as soon as I cast dark flare coupled by eclipse on them. Suddenly all those spell projectiles were hitting them and they were heal debuffed by my dark flare. Without that combo, i have no idea how i would have killed them.
  • Witar
    Witar
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    Why does OP concentrate so much on dk wings?
    Templar reflect has no hard counters too now since it can be recasted on CC immune target.
    And any class has access to S&B reflect.
    Edited by Witar on February 5, 2016 11:09AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Bossdonut
    Bossdonut
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    Wrecking blow
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Witar wrote: »
    Why does OP concentrate so much on dk wings?
    Templar reflect has no hard counters too now since it can be recasted on CC immune target.
    And any class has access to S&B reflect.

    Because Eclipse is the buggiest most awkward templar skill on planet nirn, and defensive posture still only reflects spell projectiles. I have no idea why eclipse was nerfed in the first place and i have never heard of anyone calling defensive posture OP. DK wings however, coupled with the rest of the DK ability set is still extremely powerful.

    I am going to have to see evidence of eclipse actually working on the PTS and not bugging out or giving your enemies super powers before I believe it's latest incarnation is at all powerful in PvP.
  • Bashev
    Bashev
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    Yep, I play DK and I think that projectiles should be reflectable twice. Also meteor should be reflectable. BTW absorb magic can help you if they keep the change.
    Because I can!
  • Witar
    Witar
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    Because Eclipse is the buggiest most awkward templar skill on planet nirn
    Nice argument. I'm personally feel wings are pretty awkward too, so this "argument" of yours is invalid)
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Francescolg
    Francescolg
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    You should only play Templar, if you like to be hit without a chance of escape, that applies to the situation ingame, as well as to the patch politics..
  • Witar
    Witar
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    This tread can be summarized to "Awww i'm templer and i'm pretty jelly about my senior dk brethren getting buffed while all i get is BOL nerf("
    Edited by Witar on February 5, 2016 11:26AM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Artjuh90
    Artjuh90
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    well they did promise to buff the templar. but all i see is a minor increase in burst which has no use when you lay deal on the ground.
  • technohic
    technohic
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    Witar wrote: »
    Why does OP concentrate so much on dk wings?
    Templar reflect has no hard counters too now since it can be recasted on CC immune target.
    And any class has access to S&B reflect.

    The reflect part does not stick on CC imune targets. Just the tiny damage does. You can use your CC breaker when it is on you. Pretty easy to counter.
  • Sharee
    Sharee
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    I think this is a needed change. Between the short duration and the limited number of reflected projectiles, with the 2-way reflect it often felt as if me casting wings had absolutely no effect.

    Case in point: take a resource. Cast wings, four projectiles come, you have to immediately cast reflect again because 4 more are otw, get eclipsed 0.5 seconds before they impact(so no chance to CC break in time) = eat 4 projectiles despite dedicating the time and resources to counter them.

    Whereas with a sorc, i could just ball-of-lightning them off me, with a NB i could just cloak them, and with a templar i could just repair all damage they did with a hand wave.
    Edited by Sharee on February 5, 2016 12:08PM
  • mistermutiny89
    mistermutiny89
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    Crushing Shock anybody? No?

    If you see wings flapping don't shoot projectiles.
    Edited by mistermutiny89 on February 5, 2016 12:16PM
    Guild Leader : Defenders Of Miley
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  • Witar
    Witar
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    They do not want to get smart, to work around, just want magdk to remain simple kill.
    Considering *** whip damage it's kind of strange people still speaking about some OP combo skills dk have)
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • D0ntevenL1ft
    D0ntevenL1ft
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    Witar wrote: »
    They do not want to get smart, to work around, just want magdk to remain simple kill.
    Considering *** whip damage it's kind of strange people still speaking about some OP combo skills dk have)

    I completely agree. This is just trash the DK week in order to get it nerfed right back to being un-playable. The complaints surfacing are just ridiculous.
  • Tomato
    Tomato
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    Need DK's is what I heard
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