Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Should Staves Get An Off-Hand Focus...

Wolfchild07
Wolfchild07
✭✭✭✭✭
Or something to give an extra equipment slot like dual wield/sword and shield have?

Being able to equip an extra set piece would be nice.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    What youre thinking of are wands or scepters not staves.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like a wand/ mana orb thing or something. They could just make it a magicka version of dw, same passives and everything and i'd be happy.
    Edited by leepalmer95 on January 31, 2016 12:05AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Or allow 2h weapons to count as 2 set items.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    I have always thought they should have broken it down into skill lines:

    Bow
    Staff
    Two Hand Melee
    One Handed Melee
    Fist
    Shield

    Then allow skill lines that mix to overlap, and provide extra incentive for using two one hand or two fist.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Spell books with bonuses
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.

    If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.

    Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.

    If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.

    Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)

    Pretty sure dual wield does more dmg doesn't it?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭

    "Do not deprive an old man his walking stick"
    Staves should not be trumped by dual wield for spell damage.
    Edited by Mojmir on January 31, 2016 4:34AM
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
    ✭✭✭✭
    They should count as 2 set bonus pieces.
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    Much simpler to make two-handed weps count for two pieces in the set bonus.
    Patroller and Editor at UESP
  • kongkim
    kongkim
    ✭✭✭✭✭
    lower the dmage a little on two-handed but allow them to have count as x2 set bonus of the same set.
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    I think they should, so everyone has access to the same number of set items a dual wielder or sword and board user gets.

    Or as some have said above, make it so 2H weapons act like they're two set pieces instead of just one set piece, again with end result being all players have access to same number of set items.
    Edited by babylon on January 31, 2016 11:55AM
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.

    If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.

    Im not so sure. Theyre doing more damage per hit but you get fewer attacks in. Thus less damage, lower proc chance, etc. 2h is an advantage when smacking someone over the head from behind in stealth. Otherwise not so much. And then there are bows which get 1h weapon attack damage.
    Edited by khele23eb17_ESO on January 31, 2016 1:54PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.

    It's really about the number of set pieces - I don't think OP wants to unbalance the weapon damage at all - just allow everyone to be on equal footing with set pieces, which is only fair.

    Solution is to either give a non-damage second item that can be a set piece, or make 2H weapons count as two set pieces.
  • Iove
    Iove
    ✭✭✭✭
    Staves were one handed in TES:V

    Would be nice if they were here, too.
  • Iove
    Iove
    ✭✭✭✭
    The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.

    If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.

    Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)

    For spellcasters who use magicka and abilities to deal damage or heal, I really don't think it matters how much damage a weapon does in melee hits.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    For dual wield vs 2h...

    2h has way better skills. A gap closer, execute, wrecking blow and brutality buff outside of combat that also heals.

    Dual wield has steel tornado and movement speed. So if 2h counted as 2 items it would be even more stronger than dual wield than it is already.

    Staffs only give one slot but give a weave option. For sustained dps a staff is way better than dual wielding or sword and board. That's the benefit it gives you.

    Basically, you have options. Giving two handed weapons a 2 item status would strip those options.

    I think it's fine as it is now.
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    Brrrofski wrote: »
    I think it's fine as it is now.

    No think in terms of set pieces, not damage from extra items. Right now 2H is comparatively gimped by having access to one less set piece than sword and board or dual wielding.
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    babylon wrote: »
    Brrrofski wrote: »
    I think it's fine as it is now.

    No think in terms of set pieces, not damage from extra items. Right now 2H is comparatively gimped by having access to one less set piece than sword and board or dual wielding.

    But it's not gimped as it has far superior skills. It's a trade off. Why isn't everyone dual wield otherwise?
    Edited by Brrrofski on January 31, 2016 1:14PM
  • Iove
    Iove
    ✭✭✭✭
    Brrrofski wrote: »
    babylon wrote: »
    Brrrofski wrote: »
    I think it's fine as it is now.

    No think in terms of set pieces, not damage from extra items. Right now 2H is comparatively gimped by having access to one less set piece than sword and board or dual wielding.

    But it's not gimped as it has far superior skills. It's a trade off. Why isn't everyone dual wield otherwise?

    They are starting to? Everyone now runs with 2 swords for extra spell damage...
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Or allow 2h weapons to count as 2 set items.

    dingdingdingding

    Correct answer. Or at least a great idea that should be implemented =P
    2013

    rip decibel
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    The thing with two-handed weapons, they are doing more damage per strike then an one-handed one, and paying for that with the lack of a second slot to use on set piece count, etc.

    If one gave them a offhand, one would have to rebalance everything somehow... either reduce their damage (and then face the same question for the two-hander wielders) or buff everything else... can of worms, so I am pretty sure its unlikely to ever happen.

    Personally I'd rather see some new one-handed magic casting weapon (wand, runestone, etc.) that could be dual-wielded for destruction/restoration magic (just cast alternate, right hand, left hand, right hand, etc., allowing people to mix elemental types... could be fun...) with lower damage to balance the extra slot... (which then incidentally could also give rise to an "one-handed and magic" skill line...)

    thats true problem is staves do not have that 2h bonus... they are counted as 1h weapons, even the animations are entirely onehanded. they do need a offhand option to compensate for that to get atleast an additional set bonus not necessarily DW passives.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • mrdaveqc
    mrdaveqc
    ✭✭✭
    Spell book will be nice but. Guys that not in the lore so it's wont happen. :(
    Ps4 NA DC
    Sorcerer vampire v16
    Templar v11
    Flawless Conqueror
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    The best reason to make two-handed weapons count as two "slots" when it comes to Set bonuses is that it opens up a ton more options in cobbling together different 5-piece set bonuses.

    Given that the overwhelming majority of us use Hundings or Julianos and that there are tons and tons of other 5 pieces bonuses out there that just never get used because they're simply not useful enough to justify even testing out, even just that little bit of extra variability would be great.

    Think of the IC sets with group bonuses alone. If there was actually a reason for someone to equip them I would be really happy. As is stands right now, there's almost no chance you'll even once encounter anyone wearing them. Or Ebon Armory/Hircine's Veneer/Worm Cult. It's amusing that ZOS's Itemization and Gameplay folks are bumping up the level to VR 16 in the Thieves Guild DLC when, in fact, almost no one ever wore them when VR 12 was the max level.

    My Stamplar has been wearing Eternal Yokeda set armor and people everywhere stop and whisper me, "What is that amazing looking armor?!" The strange thing is, though that particular Set comes from the Serpent Trial, that motif is shared with the other Trial heavy armor (pretty much the same thing but with less Set bonuses) and I believe also Way of Fire armor. And yet almost no one has even once seen anyone, anywhere, wearing any of those 3 sets.

    Admittedly, the only reason I have my stamplar wearing it is that she's not quite VR 15, and I can't afford to gear her like my other VR 16 toons because I simply don't have enough mats left over any more.

    I've spent a LOT of time recently trying to figure out ways to squeeze two 5-piece bonus sets (and 3-piece weapons and/or jewelry sets) into unusual builds to test to justify the existence of some of those interesting new IC and Orsinium treasures, and or rare stuff that's old school. Like Arms of Infernace (I'm quite sure one piece of that set doesn't drop and someone forgot to put it in the loot table) or Relics of the Physician, Ansur. Ever even heard of those?

    Sometime I cobble together a set/build idea only to realize that they're not viable because of their Traits. Noble Duelist comes to mind.
Sign In or Register to comment.