Buff to heavy armor....
Some useful skills? (heavy attacks taunt, group taunt)
A reason to use them?
Honestly, there is so little point to a tank....everything takes forever as you just SLOWLY take it down, so solo content is just rough.
A Tank will NEVER, EVER beat VMA....never.
They need some love, and I dont mean stam regen when blocking, i am happy that is gone (adds some fun) but just some skills that actually help, or have a reason to play with them.....
I don't think you can think of a "tank" in the context of solo play. You can be a tanky character, but you'll still have to kill things yourself.
My tanks have a DPS bar. Stuff still dies more slowly than on my DPS characters, but I don't consider myself to be "tanking" when I'm by myself.
Forestd16b14_ESO wrote: »
Fair enough, to a point...
I know a few mackica temps that are healers, that with a simple re-spec in their champ points have beaten it (more than 1)
I'd like to see a group taunt, so I can enrage an entire pack of monsters at once, then face them down grinning like an idiot, shield clanging and standing my ground like a complete lunatic in the face of almost certain death, instead of chasing them around the room to poke them with Pierce Armor while Yakety-Sax plays in the background.
That is all.
I'd like to see a group taunt, so I can enrage an entire pack of monsters at once, then face them down grinning like an idiot, shield clanging and standing my ground like a complete lunatic in the face of almost certain death, instead of chasing them around the room to poke them with Pierce Armor while Yakety-Sax plays in the background.
That is all.
Called unchained plus vr 15 Stam pot plus caltrops. No muss no fuss.
khele23eb17_ESO wrote: »They should make the 5 piece heavy armor passive: allows stamina regen while blocking.
NewBlacksmurf wrote: »I never understood why so many games try to use the trinity approach.
Roles make sense but Tank, DPS, Healer.....naaaah
-Imagine this....a game where weapons, armor, skills and passives allow you to just play the game.
I guess it just bothers me because there is no way in h......that one or two players can just stand there and get beat on while others support them and it be fun.
What I'm getting at is...ZOS could continue the...this isn't like an server based RPG game and remove the need of a tank and allow Healing and DPS to balance out the tanky stuff so that we either heal more, resist more and shield more.
Nothing to take away from someone who wants to stand up and get beat on and taunt but, I think some simple changes could occur to healing, shields, and tank-type skills, and abilities to make things more fun and interesting...definitely less boring.
SmalltalkJava wrote: »I would love to see a tank neat vet maelstrom. To me good design would mean that they could through attrition, blocking and roll dodge. It would tank longer but un a perfect world be doable
Guild Wars 2 tried to do this, and their endgame dungeons are the lamest thing I have ever played in my life.
Everyone just stacks on top of each other, spams all their skills and stuff dies. No skill required. Just stack and spam.
.
Guild Wars 2 tried to do this, and their endgame dungeons are the lamest thing I have ever played in my life.
Everyone just stacks on top of each other, spams all their skills and stuff dies. No skill required. Just stack and spam.
.
That sounds horrible, and a fast way to kill a game.
a DPS won't beat VMA either.
You need to have some defensive skills/heals.
VMA is a solo dungeon, so you need to be a hybrid. Tanks, healers and DPS are still needed in group play, though.
p.s. There was a video of a tank killing the last boss in VMA. Obviously he's not your pure tank who gets healed by a group and whose group deals damage for him -- he had a lot of magicka/stamina not just health. He probably had heavy sets with spell (or weapon damage), but there you go - a tank with 1h+S did beat the arena
Buff to heavy armor....
Some useful skills? (heavy attacks taunt, group taunt)
A reason to use them?
Honestly, there is so little point to a tank....everything takes forever as you just SLOWLY take it down, so solo content is just rough.
A Tank will NEVER, EVER beat VMA....never.
They need some love, and I dont mean stam regen when blocking, i am happy that is gone (adds some fun) but just some skills that actually help, or have a reason to play with them.....
a DPS won't beat VMA either.
You need to have some defensive skills/heals.
VMA is a solo dungeon, so you need to be a hybrid. Tanks, healers and DPS are still needed in group play, though.
p.s. There was a video of a tank killing the last boss in VMA. Obviously he's not your pure tank who gets healed by a group and whose group deals damage for him -- he had a lot of magicka/stamina not just health. He probably had heavy sets with spell (or weapon damage), but there you go - a tank with 1h+S did beat the arena
and 500 chmp points...and on console is still not been done.
a sorc DPS can do with with 150 chmp points, if not less.