failkiwib16_ESO wrote: »If I'm not mistaken, each class has 3 stamina morphs. They used to be all magicka back in the days though..
No i think not nightblades i believe have more then 3
Johngo0036 wrote: »"Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -
Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....
Stamina Sorc is actually my favourite stamina class in PvE.
- Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
- Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
- Huge regeneration bonus with Bound Armaments slotted.
There actually only 2 things I would change to make stamina Sorcerers even better.
- Pet damage should scale with the higher stat (magicka or stamina).
- Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.
Johngo0036 wrote: »"Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -
Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....
Stamina Sorc is actually my favourite stamina class in PvE.
- Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
- Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
- Huge regeneration bonus with Bound Armaments slotted.
There actually only 2 things I would change to make stamina Sorcerers even better.
- Pet damage should scale with the higher stat (magicka or stamina).
- Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.
Crit surge is a good move for healing but it won't even be as effective now at least in a group of stuff if won't be for me i use to steel tornado into a group of stuff like a zerg on pvp or a group of saber cats when grinding in Pve and get good heals but the reach of steel tornado has been decreased so I'm not sure how good crit surge will even work now at healing in this type of situation seems like stamina sorcerers are getting a nerf in a way plus no stamina sorcerer changes to sorcerer abilities this patch just sucks all around
The question is why would you chose a class like Sorc and then focus on stamina?
I agree that freedom of morph choice makes sense similar to NB dynamics but we all know its not the case for Sorc and DK, so why are you playing a class and make your self depend on weapons instead of class skills? For def and buffs only?
In comparison to DK I really like the patch, because finally I can focus on class skills and not on damn weapons. (flame instead weapon damage , ember heal changes, CP adjustments, it fits perfectly now).
Simple question, what do you really like on your Sorc why do you play this class?
When I first started this game I was told you were not bogged down to either just magicka or stamina on each class - ok cool. I saw Sorcs received 15% cost reduction on Ultimates and I wanted to try werewolf. It was the logical choice.
After playing for a while and discovering all these cool stam abilities other classes I had I realised that sorc was actually pretty far behind for stamina builds, and pretty gimped, but I had come too far to just reroll.
Don't get me wrong, I still enjoy stamina sorc, but it needs some big improvements. At the moment you're just a raw melee user.
The question is why would you chose a class like Sorc and then focus on stamina?
I agree that freedom of morph choice makes sense similar to NB dynamics but we all know its not the case for Sorc and DK, so why are you playing a class and make your self depend on weapons instead of class skills? For def and buffs only?
In comparison to DK I really like the patch, because finally I can focus on class skills and not on damn weapons. (flame instead weapon damage , ember heal changes, CP adjustments, it fits perfectly now).
Simple question, what do you really like on your Sorc why do you play this class?
When I first started this game I was told you were not bogged down to either just magicka or stamina on each class - ok cool. I saw Sorcs received 15% cost reduction on Ultimates and I wanted to try werewolf. It was the logical choice.
After playing for a while and discovering all these cool stam abilities other classes I had I realised that sorc was actually pretty far behind for stamina builds, and pretty gimped, but I had come too far to just reroll.
Don't get me wrong, I still enjoy stamina sorc, but it needs some big improvements. At the moment you're just a raw melee user.
But thats the point, picking a class that has it roots in Magic is a questionable choice if you prefer stamina anyway. Most of the Sorc skills are elemental , lightning etc. it wouldn't make any sense to turn them into Stamina based ressource pools.
Yolokin_Swagonborn wrote: »ZOS doesn't seem to understand stamina sorc community and why the stamina sorc doesn't stack up to the stamina builds of other classes.
I have tried to explain it, we have had several threads of ideas for the devs on stamina sorc, and what morphs to change. Then they make lightning form a stamina morph - something NO ONE suggested and NO ONE even uses.
As a stamina build you use stamina for DPS and Magicka for utility. If you use stamina for both, you run out of stam and die. That's what happens when you try and re-apply the stamina lightning form for the speed buff. And that is why stamina sorcs don't use it. We have told ZOS this over and over again but they dont seem to listen.
Stamina sorcerer has the potential to be the most fun build in the game. ZIpping around charged by lighting streaking and crit rushing things. But as it stands, stam sorc is basically a pure weapon build using very few sorcerer abilities.
In short, here are the things that need to happen for stam sorc to be competative.
- Thundering presence needs to be reverted to a magicka utility and offer a longer duration on the speed buff.
- Stamina sorc needs a stamina based instant cast non-reflectable skill
- Overload ultimate needs to scale to stamina properly like all ultimates are supposed to when stamina is the higher resource pool.
- Streak should reset the cool down timer if you cause damage with the skill- this rewards sorcerers for staying in the fight (and using the skill offensively) but still punishes them for running away.
- Damage shields need to be critable. at least make crits register against a damage shield even if they dont do extra damage so you can get the heals and other set effects off them.
- Pets should scale off magicka or stamina and their physical attacks should do physical damage
This would be a good start. I would like to see the sorcerer class reworked in the long run, have pets reworked and overload reworked but this would be a good start.
So thats your only argument, just because a mocan't players holds a hammer instead a magika based weapon?
You gotta be kidding. Seriously, not worth a discussion.

Stamina Sorc is actually my favourite stamina class in PvE.
- Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
- Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
- Huge regeneration bonus with Bound Armaments slotted.
There are actually only 2 things I would change to make stamina Sorcerers even better.
- Pet damage should scale with the higher stat (magicka or stamina).
- Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.
- Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.
Pardon my ignorance, but aren't Sorcerers supposed to be mage, not warriors?
...
OK, gonna deliver a bit more than just a cheesy one-liner here:
ZOS alrdy hit that sweet balance of viable Magicka and Stamina builds for NB, why is it so hard for them to do the same to other classes? Adding Weapon Damage to the Expert Mage passive would be a good start
Johngo0036 wrote: »"Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -
Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....
no they wont because they will block more physical negating that
rfennell_ESO wrote: »Johngo0036 wrote: »"Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -
Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....
no they wont because they will block more physical negating that
That won't affect shields at all actually. Shields don't count any resistances.
As for the stamina sorcerer issue, I think the problem is mostly about what do you make stamina that makes sense? Sorcerers are the least stamina friendly in their skill trees by far.
AddictionX wrote: »I feel your pain, I hate that we're forced that the weapons we use defines us. You know what arguments we get on the DK side?
"You guys are already op, you have igneous(got reduced down to 25 percent from 30 heal buff) rally+vigor.... you cant be buffed with out killing the magicka side of DKs... so im happy we got meteor unreflectable, its an ultimate and i shouldnt have to cc you before casting it. I'm happy I can use 2 staffs and the majority of the class skills while you guys have 2 DoT morphs 1 that's kinda viable."
Well, DKs have two stamina morphs that deal... flame damage... and an earthenheart passive that gives us 5 percent back for each magic skill we use from that tree with the cheapest for me is 3.1k and need an enemy to cast it not to mention is a cc so only once every 5 seconds....and with a 9k magic stat pool if i wanted to waste down all my magicka thats a 15 percent total stamina given back to me. I guess its something.
I mean I'm sorry we had to use every non class skill given to us to make our self's viable and able to compete with the magicka sorc, NB, and now magicka DKs.... Sorry I do not want to wear light armor because I do not care about casting fireballs and meteors, I want to cut and smash you with my hands if my weapon breaks.
I mean I'm all for seeing a battle mage weapon wielding sorc running in the battlefield it would be a lovely sight to met a sorc that will fight up close and personal...
Yet we're DKs all magicka but nothing of the Dragon strength, claws, or teeth... just a whip... and magical talons, when talons are part of the powerful feet, you would think a kick would do physical damage but instead its magic finger nails. I would think when i first started the game we would have a stamina tree.... guess not.
rfennell_ESO wrote: »Johngo0036 wrote: »"Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -
Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....
no they wont because they will block more physical negating that
That won't affect shields at all actually. Shields don't count any resistances.
As for the stamina sorcerer issue, I think the problem is mostly about what do you make stamina that makes sense? Sorcerers are the least stamina friendly in their skill trees by far.
shield goes down quicker. hea;th bar goes slower. yes it negates itAddictionX wrote: »I feel your pain, I hate that we're forced that the weapons we use defines us. You know what arguments we get on the DK side?
"You guys are already op, you have igneous(got reduced down to 25 percent from 30 heal buff) rally+vigor.... you cant be buffed with out killing the magicka side of DKs... so im happy we got meteor unreflectable, its an ultimate and i shouldnt have to cc you before casting it. I'm happy I can use 2 staffs and the majority of the class skills while you guys have 2 DoT morphs 1 that's kinda viable."
Well, DKs have two stamina morphs that deal... flame damage... and an earthenheart passive that gives us 5 percent back for each magic skill we use from that tree with the cheapest for me is 3.1k and need an enemy to cast it not to mention is a cc so only once every 5 seconds....and with a 9k magic stat pool if i wanted to waste down all my magicka thats a 15 percent total stamina given back to me. I guess its something.
I mean I'm sorry we had to use every non class skill given to us to make our self's viable and able to compete with the magicka sorc, NB, and now magicka DKs.... Sorry I do not want to wear light armor because I do not care about casting fireballs and meteors, I want to cut and smash you with my hands if my weapon breaks.
I mean I'm all for seeing a battle mage weapon wielding sorc running in the battlefield it would be a lovely sight to met a sorc that will fight up close and personal...
Yet we're DKs all magicka but nothing of the Dragon strength, claws, or teeth... just a whip... and magical talons, when talons are part of the powerful feet, you would think a kick would do physical damage but instead its magic finger nails. I would think when i first started the game we would have a stamina tree.... guess not.
problem with meteor is:
- can't be dodged
- CC
- AOE
- and with this update no counter to it.
it's fine if it loses one of the 4 but having it all 4 makes it a safe button. many DK's know what is comming, they get hit by meteor. by the time they get up they scales are already down and they get burst down before they have any way to do anything back. that to me doesn't sound fair.
The question is why would you chose a class like Sorc and then focus on stamina?
I agree that freedom of morph choice makes sense similar to NB dynamics but we all know its not the case for Sorc and DK, so why are you playing a class and make your self depend on weapons instead of class skills? For def and buffs only?
In comparison to DK I really like the patch, because finally I can focus on class skills and not on damn weapons. (flame instead weapon damage , ember heal changes, CP adjustments, it fits perfectly now).
Simple question, what do you really like on your Sorc why do you play this class?
ZOS alrdy hit that sweet balance of viable Magicka and Stamina builds for NB, why is it so hard for them to do the same to other classes? Adding Weapon Damage to the Expert Mage passive would be a good start
I've been fighting for stam sorc options for over a year now. I forgot what patch it was but it was way before IC. Gina noticed all the people complaining about stam sorc issues and said that wrobel was going to seriously look into it. Fast forward six months and we get Thundering Presence and a change to Dark Exchange. Fast forward another six months and there's literally nothing on the current PTS notes. It's a damn shame but at least it helps me know I made the right choice in unsubbing and barely playing this game anymore.
I was looking over the patch notes and every change that was made to sorcerers are for magicka players none for stamina players why this is not fair yall are only supporting magicka player style not stamina sorcerer player style sorcerer pets should have a stamina morph at least but no you all didn't make one this is screwed up