They stack on top of each other.
The one you casted first absorbs the damage till it wears off, then the second shield starts to absorb damage.
They stack on top of each other.
The one you casted first absorbs the damage till it wears off, then the second shield starts to absorb damage.
Does it mean that I should cast hardened ward and then healing ward in order for hardened ward to shield healing ward? Cause my gut feeling tells me healing ward should be cast first and that the shields you cast later protect the previous.
Whatzituyah wrote: »I can imagine I heard that Sorcerers can shield stack.
They stack on top of each other.
The one you casted first absorbs the damage till it wears off, then the second shield starts to absorb damage.
Does it mean that I should cast hardened ward and then healing ward in order for hardened ward to shield healing ward? Cause my gut feeling tells me healing ward should be cast first and that the shields you cast later protect the previous.
You should cast healing ward last for the best healing effect.
Think of it like wrapping yourself in balloons .... if you wrap yourself in a balloon then the next balloon cannot go on top of the first balloon - you technically cannot reach outside of the first balloon.
First on first off, if you cast hardened ward first then healing ward, the dmg you take will first be absorbed by hardward and you might very well get the full heal from healing ward.
Shields should scale with HP, that would force Sorcs to tone down their insane burst damage in combination with invulnerablity due to shields and extremly high mobility (wich also stuns and damages), because they would have to take a look at their max HP.
Shields should scale with HP, that would force Sorcs to tone down their insane burst damage in combination with invulnerablity due to shields and extremly high mobility (wich also stuns and damages), because they would have to take a look at their max HP.
Zos needs to change the way shields work. I am sick of combo'ing sorcs and them getting to execute range and they just start spamming their shields. I AM SICK OF ZOS MAKING NUBS GOOD.
Zos needs to change the way shields work. I am sick of combo'ing sorcs and them getting to execute range and they just start spamming their shields. I AM SICK OF ZOS MAKING NUBS GOOD.
And what do you expect a Sorcerer to do to stay alive? Cloak away? Maybe use Breath of Life? How about spam Wings? Face it, you need to get good because if you can't take down a Sorcerer it's no one else's fault but yours.
Zos needs to change the way shields work. I am sick of combo'ing sorcs and them getting to execute range and they just start spamming their shields. I AM SICK OF ZOS MAKING NUBS GOOD.
And what do you expect a Sorcerer to do to stay alive? Cloak away? Maybe use Breath of Life? How about spam Wings? Face it, you need to get good because if you can't take down a Sorcerer it's no one else's fault but yours.
Exactly this. We run 7 pieces light. Take away our wards and we are simply screwed. We can't cloak like NB, or reflect like DK, nor self heal like Templars. Each class should be unique and stay unique, otherwise there's absolutely no point having different classes. I am a fairly good sorc in pvp and yet I still get killed by other classes. Just get better at the game before asking for a nerf.
LiquidSchwartz wrote: »if they nerf shield stacking so only one shield can be active from a player at a time ill resub to eso until then they dont deserve my money
willymchilybily wrote: »This first on first off is the exact opposite to how i believed the stacking worked and how it was described to me. gonna have to test later? has it always been this way?normally im like damn taking damage cast hardened ward so i can live through the laggy bar swap,and cast healing ward. Realise damn healing ward is exposed thinking i did it in the wrong order. i end up recasting hardened ward thinking i have to cover my shield.I mean it makes sense first on first off so you cant keep casting over the healing ward and guarantee a big heal but still wow.
but i've actually been screwing myself? and wasting magicka?
Hi guys. I was wondering what happened when you stacked shields. Do they stack on top of each other or do they occupy "the same layer"? I'll give you an example. If you cast healing ward but you receive too much damage, the ward expires before popping, without granting you any healing. But if I were to cast hardened ward after casting healing ward, would hardened ward shield the healing ward or would both suffer the same damage? If shields stack on top of one another, do I have to cast hardened ward after I cast healing ward if I want the first to shield the second? I hope I made sense...
Whatzituyah wrote: »I can imagine I heard that Sorcerers can shield stack.
Your comment shows that you are ignorant of how it actually functions in practice. You should educate yourself.Shields should scale with HP, that would force Sorcs to tone down their insane burst damage in combination with invulnerablity due to shields and extremly high mobility (wich also stuns and damages), because they would have to take a look at their max HP.
Whatzituyah wrote: »I can imagine I heard that Sorcerers can shield stack.
I wish they would add Potion of Protection aka Shield. Players can use detect inv potions and inv potions but why cant people use Shield potions, even Unstoppable against Knockback, it'd make that new set more useful too, that one was is good against Shields, even Potion of Speed is in game. Also if there was Potion of Protection, people wouldnt whine so much about NB's high dmg.