question one where did you see QQ about sorc shield. because what i have seen sorc gain no defense drops while getting more damage and all others getting nerfed?
Well, you're the one who Refuses2GrowUp. (Sorry, I had to make that pun)
There is no cure for whining I'm afraid. It's just the way of world. Even if there was nothing to really whine about, they will still whine.
That being said, some of the concerns are legitimate enough. It's just hard to tell sometimes.
Refuse2GrowUp wrote: »question one where did you see QQ about sorc shield. because what i have seen sorc gain no defense drops while getting more damage and all others getting nerfed?
I have been reading most the threads, and this issue is discussed in a lot of them.
Mag Sorcs rely on shields; that's no secret. Shields take more damage now in two ways...a CP specifically increasing your damage against shields, plus shields now take dot dmg. Yes, there are plenty ways to mitigate damage via the CP restructure. But remember that spill over damage on a shield bypasses all mitigations on the tgt. So, Sorcs may end up being a lot squishier. Not sure yet.
Refuse2GrowUp wrote: »<snip>
So, rather than all the cry baby BS, how about you PC players get on the PTS (wish I could, but I am console) and start testing things. Then, write a detailed, unbiased, constructive review of what you are experiencing so that we can help steer the devs in a direction that will appease the largest percentage of the player base (because it is impossible to make everyone happy).
If I cannot sort the honest reviews from all the cry baby BS threads, then how can we expect the devs to??!
Refuse2GrowUp wrote: »question one where did you see QQ about sorc shield. because what i have seen sorc gain no defense drops while getting more damage and all others getting nerfed?
I have been reading most the threads, and this issue is discussed in a lot of them.
Mag Sorcs rely on shields; that's no secret. Shields take more damage now in two ways...a CP specifically increasing your damage against shields, plus shields now take dot dmg. Yes, there are plenty ways to mitigate damage via the CP restructure. But remember that spill over damage on a shield bypasses all mitigations on the tgt. So, Sorcs may end up being a lot squishier. Not sure yet.
i ahve stated this in other threads aswell but ill repeat it here. although the shield might be destroyed faster the health drop of a sorc slower because of the 25% less physical damage. their hp and shield are roughly the same. i didn't add this in other thread because it just came to me, add that with healing ward that increases your strenght of your shield when lower health you have more time and activations of this shield making you actually have more "health"
LBxFinalDeath wrote: »Mag Sorcs doe OP.
Refuse2GrowUp wrote: »Refuse2GrowUp wrote: »question one where did you see QQ about sorc shield. because what i have seen sorc gain no defense drops while getting more damage and all others getting nerfed?
I have been reading most the threads, and this issue is discussed in a lot of them.
Mag Sorcs rely on shields; that's no secret. Shields take more damage now in two ways...a CP specifically increasing your damage against shields, plus shields now take dot dmg. Yes, there are plenty ways to mitigate damage via the CP restructure. But remember that spill over damage on a shield bypasses all mitigations on the tgt. So, Sorcs may end up being a lot squishier. Not sure yet.
i ahve stated this in other threads aswell but ill repeat it here. although the shield might be destroyed faster the health drop of a sorc slower because of the 25% less physical damage. their hp and shield are roughly the same. i didn't add this in other thread because it just came to me, add that with healing ward that increases your strenght of your shield when lower health you have more time and activations of this shield making you actually have more "health"
But again, If I have 3k left on my shield, and you hit me with a WB for 10k, I will take 7k damage. All damage in excess of the shield, i.e. spill over damage, bypasses mitigations, so the physical damage reduction does nothing for that hit, or any DoT that is still ticking.
Back to my original point, we are all simply reacting to patch notes without actually playing the PTS and seeing the reality of it. We need to test things, then write unbiased, constructive reviews. Whining because of our interpretation of patch notes accomplishes nothing. Not to mention, this is the first patch. There will be several more. The devs will inevitably make many changes before things go live. If we don't like something, and we can validate our concern via PTS test play, then we can approach the devs in a more tactful way to try to get changes. QQ solves nothing.
LBxFinalDeath wrote: »Mag Sorcs doe OP.
We are. My main's a sorc but even I'm kinda like 'really, another buff?'