TheShadowScout wrote: »The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.
If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.
Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)
TheShadowScout wrote: »The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.
If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.
TheShadowScout wrote: »If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.
TheShadowScout wrote: »The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.
If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.
Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)
But it's not gimped as it has far superior skills. It's a trade off. Why isn't everyone dual wield otherwise?
khele23eb17_ESO wrote: »Or allow 2h weapons to count as 2 set items.
TheShadowScout wrote: »The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.
If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.
Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"