But I find when you deal with the lag (in an instance lag in an instance ZOS)? You lose animations and that on console is the only possible way of telling your buffs are still up whilst trying to keep an eye on all the one hit mobs running riot!
I wouldn't describe it as difficult nor would I describe it as broken.
But as console players we're lacking a huge amount of UI to enable us to run this on a regular basis or especially me personally being mainly a PVP player. Malestrom should of been dropped along with additional UI for console such as the amount of damage we're dealing, taking and when our buffs are up and down. VMA is hard enough with the UI the first few go's let alone without it and people completing this without a death on console deserve some real *** credit.
The amount of times I have been to the last boss and rage quit is incredible, so I had to let this off my chest
MrGigglypants wrote: »I wouldn't describe it as difficult nor would I describe it as broken.
But as console players we're lacking a huge amount of UI to enable us to run this on a regular basis or especially me personally being mainly a PVP player. Malestrom should of been dropped along with additional UI for console such as the amount of damage we're dealing, taking and when our buffs are up and down. VMA is hard enough with the UI the first few go's let alone without it and people completing this without a death on console deserve some real *** credit.
The amount of times I have been to the last boss and rage quit is incredible, so I had to let this off my chest
I'd just like a target lock option for ps4 my only issue is when adds stack and you can't prioritize the way you want and it throws the whole round into a spam fest with your fingers crossed praying for survival lol
But I find when you deal with the lag (in an instance lag in an instance ZOS)? You lose animations and that on console is the only possible way of telling your buffs are still up whilst trying to keep an eye on all the one hit mobs running riot!