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Why is there no stamina morphs been added to sorcerer abilites these patch notes

  • Johngo0036
    Johngo0036
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    "Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -

    Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....

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  • Artjuh90
    Artjuh90
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    found1779 wrote: »
    If I'm not mistaken, each class has 3 stamina morphs. They used to be all magicka back in the days though..

    No i think not nightblades i believe have more then 3

    killerblade, ambush and surprise attack. and yes power extration which is so bad stam nb will run sap essense over power extraction. but why relentless focus isn't stamina is a mystery for me because there are way more stam users using it then magicka. don't know if i have ever even seen a magicka user use it. but i do agree stam sorc needs more love from zenimax. but they are to fearfull to make magicka sorc less op. balance is something ZOS won't be able to achieve with the way they are "balancing" the classes. because slapping random buffs nerfs without really thinking about the use for the orignal and the morph. but hey they would acutally play the game to see things like this
  • Artjuh90
    Artjuh90
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    Johngo0036 wrote: »
    "Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -

    Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....

    no they wont because they will block more physical negating that
  • Faulgor
    Faulgor
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    Stamina Sorc is actually my favourite stamina class in PvE.
    - Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
    - Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
    - Huge regeneration bonus with Bound Armaments slotted.

    There are actually only 2 things I would change to make stamina Sorcerers even better.
    - Pet damage should scale with the higher stat (magicka or stamina).
    - Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.
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  • found1779
    found1779
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    Faulgor wrote: »
    Stamina Sorc is actually my favourite stamina class in PvE.
    - Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
    - Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
    - Huge regeneration bonus with Bound Armaments slotted.

    There actually only 2 things I would change to make stamina Sorcerers even better.
    - Pet damage should scale with the higher stat (magicka or stamina).
    - Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.

    Crit surge is a good move for healing but it won't even be as effective now at least in a group of stuff if won't be for me i use to steel tornado into a group of stuff like a zerg on pvp or a group of saber cats when grinding in Pve and get good heals but the reach of steel tornado has been decreased so I'm not sure how good crit surge will even work now at healing in this type of situation seems like stamina sorcerers are getting a nerf in a way plus no stamina sorcerer changes to sorcerer abilities this patch just sucks all around
    Edited by found1779 on February 5, 2016 10:44AM
  • found1779
    found1779
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    Johngo0036 wrote: »
    "Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -

    Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....

    I'm sure they will find some way around it
  • Artjuh90
    Artjuh90
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    found1779 wrote: »
    Faulgor wrote: »
    Stamina Sorc is actually my favourite stamina class in PvE.
    - Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
    - Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
    - Huge regeneration bonus with Bound Armaments slotted.

    There actually only 2 things I would change to make stamina Sorcerers even better.
    - Pet damage should scale with the higher stat (magicka or stamina).
    - Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.

    Crit surge is a good move for healing but it won't even be as effective now at least in a group of stuff if won't be for me i use to steel tornado into a group of stuff like a zerg on pvp or a group of saber cats when grinding in Pve and get good heals but the reach of steel tornado has been decreased so I'm not sure how good crit surge will even work now at healing in this type of situation seems like stamina sorcerers are getting a nerf in a way plus no stamina sorcerer changes to sorcerer abilities this patch just sucks all around

    aoe of steel tornado is still quite large. steel tornado spamm wont disapear just yet
  • Bromburak
    Bromburak
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    Alucardo wrote: »
    Bromburak wrote: »
    The question is why would you chose a class like Sorc and then focus on stamina?

    I agree that freedom of morph choice makes sense similar to NB dynamics but we all know its not the case for Sorc and DK, so why are you playing a class and make your self depend on weapons instead of class skills? For def and buffs only?

    In comparison to DK I really like the patch, because finally I can focus on class skills and not on damn weapons. (flame instead weapon damage , ember heal changes, CP adjustments, it fits perfectly now).

    Simple question, what do you really like on your Sorc why do you play this class?

    When I first started this game I was told you were not bogged down to either just magicka or stamina on each class - ok cool. I saw Sorcs received 15% cost reduction on Ultimates and I wanted to try werewolf. It was the logical choice.
    After playing for a while and discovering all these cool stam abilities other classes I had I realised that sorc was actually pretty far behind for stamina builds, and pretty gimped, but I had come too far to just reroll.
    Don't get me wrong, I still enjoy stamina sorc, but it needs some big improvements. At the moment you're just a raw melee user.

    But thats the point, picking a class that has it roots in Magic is a questionable choice if you actually prefer stamina anyway. Most of the Sorc skills are elemental , lightning etc. it wouldn't make any sense to turn them into Stamina based ressource pools. The Sorc design is unique and should have his strength in magicka and not in Stamina.

    Otherwise Sorc and DK would have Stamina skills, they don't for a reason.
    Thats why DK weapon damage was removed from class skills and turned into flame damage as well.

    Edited by Bromburak on February 5, 2016 11:34AM
  • found1779
    found1779
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    Bromburak wrote: »
    Alucardo wrote: »
    Bromburak wrote: »
    The question is why would you chose a class like Sorc and then focus on stamina?

    I agree that freedom of morph choice makes sense similar to NB dynamics but we all know its not the case for Sorc and DK, so why are you playing a class and make your self depend on weapons instead of class skills? For def and buffs only?

    In comparison to DK I really like the patch, because finally I can focus on class skills and not on damn weapons. (flame instead weapon damage , ember heal changes, CP adjustments, it fits perfectly now).

    Simple question, what do you really like on your Sorc why do you play this class?

    When I first started this game I was told you were not bogged down to either just magicka or stamina on each class - ok cool. I saw Sorcs received 15% cost reduction on Ultimates and I wanted to try werewolf. It was the logical choice.
    After playing for a while and discovering all these cool stam abilities other classes I had I realised that sorc was actually pretty far behind for stamina builds, and pretty gimped, but I had come too far to just reroll.
    Don't get me wrong, I still enjoy stamina sorc, but it needs some big improvements. At the moment you're just a raw melee user.

    But thats the point, picking a class that has it roots in Magic is a questionable choice if you prefer stamina anyway. Most of the Sorc skills are elemental , lightning etc. it wouldn't make any sense to turn them into Stamina based ressource pools.

    If it wouldn't make since then why are there monsters that do elemental attacks with weapons in this game if they can do it surely a player should be able to I'm talking about like the monsters in imperial city they use sorcerer moves plus hit like a truck with weapon attacks hammer xiphkin or how ever you spell it lol anyways there is a move they do were they hold there hammer the air and call down thunder now I wonder why this isn't a morph for stamina sorcerers like sort or a infuse weapons with elemental powers like say perhaps a sword with thunder on it and make it a toggle ability similar how nightblafes have a morph to infusing there weapons with siphon energy
    Edited by found1779 on February 5, 2016 11:35AM
  • Bromburak
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    So thats your only argument, just because a mob holds a hammer instead a magika based weapon?
    You gotta be kidding. Seriously, not worth a discussion.

  • Stikato
    Stikato
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    ZOS doesn't seem to understand stamina sorc community and why the stamina sorc doesn't stack up to the stamina builds of other classes.

    I have tried to explain it, we have had several threads of ideas for the devs on stamina sorc, and what morphs to change. Then they make lightning form a stamina morph - something NO ONE suggested and NO ONE even uses.

    As a stamina build you use stamina for DPS and Magicka for utility. If you use stamina for both, you run out of stam and die. That's what happens when you try and re-apply the stamina lightning form for the speed buff. And that is why stamina sorcs don't use it. We have told ZOS this over and over again but they dont seem to listen.

    Stamina sorcerer has the potential to be the most fun build in the game. ZIpping around charged by lighting streaking and crit rushing things. But as it stands, stam sorc is basically a pure weapon build using very few sorcerer abilities.

    In short, here are the things that need to happen for stam sorc to be competative.
    1. Thundering presence needs to be reverted to a magicka utility and offer a longer duration on the speed buff.
    2. Stamina sorc needs a stamina based instant cast non-reflectable skill
    3. Overload ultimate needs to scale to stamina properly like all ultimates are supposed to when stamina is the higher resource pool.
    4. Streak should reset the cool down timer if you cause damage with the skill- this rewards sorcerers for staying in the fight (and using the skill offensively) but still punishes them for running away.
    5. Damage shields need to be critable. at least make crits register against a damage shield even if they dont do extra damage so you can get the heals and other set effects off them.
    6. Pets should scale off magicka or stamina and their physical attacks should do physical damage

    This would be a good start. I would like to see the sorcerer class reworked in the long run, have pets reworked and overload reworked but this would be a good start.

    Thank you for keeping the fight going. I know they don't listen, but many of us do at least appreciate the effort put into to this. These are changes that are hard to argue with from any perspective.
    Mordimus - Stam Sorc
  • found1779
    found1779
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    Bromburak wrote: »
    So thats your only argument, just because a mocan't players holds a hammer instead a magika based weapon?
    You gotta be kidding. Seriously, not worth a discussion.

    I'm just saying if it's possible already that other things can do it why can't players especially since stamina sorcerers are limited if the game developers don't want to make abilities for us just let us use the ones monster use heck at least it would be something obviously they are trying to make the monsters appear as if they use magicka abilities and stamina abilities it closely resembles a stamina sorcerer plus the the question was why would it make since to let sorcerers have stamina morphs of abilities I was just pointing out that how does it make since a monster seems to do these things yet players can't after all we are the players not just something that's programmed to do the same stuff over and over we should have choices
    Edited by found1779 on February 5, 2016 11:57AM
  • Bossdonut
    Bossdonut
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    dumpster.jpg
    Your morphs are in the same place as templar buffs
    Edited by Bossdonut on February 5, 2016 11:49AM
  • mistermutiny89
    mistermutiny89
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    Faulgor wrote: »
    Stamina Sorc is actually my favourite stamina class in PvE.
    - Crit Surge. It's just a fantastic buff that encourages a unique playstyle of "deal damage to survive".
    - Good access to supporting magicka abilities - CC with Encase or Rune Prison, Major Expedition, Major Ward, Major Resolve, and of course Bolt Escape.
    - Huge regeneration bonus with Bound Armaments slotted.

    There are actually only 2 things I would change to make stamina Sorcerers even better.
    - Pet damage should scale with the higher stat (magicka or stamina).
    - Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.

    Stamina morph for Daedric Curse would be incredible!! YASSS! Some kind of burst to keep all sorcs as the burst dps class no matter magicka or stamina.

    I don't personally care for the stamina pets... There's no room on my bars for pets at all, they are good to level with I guess?

    Edited by mistermutiny89 on February 5, 2016 12:01PM
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  • found1779
    found1779
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    Bossdonut wrote: »
    dumpster.jpg
    Your morphs are in the same place as templar buffs

    Sadly but true :(
  • Alucardo
    Alucardo
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    Faulgor wrote: »
    - Add a stamina morph to Daedric Curse that deals poison or disease damage. It's just a perfect fit for a Peryite-themed ability.

    I like this. They could actually make Velocious Curse work for stamina without breaking it for magicka, too. Just do what they did with Flames of Oblivion - the damage is scaled off your highest attribute.
  • Khaos_Bane
    Khaos_Bane
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    Tryxus wrote: »
    Pardon my ignorance, but aren't Sorcerers supposed to be mage, not warriors?

    ... :p

    OK, gonna deliver a bit more than just a cheesy one-liner here:

    ZOS alrdy hit that sweet balance of viable Magicka and Stamina builds for NB, why is it so hard for them to do the same to other classes? Adding Weapon Damage to the Expert Mage passive would be a good start

    LOL. I was about to rage on your first comment and point out how many melee sorc NPCs there are in the game. And you are right, it cannot be difficult to even buff a couple of sorc PASSIVES to help sta builds.

  • rfennell_ESO
    rfennell_ESO
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    Artjuh90 wrote: »
    Johngo0036 wrote: »
    "Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -

    Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....

    no they wont because they will block more physical negating that

    That won't affect shields at all actually. Shields don't count any resistances.

    As for the stamina sorcerer issue, I think the problem is mostly about what do you make stamina that makes sense? Sorcerers are the least stamina friendly in their skill trees by far.
  • AddictionX
    AddictionX
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    I feel your pain, I hate that we're forced that the weapons we use defines us. You know what arguments we get on the DK side?
    "You guys are already op, you have igneous(got reduced down to 25 percent from 30 heal buff) rally+vigor.... you cant be buffed with out killing the magicka side of DKs... so im happy we got meteor unreflectable, its an ultimate and i shouldnt have to cc you before casting it. I'm happy I can use 2 staffs and the majority of the class skills while you guys have 2 DoT morphs 1 that's kinda viable."

    Well, DKs have two stamina morphs that deal... flame damage... and an earthenheart passive that gives us 5 percent back for each magic skill we use from that tree with the cheapest for me is 3.1k and need an enemy to cast it not to mention is a cc so only once every 5 seconds....and with a 9k magic stat pool if i wanted to waste down all my magicka thats a 15 percent total stamina given back to me. I guess its something.

    I mean I'm sorry we had to use every non class skill given to us to make our self's viable and able to compete with the magicka sorc, NB, and now magicka DKs.... Sorry I do not want to wear light armor because I do not care about casting fireballs and meteors, I want to cut and smash you with my hands if my weapon breaks.

    I mean I'm all for seeing a battle mage weapon wielding sorc running in the battlefield it would be a lovely sight to met a sorc that will fight up close and personal...

    Yet we're DKs all magicka but nothing of the Dragon strength, claws, or teeth... just a whip... and magical talons, when talons are part of the powerful feet, you would think a kick would do physical damage but instead its magic finger nails. I would think when i first started the game we would have a stamina tree.... guess not.
    Edited by AddictionX on February 5, 2016 3:19PM
  • Artjuh90
    Artjuh90
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    Artjuh90 wrote: »
    Johngo0036 wrote: »
    "Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -

    Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....

    no they wont because they will block more physical negating that

    That won't affect shields at all actually. Shields don't count any resistances.

    As for the stamina sorcerer issue, I think the problem is mostly about what do you make stamina that makes sense? Sorcerers are the least stamina friendly in their skill trees by far.

    shield goes down quicker. hea;th bar goes slower. yes it negates it
    AddictionX wrote: »
    I feel your pain, I hate that we're forced that the weapons we use defines us. You know what arguments we get on the DK side?
    "You guys are already op, you have igneous(got reduced down to 25 percent from 30 heal buff) rally+vigor.... you cant be buffed with out killing the magicka side of DKs... so im happy we got meteor unreflectable, its an ultimate and i shouldnt have to cc you before casting it. I'm happy I can use 2 staffs and the majority of the class skills while you guys have 2 DoT morphs 1 that's kinda viable."

    Well, DKs have two stamina morphs that deal... flame damage... and an earthenheart passive that gives us 5 percent back for each magic skill we use from that tree with the cheapest for me is 3.1k and need an enemy to cast it not to mention is a cc so only once every 5 seconds....and with a 9k magic stat pool if i wanted to waste down all my magicka thats a 15 percent total stamina given back to me. I guess its something.

    I mean I'm sorry we had to use every non class skill given to us to make our self's viable and able to compete with the magicka sorc, NB, and now magicka DKs.... Sorry I do not want to wear light armor because I do not care about casting fireballs and meteors, I want to cut and smash you with my hands if my weapon breaks.

    I mean I'm all for seeing a battle mage weapon wielding sorc running in the battlefield it would be a lovely sight to met a sorc that will fight up close and personal...

    Yet we're DKs all magicka but nothing of the Dragon strength, claws, or teeth... just a whip... and magical talons, when talons are part of the powerful feet, you would think a kick would do physical damage but instead its magic finger nails. I would think when i first started the game we would have a stamina tree.... guess not.

    problem with meteor is:
    • can't be dodged
    • CC
    • AOE
    • and with this update no counter to it.

    it's fine if it loses one of the 4 but having it all 4 makes it a safe button. many DK's know what is comming, they get hit by meteor. by the time they get up they scales are already down and they get burst down before they have any way to do anything back. that to me doesn't sound fair.
    Edited by Artjuh90 on February 5, 2016 3:24PM
  • DemonDruaga
    DemonDruaga
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    there was a time where stam sorcs could bow-one hit almost everything.. deserves you right!

    naah i do think sorcs can use a stam burst ability, but so do dk's.
    wb spam or ransack cancel is it.. both not satisfiyng
    Ardor // Dunkelsicht // Pakt
  • AddictionX
    AddictionX
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    Artjuh90 wrote: »
    Artjuh90 wrote: »
    Johngo0036 wrote: »
    "Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows." -

    Magicka sorcs are in for a tough time with this new CP skill dump and shield breaker.....

    no they wont because they will block more physical negating that

    That won't affect shields at all actually. Shields don't count any resistances.

    As for the stamina sorcerer issue, I think the problem is mostly about what do you make stamina that makes sense? Sorcerers are the least stamina friendly in their skill trees by far.

    shield goes down quicker. hea;th bar goes slower. yes it negates it
    AddictionX wrote: »
    I feel your pain, I hate that we're forced that the weapons we use defines us. You know what arguments we get on the DK side?
    "You guys are already op, you have igneous(got reduced down to 25 percent from 30 heal buff) rally+vigor.... you cant be buffed with out killing the magicka side of DKs... so im happy we got meteor unreflectable, its an ultimate and i shouldnt have to cc you before casting it. I'm happy I can use 2 staffs and the majority of the class skills while you guys have 2 DoT morphs 1 that's kinda viable."

    Well, DKs have two stamina morphs that deal... flame damage... and an earthenheart passive that gives us 5 percent back for each magic skill we use from that tree with the cheapest for me is 3.1k and need an enemy to cast it not to mention is a cc so only once every 5 seconds....and with a 9k magic stat pool if i wanted to waste down all my magicka thats a 15 percent total stamina given back to me. I guess its something.

    I mean I'm sorry we had to use every non class skill given to us to make our self's viable and able to compete with the magicka sorc, NB, and now magicka DKs.... Sorry I do not want to wear light armor because I do not care about casting fireballs and meteors, I want to cut and smash you with my hands if my weapon breaks.

    I mean I'm all for seeing a battle mage weapon wielding sorc running in the battlefield it would be a lovely sight to met a sorc that will fight up close and personal...

    Yet we're DKs all magicka but nothing of the Dragon strength, claws, or teeth... just a whip... and magical talons, when talons are part of the powerful feet, you would think a kick would do physical damage but instead its magic finger nails. I would think when i first started the game we would have a stamina tree.... guess not.

    problem with meteor is:
    • can't be dodged
    • CC
    • AOE
    • and with this update no counter to it.

    it's fine if it loses one of the 4 but having it all 4 makes it a safe button. many DK's know what is comming, they get hit by meteor. by the time they get up they scales are already down and they get burst down before they have any way to do anything back. that to me doesn't sound fair.

    They argue "but its blockable" why should i stand there and hold block when that gives you the opportunity to cc and get rid of my only way to counter this ultimate.... and i guess an ultimate should not be reflected by 1 skill but blocked for alittle stamina... by the logic of these players i guess overload should not be reflectable cause its an ultimate...

    Take this scenario... commonly abused...

    24 players, now divide that into 10- 14 bat swarmers, det, steel tornado... it already is a black hole, add a few meteors to snipe those on sieges. GG.
    Edited by AddictionX on February 5, 2016 3:38PM
  • Emma_Overload
    Emma_Overload
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    Bromburak wrote: »
    The question is why would you chose a class like Sorc and then focus on stamina?

    I agree that freedom of morph choice makes sense similar to NB dynamics but we all know its not the case for Sorc and DK, so why are you playing a class and make your self depend on weapons instead of class skills? For def and buffs only?

    In comparison to DK I really like the patch, because finally I can focus on class skills and not on damn weapons. (flame instead weapon damage , ember heal changes, CP adjustments, it fits perfectly now).

    Simple question, what do you really like on your Sorc why do you play this class?

    When the game launched Stam Sorcs and Magicka Sorcs were very close in effectiveness. This is because both builds used mostly weapon skills instead of class skills to do damage, and both builds were able to self-heal sufficiently with Critical Surge.

    That all changed when Surge was nerfed, and Sorcs were given a buffed Hardened Ward as a replacement for survivability. Since there are no morphs of Ward that scale off Stamina, Stam Sorcs have been screwed ever since.
    #CAREBEARMASTERRACE
  • Erock25
    Erock25
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    I've been fighting for stam sorc options for over a year now. I forgot what patch it was but it was way before IC. Gina noticed all the people complaining about stam sorc issues and said that wrobel was going to seriously look into it. Fast forward six months and we get Thundering Presence and a change to Dark Exchange. Fast forward another six months and there's literally nothing on the current PTS notes. It's a damn shame but at least it helps me know I made the right choice in unsubbing and barely playing this game anymore.
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  • Bromburak
    Bromburak
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    Tryxus wrote: »
    ZOS alrdy hit that sweet balance of viable Magicka and Stamina builds for NB, why is it so hard for them to do the same to other classes? Adding Weapon Damage to the Expert Mage passive would be a good start

    Because you cannot just add weapon damage to magicka based skills and think thats it.
    We had this weird crap with DK skills already, and it took a while until ZOS changed it into flame damage plus CP adjustments.

    Actually now it makes sense to play magicka strong classes like sorc and DK again.
    You just cannot compare NB skill lines with Sorc or DK skill lines, because its a totally different morph concept.

    The strength of a Sorc is his Magicka pool and the fact that he is the only class that can have it all -> mobility, CC, shielded like a fortress and hit like a truck at the same time. This makes him unique.

    When I would prefer playing Stamina I would play an NB anyway.
    But then I cannot have it all just with one ressource, but I am more flexible when it comes to decisions between stam and magicka class skills.

    I just think there is nothing wrong with offering unique pros and cons between 4 classes in ESO.
    This includes damage ressource, synergies, average and top dps peaks.
    Edited by Bromburak on February 5, 2016 3:56PM
  • Faulgor
    Faulgor
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    Erock25 wrote: »
    I've been fighting for stam sorc options for over a year now. I forgot what patch it was but it was way before IC. Gina noticed all the people complaining about stam sorc issues and said that wrobel was going to seriously look into it. Fast forward six months and we get Thundering Presence and a change to Dark Exchange. Fast forward another six months and there's literally nothing on the current PTS notes. It's a damn shame but at least it helps me know I made the right choice in unsubbing and barely playing this game anymore.

    It's almost exactly a year ago with the Champion / Justice System / B2P update.

    How time flies, eh? I made the same suggestion back then and all we got was a stamina morph for Lightning Armor, lol.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Lightninvash
    Lightninvash
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    found1779 wrote: »
    I was looking over the patch notes and every change that was made to sorcerers are for magicka players none for stamina players why this is not fair yall are only supporting magicka player style not stamina sorcerer player style sorcerer pets should have a stamina morph at least but no you all didn't make one this is screwed up

    idk about anyone else but when I think sorcerer I think magicka not some mele wielding stamina based class. could be why they have yet to add more/any(still new to sorc.) but I agree with this game most/all skills morphed should have a stamina/magicka version of the skill since you can play how zos wants you play how we want ;)
  • Jar_Ek
    Jar_Ek
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    And we had all the same arguments as to why sorcerers should be only magicka. Sorry but no. Before ESO went to a cash shop model or got to consoles there were softcaps. Softcaps made hybrids the most effective builds and hence almost any weapon and class skills worked together effectively. You could run DW and restored for example and it would work.

    Jump forward in time and all the stamina sorcerers got stuffed when caps went. Suddenly there was no way to play stamina as a sorcerer at all. Zos then added a few stamina morphs, and when stamina sorcerers pointed out just how bad they were, then zos added a few stamina passives and one bad stamina morph (T. Presence).

    Since then, numerous threads and pleas and nothing. Nada, squat. Still pushing up the daisies, singing with the choir celestial.

    As for what could be done:
    1. Scale pets and new pet abilities where necessary off magicka or stamina. They can cost magicka
    2. Give us a direct damage stamina ability. I don't care if its mages fury, crystal blast or something else remorphed.
    3. Get rid of Thunderous Presence - its an abomination masquerading as something useful.
    In fact I am not going to repeat myself as its all been said so many times. Just check my thread history @zos, you have already used some of my ideas... now apply some more!
  • M3atwad
    M3atwad
    I hate these stam sorc abilities don't make sense comments, because a Templar creating spears out of thin air and dk's making flames from nothing and Nightblade using power extraction all being stam based abilities is OK and those make sense.
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