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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So the summoned sorcerer pets are undergoing some pretty major changes. They're no longer exactly a toggle - you hit the ability once to summon them, and then using the ability again activates a special ability for that pet. They still need to be on both bars for you to not have the pet de-summon when you weapon swap. I'm not sure how you would de-summon at all if you have the ability on both bars though...
So what do sorcerers think about these changes? Do they make pet builds more viable? At first glance I tend to think the answer is yes, but I'm curious to see what people with more experience with the pets think.
The special pet abilities sound cool and I'm looking forward to trying them out, but making them non-toggles and still requiring them on both bars... I don't even... I mean WHY?
Yeah, that's the part that really confuses me. Looking at the changes they seem to me to make using pets more dynamic, as they're much more under your control. Except that apparently you can't get rid of themI'm really loving the new abilities. My only concern is the inability to desummon them. There ought to be a new hotkey for it or something. Maybe the Command Pet hotkey + block?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
We have always needed to have them on both bars to keep them after weapon swapping.
But to use up 40% of the skill slots means they should do 40% of the overall damage my character does (or healing or protection), or something else will always get the preference. Using up 20% (two slots on one bar) makes the choice much more difficult.
Waffennacht wrote: »I can tell you right now it sucks.
The only way to keep any Pets alive is Trinimac set (try v16 without and see how quickly they die)
So making the Clannfear heal an ability, without clannfear's death granting the heals, that means more often than not you WONT use his ability. (As he will die during battle with you at high health) The recast to use them again is the same, but now without our control of when that pet dies.
They are still toggles, I don't see any freakin difference except we can't unsummon at will?
Sorc healer with Pets??? Wtf build is that? Groups will hate you dedicating so much space to still subpar dps and with abilities that heal better why waste a slot?
Dps was not addressed for Pets, control for console was not addressed, daedric prey was not addressed.
Pets are only really viable for soloing which I have been doing all possible dungeons and world bosses with, this makes it even more difficult. Try to time a clannfear ability when you need to, before he dies, while facing down a mob of 10 and a boss, way too much.
Ive been a pet build in 1-50 and v16 and I hate what I read.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The special pet abilities sound cool and I'm looking forward to trying them out, but making them non-toggles and still requiring them on both bars... I don't even... I mean WHY?
I was actually just trying to think of how many toggles you could possibly have... Is there no way to fill your entire bar with toggles? I can't think of a 5th one that I could use.The special pet abilities sound cool and I'm looking forward to trying them out, but making them non-toggles and still requiring them on both bars... I don't even... I mean WHY?
This. I thought the review of toggles was to address the fact that they take up 2 slots at a time. If you have 2 pets, inner light and bound aegis, you're left with 1 skill on each bar. Disappointed.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, I've never actually tried, but I think you should be able to...can you also run with pets on an overload bar?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
When I use my sorcerer it's mainly for dungeon and pvp, since I'm a magicka dps I don't see any benefit adding pets to my bar cause I got a restro staff and wards to healing.
When I use my sorcerer it's mainly for dungeon and pvp, since I'm a magicka dps I don't see any benefit adding pets to my bar cause I got a restro staff and wards to healing.
The new Twilight Matriarch is similar to Breath of Life, targeting itself and two players. That way you can heal allies for an instant heal without having to get them in an AoE.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
can you also run with pets on an overload bar?
Yes @MrDerrikk that's exactly how it works. You hit the key, your pet uses the ability, and it costs you some magicka.@Waffennacht
I think the special abilities will just be like a normal skill that costs magicka etc. or such? Although it would be strange to use your resources for the pet to do something...
All we can do at this point is hope someone confirms from PTS.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Waffennacht wrote: »2. Pets now have a "special" ability, and by "special" im sure they mean one time only.