Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Info on tanking set?

  • sickboy2808
    sickboy2808
    ✭✭✭
    I still use the good old Hist Bark and Footmans along with EG. I havent tanked SO or DSA Vet yet but i am planning too when i have more time. Tanked everything else. Oh and Footmans is coming soon as V16 i think so i will probs just upgrade to that
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • TotterTates
    TotterTates
    ✭✭✭✭
    People need to stop devaluing immovable as the skill to use with armor master.
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • sickboy2808
    sickboy2808
    ✭✭✭
    Totter i posted on your VMA areana thread
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    UrQuan wrote: »
    M_TeK_9 wrote: »
    I use medium armor master in cyrodil and as long as the ability is triggered I just have to keep one armor ability on only one bar for the bonus'.
    If you do that then when you weapon swap you lose the 5% bonus to your health.

    I thought that too. However while the ability is active the 5% stays. The game thinks immovable is slotted on your current bar if it's active.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Recently i've re- equipped my DK magika tank and i have 5 vr 16 Pariah 5 Magnus and right now 2 Hist Bark (that i want to swich with the engine guardian or malubeth asap...) quite good but i don't know if it's "really good"
    Signature


  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    I posted this in another forum:

    You can absolutely run a Magicka Tank without swapping gear! I've created a DK Dunmer Magicka Tank that has a very offensive bar and a very tanky bar. Here's my setup:

    Valkyn Skoria- Hat (divines) and Pauldron (divines)
    5 PC Pariah- (3 Jewelry <shield play enchant, reduce spell cost x2>, divine gauntlets and sabatons)
    3 PC Kagrenac- (1 divine light belt, chest and greaves heavy, divines)
    2 PC Kagrenac- dual wield 2 nirnhoned swords on the offensive bar and 1H/S on the tank bar (defending sword, divines shield)

    The extra resistances from Pariah allow me to put ALL of my attribute points into Magicka. My offensive bar also allows me to have a ton of health and magicka from the ability's passives.

    Offense bar: Burning Embers, Molten Whip, Mage Light, Structured Entropy, Eruption Ult: Meteor
    Tanking bar: Green Dragon Blood, Pierce Armor, Volitile Armor, Heroic Slash, Obsidian Shield Ult: Corrosive Armor

    The build works because of this:

    Valkyn gives you health and extra DPS (that you don't have to put effort into)- it synergizes perfectly with a DKs World of Flame and other passives (especially if you're a dunmer)

    Kagrenac gives you health, max mag, regen, AND spell power. (I couldn't decide between TBS and Kag- but ended up figuring out that Kag gives more spell power when stacked with 8 divines armor traits... if your mundus is The Apprentice)

    Pariah helps get you to max resistances and offers a "mitigation" of sorts in its 5th trait. I'm also a vampire, which offers more mitigation at low health. It seems that they stack well!

    Dual wielding nirnhoned swords increases your ability's spell damage and spell pentration. The fact that you're all divines, maxed out in magicka, and using two light armor pieces makes your Burning Embers, Molten Whip, and Meteor hit HARD. Structured Entropy, Mage Light, and Meteor also add regen, reduced cost, Empower, and Might of the Guild.

    This is my latest (and fourth) V16 character and I enjoy this toon more than my three Nightblades... let that sink in.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • rob_ber
    rob_ber
    ✭✭✭
    Recently i've re- equipped my DK magika tank and i have 5 vr 16 Pariah 5 Magnus and right now 2 Hist Bark (that i want to swich with the engine guardian or malubeth asap...) quite good but i don't know if it's "really good"

    I'm using similar setup - 5x vr16 Pariah, 5x vr 16 Seducer and 2 x Malubeth on my magtank. This gear is good enough to tank everything without any problems (but need to be honest, didn't try to tank Manti or Serpent yet).
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Been here for too long
    PC EU

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Resipsa131 wrote: »
    @UrQuan
    What should I take off my bars to fit both Shuffle and Annulment? Currently running Pierce Armor (Taunt, Major Breach/Major Fracture) Coagulated Dragon Blood, Igneous Shield, Absorb Magic, and Hardened Armor

    Reverberating Bash (for the defile), Heroic Slash (Ultimate generation), Chains (to pulls adds for DPS), Inner Fire (Range Taunt), Choking talons.

    Using Purple Drink for Regen My attributes are split between health and Stamina.
    Personally I'd drop Absorb Magic and Inner Fire. I find it's rare to need a ranged taunt (especially if you've got Chains), and for the fights when it's handy you can just switch up your bar a little bit before hand to slot it (in those fights usually a melee taunt isn't needed, so i usually temporarily replace Pierce Armour with Inner Fire). Absorb Magic is nice, but I find I rarely actually use it for more than the passive blocking bonuses - which you don't really need that much when you're keeping Shuffle active and your resistance is putting your mitigation at cap.

    Having said that, based on what @M_TeK_9 says here:
    M_TeK_9 wrote: »
    UrQuan wrote: »
    M_TeK_9 wrote: »
    I use medium armor master in cyrodil and as long as the ability is triggered I just have to keep one armor ability on only one bar for the bonus'.
    If you do that then when you weapon swap you lose the 5% bonus to your health.

    I thought that too. However while the ability is active the 5% stays. The game thinks immovable is slotted on your current bar if it's active.
    Apparently you really only need to slot one of those armour skills, so I'd actually say replace Inner Fire with Shuffle, and keep Absorb Magic on your other bar.

    @M_TeK_9 I had no idea it kept the health bonus while the armour skill is active - I've never checked for that. I might have to remove Harness Magicka from my build, as I really don't need it for most fights...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    People need to stop devaluing immovable as the skill to use with armor master.
    If you've got class skills that give you Major Resolve and Major Ward then it's largely redundant. On my DK I'd rather use Hardened Armour, as it also gives me a small damage shield, it returns damage to attackers, and it lasts longer. On my Templar I'd rather use Channeled Focus as it helps me manage my magicka. Those things are more useful to my builds than the no-knockback that Immovable gives you.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • TotterTates
    TotterTates
    ✭✭✭✭
    Totter i posted on your VMA areana thread

    Did you? I must have missed the notification. I'll look at it now.
    Edited by TotterTates on February 3, 2016 4:42PM
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    UrQuan wrote: »
    People need to stop devaluing immovable as the skill to use with armor master.
    If you've got class skills that give you Major Resolve and Major Ward then it's largely redundant. On my DK I'd rather use Hardened Armour, as it also gives me a small damage shield, it returns damage to attackers, and it lasts longer. On my Templar I'd rather use Channeled Focus as it helps me manage my magicka. Those things are more useful to my builds than the no-knockback that Immovable gives you.

    I prefer Immovable over HA. The damage shield HA gives you is tiny and worthless to me with minimal points in Bastion. Not only does Immovable give you knockback immunity but it also reduces the cost of break free by 28% with 7 heavy pc on. That to me is more valuable than return dmg based off of max magicka (when I'm stam) and the paper shield it grants. It's not to say I dont use the ability though....I morph it to Volatile for a cheap AOE that brings Noonblades of of cloak.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    M_TeK_9 wrote: »
    UrQuan wrote: »
    People need to stop devaluing immovable as the skill to use with armor master.
    If you've got class skills that give you Major Resolve and Major Ward then it's largely redundant. On my DK I'd rather use Hardened Armour, as it also gives me a small damage shield, it returns damage to attackers, and it lasts longer. On my Templar I'd rather use Channeled Focus as it helps me manage my magicka. Those things are more useful to my builds than the no-knockback that Immovable gives you.

    I prefer Immovable over HA. The damage shield HA gives you is tiny and worthless to me with minimal points in Bastion. Not only does Immovable give you knockback immunity but it also reduces the cost of break free by 28% with 7 heavy pc on. That to me is more valuable than return dmg based off of max magicka (when I'm stam) and the paper shield it grants. It's not to say I dont use the ability though....I morph it to Volatile for a cheap AOE that brings Noonblades of of cloak.
    Sounds like it's a difference in builds (my tanks are magicka-based rather than stamina-based), and PVE vs. PVP (I find the damage returned by Hardened Armour to be very useful when I'm tanking a swarm of mobs, but I could see that being way less useful if you're a PVP tank - also you need to break free far more often in PVP, so that cost reduction is far more useful there than in PVE). And yes, the shield is small and nothing special - it's just a little extra benefit. I think it ends up being about 3K for me, which isn't a lot.
    Edited by UrQuan on February 3, 2016 5:01PM
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    UrQuan wrote: »
    M_TeK_9 wrote: »
    UrQuan wrote: »
    People need to stop devaluing immovable as the skill to use with armor master.
    If you've got class skills that give you Major Resolve and Major Ward then it's largely redundant. On my DK I'd rather use Hardened Armour, as it also gives me a small damage shield, it returns damage to attackers, and it lasts longer. On my Templar I'd rather use Channeled Focus as it helps me manage my magicka. Those things are more useful to my builds than the no-knockback that Immovable gives you.

    I prefer Immovable over HA. The damage shield HA gives you is tiny and worthless to me with minimal points in Bastion. Not only does Immovable give you knockback immunity but it also reduces the cost of break free by 28% with 7 heavy pc on. That to me is more valuable than return dmg based off of max magicka (when I'm stam) and the paper shield it grants. It's not to say I dont use the ability though....I morph it to Volatile for a cheap AOE that brings Noonblades of of cloak.
    Sounds like it's a difference in builds (my tanks are magicka-based rather than stamina-based), and PVE vs. PVP (I find the damage returned by Hardened Armour to be very useful when I'm tanking a swarm of mobs, but I could see that being way less useful if you're a PVP tank - also you need to break free far more often in PVP, so that cost reduction is far more useful there than in PVE). And yes, the shield is small and nothing special - it's just a little extra benefit. I think it ends up being about 3K for me, which isn't a lot.

    Diff builds for sure but I'm mainly an end-game PvE tank actually. I function just as well in PvP though. Lot of CC's, Deadly AoE's to roll out of, and blocking massive burst damage from things like Sanctum Manicore pushed me in the Stam direction. Magicka doesn't seem to be a concern to me. Being a Dark Elf gives me enough to use what I need to use like igneous, innerfire, Coagulating, extended chains, volitile.

    Edited by M_TeK_9 on February 3, 2016 5:08PM
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Ishammael wrote: »
    BiS for DK tank is still 5pc footman, 5pc histbark, and either bloodspawn or engine guardian. Not much else really comes close.

    this
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • M_TeK_9
    M_TeK_9
    ✭✭✭
    Tankqull wrote: »
    Ishammael wrote: »
    BiS for DK tank is still 5pc footman, 5pc histbark, and either bloodspawn or engine guardian. Not much else really comes close.

    this

    I actually prefer 5pc Imperium, 3pc gold jewelry Resilient Yokeda, 2pc Histbark (sword and shield for both bars giving the physical resistance) and then 2pc Malubeth, Bloodspawn or even Skoria for DPS.

    I use both often and with this particular set up I can ease up on the block button long enough to regen half my stam bar at least.

    I feel like the Footman mitigation bonus is wasted through hist bark via dodging. If you're dodging, there's no damage to mitigate right? You literally have a 20% chance to waste the Footman bonus....
    Edited by M_TeK_9 on February 3, 2016 5:25PM
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    M_TeK_9 wrote: »
    UrQuan wrote: »
    M_TeK_9 wrote: »
    UrQuan wrote: »
    People need to stop devaluing immovable as the skill to use with armor master.
    If you've got class skills that give you Major Resolve and Major Ward then it's largely redundant. On my DK I'd rather use Hardened Armour, as it also gives me a small damage shield, it returns damage to attackers, and it lasts longer. On my Templar I'd rather use Channeled Focus as it helps me manage my magicka. Those things are more useful to my builds than the no-knockback that Immovable gives you.

    I prefer Immovable over HA. The damage shield HA gives you is tiny and worthless to me with minimal points in Bastion. Not only does Immovable give you knockback immunity but it also reduces the cost of break free by 28% with 7 heavy pc on. That to me is more valuable than return dmg based off of max magicka (when I'm stam) and the paper shield it grants. It's not to say I dont use the ability though....I morph it to Volatile for a cheap AOE that brings Noonblades of of cloak.
    Sounds like it's a difference in builds (my tanks are magicka-based rather than stamina-based), and PVE vs. PVP (I find the damage returned by Hardened Armour to be very useful when I'm tanking a swarm of mobs, but I could see that being way less useful if you're a PVP tank - also you need to break free far more often in PVP, so that cost reduction is far more useful there than in PVE). And yes, the shield is small and nothing special - it's just a little extra benefit. I think it ends up being about 3K for me, which isn't a lot.

    Diff builds for sure but I'm mainly an end-game PvE tank actually. I function just as well in PvP though. Lot of CC's, Deadly AoE's to roll out of, and blocking massive burst damage from things like Sanctum Manicore pushed me in the Stam direction. Magicka doesn't seem to be a concern to me. Being a Dark Elf gives me enough to use what I need to use like igneous, innerfire, Coagulating, extended chains, volitile.
    Yeah, both my DK and my Templar have almost all of their stat points in magicka, because both of them rely a lot on magicka-based class skills. My DK is an Imperial and my Templar is a Redguard, so neither of them usually has a problem with running low on stamina, even when I've got massive burst damage to block.

    It's funny - my tanks are races that are usually considered to be stamina races, and as a result I can comfortably do magicka-based tanking without running into stamina issues for the things I need stamina for (blocking, dodging, using S&B skills). Your tank is a race that's usually considered to be a magicka race, and as a result you can comfortably do stamina-based tanking without running into magicka issues for the things you need magicka for (class skills, etc).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    UrQuan wrote: »
    M_TeK_9 wrote: »
    UrQuan wrote: »
    M_TeK_9 wrote: »
    UrQuan wrote: »
    People need to stop devaluing immovable as the skill to use with armor master.
    If you've got class skills that give you Major Resolve and Major Ward then it's largely redundant. On my DK I'd rather use Hardened Armour, as it also gives me a small damage shield, it returns damage to attackers, and it lasts longer. On my Templar I'd rather use Channeled Focus as it helps me manage my magicka. Those things are more useful to my builds than the no-knockback that Immovable gives you.

    I prefer Immovable over HA. The damage shield HA gives you is tiny and worthless to me with minimal points in Bastion. Not only does Immovable give you knockback immunity but it also reduces the cost of break free by 28% with 7 heavy pc on. That to me is more valuable than return dmg based off of max magicka (when I'm stam) and the paper shield it grants. It's not to say I dont use the ability though....I morph it to Volatile for a cheap AOE that brings Noonblades of of cloak.
    Sounds like it's a difference in builds (my tanks are magicka-based rather than stamina-based), and PVE vs. PVP (I find the damage returned by Hardened Armour to be very useful when I'm tanking a swarm of mobs, but I could see that being way less useful if you're a PVP tank - also you need to break free far more often in PVP, so that cost reduction is far more useful there than in PVE). And yes, the shield is small and nothing special - it's just a little extra benefit. I think it ends up being about 3K for me, which isn't a lot.

    Diff builds for sure but I'm mainly an end-game PvE tank actually. I function just as well in PvP though. Lot of CC's, Deadly AoE's to roll out of, and blocking massive burst damage from things like Sanctum Manicore pushed me in the Stam direction. Magicka doesn't seem to be a concern to me. Being a Dark Elf gives me enough to use what I need to use like igneous, innerfire, Coagulating, extended chains, volitile.
    Yeah, both my DK and my Templar have almost all of their stat points in magicka, because both of them rely a lot on magicka-based class skills. My DK is an Imperial and my Templar is a Redguard, so neither of them usually has a problem with running low on stamina, even when I've got massive burst damage to block.

    It's funny - my tanks are races that are usually considered to be stamina races, and as a result I can comfortably do magicka-based tanking without running into stamina issues for the things I need stamina for (blocking, dodging, using S&B skills). Your tank is a race that's usually considered to be a magicka race, and as a result you can comfortably do stamina-based tanking without running into magicka issues for the things you need magicka for (class skills, etc).

    Well, when you know what you're doing... :P
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Merkabeh wrote: »
    Well me it's 5 pieces of whitestakes and 2 pieces of hist bark.

    Side note IMO song of the lamia needs buffed up were the healing and damage effects are like 6000 just to make that 30 second cool down to make sense or decreases the cool down from 30 seconds to 10. Cause only like 3000 or 4000 healing and damage seems ok but to have a 30 second cool down just makes the set lack luster as a tank set.

    Especially compared to Whitestrake more powerful bubble...every 15 seconds.

    Exactly. Like I want to love it but it's just..... Ugh so to speak like 1 tiny buff to it can make it much better.
Sign In or Register to comment.