Darn, I did like the kindness of a random buff!
Why did it bother anyone?
adriant1978 wrote: »No more being forced to draw my weapon for no good reason in the bank. No more running into doors because of the sudden unexpected speedup.
But it is bad for emotions, it stops them and lets you draw your weapons. And it looks rather silly, when this buff is forced on you while you are "walking" through town - what I do a lot, especially when wearing noble clothes, a lady is never in a hurry.
Asherons_Call wrote: »Purge and barrier are going from 20 people to 6 that are affected. More attempts to curb lag
Asherons_Call wrote: »Purge and barrier are going from 20 people to 6 that are affected. More attempts to curb lag
just that i wont change a dime,
in fact all that will die are pug groups or randoms, that arent in group.
Zerg balls will just have 4 purgers or barriers in group instead of 2
Asherons_Call wrote: »Purge and barrier are going from 20 people to 6 that are affected. More attempts to curb lag
just that i wont change a dime,
in fact all that will die are pug groups or randoms, that arent in group.
Zerg balls will just have 4 purgers or barriers in group instead of 2
This could be solved easily - if the effect would not work at all, when effect areas would overlap - and voila, this would be solved. It is that easy, ZOS would just have to make changes like this and zergs would be a thing of the past and lag gone.
adriant1978 wrote: »
- Rapid Maneuver:
- This ability and its morphs now only affect your group, instead of any friendly nearby ally.
Yes! Yes! Yes! No more being forced to draw my weapon for no good reason in the bank. No more running into doors because of the sudden unexpected speedup. @AlienSlof you should be very happy too.
adriant1978 wrote: »
- Rapid Maneuver:
- This ability and its morphs now only affect your group, instead of any friendly nearby ally.
Yes! Yes! Yes! No more being forced to draw my weapon for no good reason in the bank. No more running into doors because of the sudden unexpected speedup. @AlienSlof you should be very happy too.
This was like the most unneeded change in the whole patch, how can you even care about it.
adriant1978 wrote: »This was like the most unneeded change in the whole patch, how can you even care about it.
I found the use of Rapid Maneuver in towns annoying, have done for ages, and I don't buy into the idea that because there may be larger problems in the game we can't also care about the little things.
adriant1978 wrote: »This was like the most unneeded change in the whole patch, how can you even care about it.
I found the use of Rapid Maneuver in towns annoying, have done for ages, and I don't buy into the idea that because there may be larger problems in the game we can't also care about the little things.
Especially when these changes do not effect each other. Those guys working on performance are not those who work on these kind of changes. Some people just do not realize, that working on one thing does not necessarily take away time from working on something else. There are teams working on stuff, and different teams work on different stuff, it's that simple. You PvP guys might not care much about roleplay if at all, but ESO is foremost an RPG not a combat simulator, so roleplay matters and immersion breaking things have to be removed. This was a good step into the right direction IMO.
adriant1978 wrote: »This was like the most unneeded change in the whole patch, how can you even care about it.
I found the use of Rapid Maneuver in towns annoying, have done for ages, and I don't buy into the idea that because there may be larger problems in the game we can't also care about the little things.
Especially when these changes do not effect each other. Those guys working on performance are not those who work on these kind of changes. Some people just do not realize, that working on one thing does not necessarily take away time from working on something else. There are teams working on stuff, and different teams work on different stuff, it's that simple. You PvP guys might not care much about roleplay if at all, but ESO is foremost an RPG not a combat simulator, so roleplay matters and immersion breaking things have to be removed. This was a good step into the right direction IMO.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"