Praeficere wrote: »
Kevmeister wrote: »Darkonflare15 wrote: »Kevmeister wrote: »Praeficere wrote: »
If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.
Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.
Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs with the new buffs to Dawn's Wrath abilities).
But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capabilities, or know this class by heart on what makes seriously underwhelming.
Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.
No, just no.
Have you seen all the Templar changes in regards to healing? No? Let me break it down for you:Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
A summary of this skill is; heals 1 less, overall effective healing drops by 25%.
Oh, so our passives grant us Major Mending now? Joy! Not:Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
Note the bolded part. That means, we are static, locked to the location of where those skills are in order to make our healing somewhat close to what it is now. What this translate to is:
1. We have to stay put at most times to fully utilise all resources in order to keep the party alive.
2. Moving to a new location because most if not all tougher PvE situations have AoE-filled mechanics means we have to recast the other skills. What that translates to is; more resource needed = more time needed = lower/lesser HPS (in case you're wondering, that's Healing per Second)
Also, 1 less target to heal even if it means healing 2 other targets for more means the likelier chance of having to resurrect the other player because BoL was affecting 3 out of 4 players at a time, and keeping the other guy alive.
BoL has always been a panic button for most Templars, and yes, we do use other skills to help out in the situation; be it for resource return, DPS, or other sources of healing such as the Resto Staff skills.
But now, we have to solely focus on healing, and stuck to a static position to do that which is utter ridiculous.
ContraTempo wrote: »
If that's true then they messed up by having classes. They should have just let each character choose any 3 main skill lines like we can choose any weapon skill lines.
But that is not what they did. Intentionally or not, they DID create classes that will do a certain job more easily and/or better. *The classes will never truly be balanced for all jobs so long as they have different skill lines*
Kevmeister wrote: »Darkonflare15 wrote: »Kevmeister wrote: »Praeficere wrote: »
If so, then give Templars Stealth skills like NightBlades, or give us Daedric Summoning like Sorcerors do, because we should also have pets to tank/side DPS. Your point makes no sense.
Templar is definitely the dedicated healing class for tougher situations. I have played my Templar as a DD for most PvE scenarios, and while most classes have shown their healing capabilities, Templar still outshines them and makes them invaluable to a dungeon run, which makes the whole run become smoother.
Now Templars can't heal for freck, and our DPS is marginal to craptastic even with the new changes (specifically Stam, Magplars seem to have its ups and downs with the new buffs to Dawn's Wrath abilities).
But getting back on point, I sense that you have Templar envy, or you haven't run Templar to its fullest capabilities, or know this class by heart on what makes seriously underwhelming.
Please Templars are still going to heal better than other classes you still do have passives that increase your healing and rezing. You lose an extra heal to one person which is a burst heal while night blades lose a hot to an extra person. It seems they are balancing the amount of things going to the server to improve balance. If an healer need bol to complete content they were not that good of a healer to begin with since other class healers can heal harder content as well and now they can do it better with some new tools. Templars are still going to heal content at the same pace as they do now. Maybe they can use some of their other skills now.
No, just no.
Have you seen all the Templar changes in regards to healing? No? Let me break it down for you:Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
A summary of this skill is; heals 1 less, overall effective healing drops by 25%.
Oh, so our passives grant us Major Mending now? Joy! Not:Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
Note the bolded part. That means, we are static, locked to the location of where those skills are in order to make our healing somewhat close to what it is now. What this translate to is:
1. We have to stay put at most times to fully utilise all resources in order to keep the party alive.
2. Moving to a new location because most if not all tougher PvE situations have AoE-filled mechanics means we have to recast the other skills. What that translates to is; more resource needed = more time needed = lower/lesser HPS (in case you're wondering, that's Healing per Second)
Also, 1 less target to heal even if it means healing 2 other targets for more means the likelier chance of having to resurrect the other player because BoL was affecting 3 out of 4 players at a time, and keeping the other guy alive.
BoL has always been a panic button for most Templars, and yes, we do use other skills to help out in the situation; be it for resource return, DPS, or other sources of healing such as the Resto Staff skills.
But now, we have to solely focus on healing, and stuck to a static position to do that which is utter ridiculous.
I have to say the change to ritual is welcome. Now, instead of your whole team being static and stuck in your stupid tiny bubble, you can recast your ritual anywhere you like and still provide excellent group heals.
To me, this is a plus, not a minus, and anyone who stands inside their bubble and gets run over cuz "omg static".... Smh. If anything this change grants us more freedom to move. At the cost of more mana, yes, but still, freedom.
Praeficere wrote: »ContraTempo wrote: »
If that's true then they messed up by having classes. They should have just let each character choose any 3 main skill lines like we can choose any weapon skill lines.
But that is not what they did. Intentionally or not, they DID create classes that will do a certain job more easily and/or better. *The classes will never truly be balanced for all jobs so long as they have different skill lines*
This is ESO. There is no "one class can only do one role" as you'd be used to. All classes have tools to better them in each role. Each class can fulfill each role to a successful level, in different ways. Some with less challenge, perhaps. If something is more challenging and rewarding to do on one class in a distinctive way than another, yet they both fulfill and excel in the same job, the class needing less experience is the only to fulfill that role.....? According to you.
Blame @FENGRUSH tsk tsk
I don't think the BoL Nerf is really the problem, it was a major design flaw to make one class have a pure Healing Skilltree and on top of that Templar players were treated rly bad lately ( 1 year+ for skillfixes!).
If Templars would have more skills to DD or Tank I think no-one would mind this change and tbh BoL was and still is OP.
There was nothing wrong with BoL the way it was. The nerf was to appease a small subset (the 1vX players) of PvP players and does not represent a positive change for the rest of the community.
I personally have a hard enough time healing dungeons with BoL as is (with a full maxed out healer with best is slot gear). I'm told I am a good healer but I assure you I find it to be a struggle at times. With this BoL nerf I cant imagine being a decent healer, makes me not even want to try to be honest.
If this nerf makes it to live, finding a healer for dungeons will become more difficult than it already is. Less healers = less players doing dungeons = less players in the end. That is the way i see it anyway.
ZOS you guy really need to reevaluate your priorities and think about the health of the game instead of some small subset that just want an easier time to kill people in cyrodil.
Sinaptic
Apparently all the other classes need to be just as good at healing, although we are the only ones with our own healing skill line. Ok then...........
Lol - getting blame for something I didnt ask for. Nice

Lol - getting blame for something I didnt ask for. Nice
... 4-6 templars in large groups pounding BOL allowed for insane healing output...
https://youtu.be/clKi92j6eLE
I went on about BOL in a thread with templars. Healing needed changes in the grand scheme of the meta - not individual skills. All healing is rampant with champion system.
Nerfing BOL target count doesnt stop a 1vXer from having the target hes trying to kill get bursted with a BOL still. I Just dont see it as a change for the 1vXer. I think this is more aimed at the total output of healing that templars have had this patch in large groups. 4-6 templars in large groups pounding BOL allowed for insane healing output. 1vXers werent even relevant in this respect with the way the mass pvp works right now.
CrowsDescend wrote: »I found it annoying trying to kill someone/a small group who had a Templar brainlessly spamming BoL.
Lol - getting blame for something I didnt ask for. Nice
https://www.youtube.com/watch?v=Slt4CZOk67gHand_Bacon wrote: »CrowsDescend wrote: »I found it annoying trying to kill someone/a small group who had a Templar brainlessly spamming BoL.
It is so annoying trying to kill another player who is getting healed in the most effective way at that time and place. I mean, how rude.
I also find it intensely annoying when somebody fights back. Don't they know how many anonymous noobs should just lay down at my passing?
It is nice to see a self effacing Templar though, really puts the icing on it.
CrowsDescend wrote: »Hand_Bacon wrote: »CrowsDescend wrote: »I found it annoying trying to kill someone/a small group who had a Templar brainlessly spamming BoL.
It is so annoying trying to kill another player who is getting healed in the most effective way at that time and place. I mean, how rude.
I also find it intensely annoying when somebody fights back. Don't they know how many anonymous noobs should just lay down at my passing?
It is nice to see a self effacing Templar though, really puts the icing on it.
Spamming BoL near your teammates (even if they're not in your group and you can't particularly see them) -/through walls/gates/doors/rocks etc. Is brainless though.
Maybe it's because I came from WoW (before it turned bad) where healing kinda took skill; in high-rated PvP especially, now some may disagree because you could literally spam-heal on WoW, but... at least (as healers) we had to use more than 1 button to be an effective healer, plus LoS made it skillful.
Not every Templar prefers to be a dedicated group healer/zerg healer.
I don't think you see what I mean.
Justice31st wrote: »CrowsDescend wrote: »Hand_Bacon wrote: »CrowsDescend wrote: »I found it annoying trying to kill someone/a small group who had a Templar brainlessly spamming BoL.
It is so annoying trying to kill another player who is getting healed in the most effective way at that time and place. I mean, how rude.
I also find it intensely annoying when somebody fights back. Don't they know how many anonymous noobs should just lay down at my passing?
It is nice to see a self effacing Templar though, really puts the icing on it.
Spamming BoL near your teammates (even if they're not in your group and you can't particularly see them) -/through walls/gates/doors/rocks etc. Is brainless though.
Maybe it's because I came from WoW (before it turned bad) where healing kinda took skill; in high-rated PvP especially, now some may disagree because you could literally spam-heal on WoW, but... at least (as healers) we had to use more than 1 button to be an effective healer, plus LoS made it skillful.
Not every Templar prefers to be a dedicated group healer/zerg healer.
I don't think you see what I mean.
Oh yea because using the heal bot addon certainly took more than one click. lol...