khele23eb17_ESO wrote: »This has been suggested many times over (even made a post like this myself over a year ago). It would be such a fantastic addition to the customization options in game. Sadly ZoS didnt even acknowledge the possibility of something like this.
We would all definitely appreciate more customization! I think your idea is in the right direction, but has a few weaknesses.
First, there would likely need to be a limit on how many costumes you could make. Otherwise people would be making hundreds of them. Limits aren't really fun, so some kind of other system, like a "vanity slot" or "convert to style" option might be better.
Second, locking in dyes is no fun. The system is infinite-use, and a lot of people like keeping that kind of variety!
Third, while we're talking about infinite use, turning it into a gold sink goes against some of the already-established vanity systems. Sure, there's a gold sink for motifs, but that's to other players, and once you learn a motif you know it forever. The dye system, likewise, has a big time sink in that you need to earn the achievements for the dyes, but once unlocked they're open forever, even on different characters! So future vanity systems should probably have a similar feel to them. Some kind of one-time sink, then infinite free reuses.
khele23eb17_ESO wrote: »We would all definitely appreciate more customization! I think your idea is in the right direction, but has a few weaknesses.
First, there would likely need to be a limit on how many costumes you could make. Otherwise people would be making hundreds of them. Limits aren't really fun, so some kind of other system, like a "vanity slot" or "convert to style" option might be better.
Second, locking in dyes is no fun. The system is infinite-use, and a lot of people like keeping that kind of variety!
Third, while we're talking about infinite use, turning it into a gold sink goes against some of the already-established vanity systems. Sure, there's a gold sink for motifs, but that's to other players, and once you learn a motif you know it forever. The dye system, likewise, has a big time sink in that you need to earn the achievements for the dyes, but once unlocked they're open forever, even on different characters! So future vanity systems should probably have a similar feel to them. Some kind of one-time sink, then infinite free reuses.
1. So what if you could make hundreds of them. If theyre BoA whats the problem?
2. It is currently technically impossible to dye costumes. Thus if they wanted to give us craftable costumes the dyes would have to be applied to armor pieces before you stitch them into a costume.
3. I wouldnt mind if you had to sacrifice armor pieces to make the costume. Seems fair to me even it would be a gold sink.
@Gidorick - The more people who make threads about this the more likely ZOS is to realize this isn't something only a few want. The more people who -ask- the more likely we are to get it. I looked through the first few pages of General to see if there was anything and there was not.
An issue with this kind of idea is the Crown Store's sales. ZOS sells some costumes that are nothing but low level armor. A solution to this, in my opinion, would be to make this system usable by using a consumable that let you create your own costume, selling it in the Crown Store and pricing it at about the same as the low level armor costumes (3 for 700 crowns, for example) or a bit more. Call it "Madam Firilanya's Crystal of Major Fashion" and be done with it :P
But I still prefer the addition of vanity slots.
An issue with this kind of idea is the Crown Store's sales. ZOS sells some costumes that are nothing but low level armor. A solution to this, in my opinion, would be to make this system usable by using a consumable that let you create your own costume, selling it in the Crown Store and pricing it at about the same as the low level armor costumes (3 for 700 crowns, for example) or a bit more. Call it "Madam Firilanya's Crystal of Major Fashion" and be done with it :P
But I still prefer the addition of vanity slots.
I personally think the custom costume should cost more like 1500 Crowns... it should be treated as a polymorph. This is to entice players to still buy the lower costing costumes.
An issue with this kind of idea is the Crown Store's sales. ZOS sells some costumes that are nothing but low level armor.. . . .
An issue with this kind of idea is the Crown Store's sales. ZOS sells some costumes that are nothing but low level armor. A solution to this, in my opinion, would be to make this system usable by using a consumable that let you create your own costume, selling it in the Crown Store and pricing it at about the same as the low level armor costumes (3 for 700 crowns, for example) or a bit more. Call it "Madam Firilanya's Crystal of Major Fashion" and be done with it :P
But I still prefer the addition of vanity slots.
Only problem is if your alt can wear the costume and say for example he is level 24, you could have the costume customised to wear Molag Kena or something along those lines.
khele23eb17_ESO wrote: »We would all definitely appreciate more customization! I think your idea is in the right direction, but has a few weaknesses.
First, there would likely need to be a limit on how many costumes you could make. Otherwise people would be making hundreds of them. Limits aren't really fun, so some kind of other system, like a "vanity slot" or "convert to style" option might be better.
Second, locking in dyes is no fun. The system is infinite-use, and a lot of people like keeping that kind of variety!
Third, while we're talking about infinite use, turning it into a gold sink goes against some of the already-established vanity systems. Sure, there's a gold sink for motifs, but that's to other players, and once you learn a motif you know it forever. The dye system, likewise, has a big time sink in that you need to earn the achievements for the dyes, but once unlocked they're open forever, even on different characters! So future vanity systems should probably have a similar feel to them. Some kind of one-time sink, then infinite free reuses.
1. So what if you could make hundreds of them. If theyre BoA whats the problem?
2. It is currently technically impossible to dye costumes. Thus if they wanted to give us craftable costumes the dyes would have to be applied to armor pieces before you stitch them into a costume.
3. I wouldnt mind if you had to sacrifice armor pieces to make the costume. Seems fair to me even it would be a gold sink.
@khele23eb17_ESO
Reserving storage space for hundreds of costumes across the million(s) of players could get very expensive from a data storage perspective, that's all. Thus, a costume-based approach has a severe disadvantage compared to other systems people have suggested, such as vanity slots or "Convert To Style" options.
Yes, I know that we can't (yet) dye costumes, this was another strike against trying to implement it through costumes.
A system that is easier to use and allows more freedom is, for most people, more desirable. If you like spending tons of gold on top of what you've already spent to look pretty and using systems that are difficult to navigate and expensive to implement, that's fine, but I think most of us would prefer it the other way.