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THE PATCH NOTES

  • Talcyndl
    Talcyndl
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    Recremen wrote: »
    Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    So it can't be dodged? I honestly never bothered to figure that out - easier to reflect it. :)

    If not, will Dragon Leap/Take Flight get the same 'can't be avoided' treatment? Or should I just slot Meteor when Thieves Guild drops?
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Leovolao
    Leovolao
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    Derra wrote: »
    Leovolao wrote: »
    I don't really understand the pet changes, if the *** thing desummons if I swap bars and it's not on my second bar. How is that different from being a toggle?

    Depending on how the pet abilities work it´s now an active ability after being summoned. It could be really good or really bad depending on the implementation.

    Yeah, I'm not talking about the abilities tho. It's just the wording that annoys me, they are basically saying: "hey! We heard ya guys and now pets are active skills, yay! Just don't mind the fact that they behave exactly as toggles"

    I'm also kinda curious as to how are they gonna work. What do I press to desummon a pet? What happens if I hit the skill for a third time? The ability fires off again? Does it desummon the pet? Does it get summon back with full health? Alot of room to *** thing up if you ask me.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Recremen
    Recremen
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    Talcyndl wrote: »
    Recremen wrote: »
    Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    So it can't be dodged? I honestly never bothered to figure that out - easier to reflect it. :)

    If not, will Dragon Leap/Take Flight get the same 'can't be avoided' treatment? Or should I just slot Meteor when Thieves Guild drops?

    I mean, your build is your business, but it will probably be silly not to unless you're running some other import ultimate for your group.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Talcyndl
    Talcyndl
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    Recremen wrote: »
    Talcyndl wrote: »
    Recremen wrote: »
    Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    So it can't be dodged? I honestly never bothered to figure that out - easier to reflect it. :)

    If not, will Dragon Leap/Take Flight get the same 'can't be avoided' treatment? Or should I just slot Meteor when Thieves Guild drops?

    I mean, your build is your business, but it will probably be silly not to unless you're running some other import ultimate for your group.

    As things stand now, Take Flight can be dodged, but not reflected. For me, in most situations I find myself in, I prefer Take Flight. But if Meteor becomes an auto-hit, with no chance of it being dodged or reflected, that changes.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • PainfulFAFA
    PainfulFAFA
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    Alliance war abilities FINALLY GETTING NERFED ^_^
    this will ease the lag i'm hoping
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • zyk
    zyk
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    Alliance war abilities FINALLY GETTING NERFED ^_^
    this will ease the lag i'm hoping

    I'm not confident. IMO, the main underlying issues are the size of our resource pools and the speed at which they regen. Retreating Maneuver and Purge will simply be spammed more often, perhaps by builds optimized for regen.

    RIP ungrouped players @ keep battles without purge slotted.
    Edited by zyk on February 4, 2016 12:11AM
  • Minno
    Minno
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    Recremen wrote: »
    Minno wrote: »
    Recremen wrote: »
    Lots of great changes, but unreflectable meteor? Barrier only hitting 6? Both terrible ideas. Other ultimates have a way to avoid them, but Meteor is just gonna happen, no matter what? With its buggy CC, high initial damage, DoT component, etc., I'm incredibly skeptical that this is going to be a positive change. And barrier only hitting 6 is a nerf too far, I think. I'm all for it hitting fewer people, but 12 would have been a better balance point, I think.

    Meteor did have a counter and viable rotation for it to hit. Unexpected buff tbh.

    @Minno

    Not sure what you mean by a "viable rotation for it to hit." Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    Activate ulti, drop cc. Worked 90% of the time for me. And when it didn't, I had defensive posture on the backbar to play hot potato. When that fails...I block.
    Edited by Minno on February 4, 2016 1:09AM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Darnathian
    Darnathian
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    God_flakes wrote: »
    Zos WHY THE CLOAK NERF? Answer. Explain. NOW. :s

    Seriously? Because it was a one stop shop for nbs. seriously op. now slot purge like everyone else.
  • Recremen
    Recremen
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    Minno wrote: »
    Recremen wrote: »
    Minno wrote: »
    Recremen wrote: »
    Lots of great changes, but unreflectable meteor? Barrier only hitting 6? Both terrible ideas. Other ultimates have a way to avoid them, but Meteor is just gonna happen, no matter what? With its buggy CC, high initial damage, DoT component, etc., I'm incredibly skeptical that this is going to be a positive change. And barrier only hitting 6 is a nerf too far, I think. I'm all for it hitting fewer people, but 12 would have been a better balance point, I think.

    Meteor did have a counter and viable rotation for it to hit. Unexpected buff tbh.

    @Minno

    Not sure what you mean by a "viable rotation for it to hit." Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    Activate ulti, drop cc. Worked 90% of the time for me. And when it didn't, I had defensive posture on the backbar to play hot potato. When that fails...I block.

    Okay, but I'm not sure if you're for or against the change. It sounds like you were playing smart with it and had your bases covered. LET ME ARGUE WITH YOU.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • God_flakes
    God_flakes
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    Darnathian wrote: »
    God_flakes wrote: »
    Zos WHY THE CLOAK NERF? Answer. Explain. NOW. :s

    Seriously? Because it was a one stop shop for nbs. seriously op. now slot purge like everyone else.

    It was op because it accomplished two things in one shot? Seriously? That's your issue with it? That Nb's didnt have to slot purge?
  • MaximillianDiE
    MaximillianDiE
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    That's a big patch. There's some really interesting stuff in there but in my experience having played since closed beta, big patches mean we will get as much new broken stuff as the old stuff they fix, some of which will be hilariously unexpected in a gallows humor kind of way. You'd have thought that ZOS would have learnt by now to do smaller incremental patches rather than dumping such a large and potentially game breaking patch on us in one go. Looking forward to seeing what they break this time given it seems to take around 6 months to actually fix anything.

    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • Waylander
    Waylander
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    Argonians got buffed pretty hard with that 3% extra health.

    We feared the white tail before this patch, I don't even know what to feel now.
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • CatchMeTrolling
    CatchMeTrolling
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    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.
  • Minno
    Minno
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    Recremen wrote: »
    Minno wrote: »
    Recremen wrote: »
    Minno wrote: »
    Recremen wrote: »
    Lots of great changes, but unreflectable meteor? Barrier only hitting 6? Both terrible ideas. Other ultimates have a way to avoid them, but Meteor is just gonna happen, no matter what? With its buggy CC, high initial damage, DoT component, etc., I'm incredibly skeptical that this is going to be a positive change. And barrier only hitting 6 is a nerf too far, I think. I'm all for it hitting fewer people, but 12 would have been a better balance point, I think.

    Meteor did have a counter and viable rotation for it to hit. Unexpected buff tbh.

    @Minno

    Not sure what you mean by a "viable rotation for it to hit." Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    Activate ulti, drop cc. Worked 90% of the time for me. And when it didn't, I had defensive posture on the backbar to play hot potato. When that fails...I block.

    Okay, but I'm not sure if you're for or against the change. It sounds like you were playing smart with it and had your bases covered. LET ME ARGUE WITH YOU.

    And I just played PTS. Meteor change isn't that bad. Time to block and pay attention to your stam pool.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WRX
    WRX
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    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best on the PTS. Mag dk is excellent too, just a lot different than since I played last.
    Edited by WRX on February 4, 2016 6:37AM
    Decibel GM

    GLUB GLUB
  • Recremen
    Recremen
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    Minno wrote: »
    Recremen wrote: »
    Minno wrote: »
    Recremen wrote: »
    Minno wrote: »
    Recremen wrote: »
    Lots of great changes, but unreflectable meteor? Barrier only hitting 6? Both terrible ideas. Other ultimates have a way to avoid them, but Meteor is just gonna happen, no matter what? With its buggy CC, high initial damage, DoT component, etc., I'm incredibly skeptical that this is going to be a positive change. And barrier only hitting 6 is a nerf too far, I think. I'm all for it hitting fewer people, but 12 would have been a better balance point, I think.

    Meteor did have a counter and viable rotation for it to hit. Unexpected buff tbh.

    @Minno

    Not sure what you mean by a "viable rotation for it to hit." Meteor is not currently guaranteed to hit specifically because it is reflectable. It might hit the target, it might hit the caster, it really depends on who has a reflect and who has ranged attacks to eat through an enemy's reflect pool so that they still get hit by the meteor. It's way too strong if it's unreflectable.

    Activate ulti, drop cc. Worked 90% of the time for me. And when it didn't, I had defensive posture on the backbar to play hot potato. When that fails...I block.

    Okay, but I'm not sure if you're for or against the change. It sounds like you were playing smart with it and had your bases covered. LET ME ARGUE WITH YOU.

    And I just played PTS. Meteor change isn't that bad. Time to block and pay attention to your stam pool.

    Meteor isn't that bad in duels, sure, but do you have any understanding of how it will effect group play? Like, we're already blocking and watching our stam pools when the meteors come, but if it's 15 of the things going off at once it's not like other ultimates where you can just walk out of it. Great up-front damage, CC, and a DoT, and all you can do is block? Please.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • zyk
    zyk
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    I like that meteor is reflectable because it takes some intelligence to use. Firing it indiscriminately will eventually hurt. Not in 2.3. Thoughtless bombs away! It will be like the first week of 1.6 all over again.

    I don't get why this change was made. Meteor is in a good place now: powerful, but with a counter.

    On the other hand, I can't wait to nuke DKs(!!)
  • Joy_Division
    Joy_Division
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    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WRX
    WRX
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    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    Yeah, it was a big loss, but also a necessary one. I mean, that was super cheese.

    Templars kept more pressure on me than any other class hands down. 6k toppling charges and 8k+ sweeps.
    Decibel GM

    GLUB GLUB
  • JDar
    JDar
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    @Wrobel disappointed with the Funnel Health nerf. Do you really think it will improve the performance of the game by any measurable margin? Did anybody think it was unbalanced? Not a whole lot of people use it as far as I can see so it's hardly an OP skill. It doesn't do that much damage either. It hurts small group players most, because nobody uses it in ball groups.
  • Erondil
    Erondil
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    JDar wrote: »
    @Wrobel disappointed with the Funnel Health nerf. Do you really think it will improve the performance of the game by any measurable margin? Did anybody think it was unbalanced? Not a whole lot of people use it as far as I can see so it's hardly an OP skill. It doesn't do that much damage either. It hurts small group players most, because nobody uses it in ball groups.

    I think it was mainly a PvE nerf. Heal output by a magicka nb dd was crazy
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • JDar
    JDar
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    Erondil wrote: »
    JDar wrote: »
    @Wrobel disappointed with the Funnel Health nerf. Do you really think it will improve the performance of the game by any measurable margin? Did anybody think it was unbalanced? Not a whole lot of people use it as far as I can see so it's hardly an OP skill. It doesn't do that much damage either. It hurts small group players most, because nobody uses it in ball groups.

    I think it was mainly a PvE nerf. Heal output by a magicka nb dd was crazy
    PvE
    PvE
    PvE

    iWKad22.jpg
  • Darnathian
    Darnathian
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    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best on the PTS. Mag dk is excellent too, just a lot different than since I played last.

    Can u explain why you feel Mag DK is doing better bud?
  • Darnathian
    Darnathian
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    zyk wrote: »
    I like that meteor is reflectable because it takes some intelligence to use. Firing it indiscriminately will eventually hurt. Not in 2.3. Thoughtless bombs away! It will be like the first week of 1.6 all over again.

    I don't get why this change was made. Meteor is in a good place now: powerful, but with a counter.

    On the other hand, I can't wait to nuke DKs(!!)

    ya. i dont want to jump to conclusions but i feel that this is another big hit to mag dks and they dont realize it just like when they did the stam blocking change.

  • Manoekin
    Manoekin
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    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)
  • PainfulFAFA
    PainfulFAFA
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    zyk wrote: »
    Alliance war abilities FINALLY GETTING NERFED ^_^
    this will ease the lag i'm hoping

    I'm not confident. IMO, the main underlying issues are the size of our resource pools and the speed at which they regen. Retreating Maneuver and Purge will simply be spammed more often, perhaps by builds optimized for regen.

    RIP ungrouped players @ keep battles without purge slotted.

    Rapid Maneuvers hitting infinite targets....
    is now capped to group only
    Purge now capped to 6
    Barriers capped at 6


    Things like that I would hope would ease the lag. They may be spammed more, but they will still hit 6 targets.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • MountainHound
    MountainHound
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    A lot of stuff is making it look bad for the more people you run with.
  • themdogesbite
    themdogesbite
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    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    I've been told by one of my templars that BoL still hits 2 players on PTS. No idea if it is intended or not.
    :]
  • ksimpscnub18_ESO
    ksimpscnub18_ESO
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    dantator wrote: »
    mchermie wrote: »
    That cloak nerf though..

    Ya, tbh that was unnecessary...

    Straight up blizzard nerf on cloak. Sad for a Mag NB since beta that all the mag dks rerolked NB and got my class nerfed hard. We will adapt but in the way they set the game up cloak is one of a mag blades only defensive moves. Now everyone will just spam magelight. Mag NB gonna be best group dps though with cp and proxy change. Sorcs too. BOL nerf gonna bring back more resto heals to get negated.
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

  • ksimpscnub18_ESO
    ksimpscnub18_ESO
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    Manoekin wrote: »
    WRX wrote: »
    Still no help for Templars, more like nerfs. As a long time Templar I honestly prefer the knock back to sweeps rather than a snare. I also liked purifying projectiles too, didn't see the issue with it. And why is blazing shield scaled off health? BOL got nerfed too but who didn't see that coming. The only buff is to flare which didn't need it though I'm pretty sure there will be nerf threads coming for it.

    Currently templars are doing the best at doing on the PTS
    . Mag dk is excellent too, just a lot different than since I played last.

    That was said in 1.6. Offensively they are better but purify was huge for their defense and that's gone with nothing to replace it.

    The purify change will take a lot of getting used to. At least in 1v1 from my perspective we're able to deal with a lot of incoming damage really well though still. We'll see how it affects group play soon probably. IMO Templar healers are going to change quite a bit this patch, but probably be even more effective. Thanks for all of the complaining everyone :)

    I've been told by one of my templars that BoL still hits 2 players on PTS. No idea if it is intended or not.

    That was in the patch notes. Funnel health only hits the caster and one other target now. So *** dumb.

    Same thing for BOL, only hits two people total now instead of three but they increased so healing through mending passive so will see more Templar resto heals
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

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