DX11 focuses alot of physics and how objects or abilities interact. Atleast this is how it was described from the programmers in ARK.
When ARK first updated it, it was a disaster, with a lot of crashes the first 24 hours. But once they fixed it, it made the game SO SO much smoother, especially on the 100+ people servers.
There is hope.
Publius_Scipio wrote: »
@Crown "Players that are Alliance Rank 50 will now properly receive Rewards for the Worthy."
Your pension was reinstated.
I forsee DK one-shot HA builds making a comeback.
Especially with the changes to the spawn of mephala set.

RadioheadSh0t wrote: »God those oil cats are going to be stupid OP.
Unpurgable snare with stamina damage...
RadioheadSh0t wrote: »God those oil cats are going to be stupid OP.
Unpurgable snare with stamina damage...
I need to make a "siege monkey build" now ;P
#HOLYDRAGON
If HolyDragon still ran groups on AD NA PC than he would have the best guild in the game with this update haha
RadioheadSh0t wrote: »God those oil cats are going to be stupid OP.
Unpurgable snare with stamina damage...
I need to make a "siege monkey build" now ;P
#HOLYDRAGON
If HolyDragon still ran groups on AD NA PC than he would have the best guild in the game with this update haha
Black belt in ballista-fu, right here. Dis gon b gud
"Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds."
Rejoice!