Decayed_Inside wrote: »https://www.reddit.com/r/elderscrollsonline/comments/43nlcm/discussion_more_ambience_sounds/ Ambiance? really? Sounds like a complete waste of time and resources that could be spent on bug fixes. Why is the only notable interaction we have with devs over useless stuff like this and not the issues at hand?
Decayed_Inside wrote: »Well shouldn't the resources be pooled into bug fixes not sound? Regardless of who works where? How is that even relevant? How much is being spent on the sound?
Decayed_Inside wrote: »Well shouldn't the resources be pooled into bug fixes not sound? Regardless of who works where? How is that even relevant? How much is being spent on the sound? Yeah spend that money fixing the bugs. instead of trying to divert attention to who works where.

Decayed_Inside wrote: »Well shouldn't the resources be pooled into bug fixes not sound? Regardless of who works where? How is that even relevant? How much is being spent on the sound?
So they should fire the sounds guys, hire some new code monkeys, spend months training them...
What exactly is it you want to see happen here?
Decayed_Inside wrote: »I would suggest the money be spent on bug fixes and the sound guy not even be mentioned ever. Not until bugs are fixed.
ZOS_GinaBruno wrote: »Bill is one of our sound designers, so his priority is different than other teams such as gameplay or engineering.
ZOS_GinaBruno wrote: »Bill is one of our sound designers, so his priority is different than other teams such as gameplay or engineering.
Decayed_Inside wrote: »Who said i want the sound guy fixing bugs? that's ignorant. I want the money spent on bugs. I don't really care if he gets fired i want the game to work. Stop trying to divert this into who works where its about them spending money on dumb stuff instead of what needs fixing.
Decayed_Inside wrote: »Well shouldn't the resources be pooled into bug fixes not sound? Regardless of who works where? How is that even relevant? How much is being spent on the sound? Yeah spend that money fixing the bugs. instead of trying to divert attention to who works where.
Decayed_Inside wrote: »I want the money spent on bugs. I don't really care if he gets fired
So you're saying you have absolutely no idea how development works. And because of your ignorance you want ZOS to listen to you and shoot themselves in the foot by firing people who they're going to need later.Decayed_Inside wrote: »Who said i want the sound guy fixing bugs? that's ignorant. I want the money spent on bugs. I don't really care if he gets fired i want the game to work. Stop trying to divert this into who works where its about them spending money on dumb stuff instead of what needs fixing. I don't want the sound guy asking what ambiance i want to hear i want the guys fixing bugs to come tell us why they can't seem to do their job.
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Decayed_Inside wrote: »The sound is fine. Is it bugged currently? If so provide examples of it needing addressing. I posted an entire thread of bugs that need addressing. But nah lets interact with the dev about sound. Instead of them addressing any real issue whatsoever. Lag in pvp? Nah sound guy wants to make changes. Bleeding axe bug? Nope sound guy. Don't even bother responding to us about bugs because OMG if another npc mentions an arrow to the knee
catalyst10e wrote: »Why do people assume that when one team is working on something it's somehow pulling resources from another? Like , do you think theres 1 computer in the building and it's being used by the sound guy? And the debug team is just standing around tapping their foot impatiently awaiting their turn?
Next time you picture ZOS, picture a Mcdonalds instead, when someone says they're working on cleaning the tables, it doesn't mean it's the same guy who's supposed to be making the frys.