FatKidHatchets wrote: »I hate to be a whiner but every once in a while even the best of us feel shafted.
I don't mind a cap being in place. But I do mind the way the system increases XP requirements for those who play actively.
Before the Cap I earned around 350 cp just playing cyrodil. Once the cap got put into play hundreds (probably thousands) of fresh players hit 300 in a couple weeks. What was my reward for actively playing?
Now looking forward before CPs will be raised again I will have earned an arse load of XP to gain a CP since I am at cap just so others will earn those same CP for 1/6th the xp needed.
I don't mind the game working this way to keep balance. But I would like a reward for being at cp cap when it is raised. Otherwise I just feel punished for playing. Which is uncool.
Your reward for playing the game is having fun! If that next cp point is all the only reason that you're the playing the game then maybe that's the problem there. Build an alt. Complete crafting dailies on alts. Or maybe get all the achievements? All the skill points. Complete vMSA or join an rp guild. So much to do and cp is what everyone wants to focus on?
agree.
950k+ per c/p seems a little excessive.
(and yes, i'm well aware many of you are looking at a much higher requirement for your next championship point)
someone once said, back when the notion of a catch up mechanism was being floated, that a c/p should never cost more than 400k.
i agreed then, and i still do.
zos can always throttle how many points a player can utilize, but i don't understand the necessity of penalizing players who routinely accrue a larger number than the mean.
lolo_01b16_ESO wrote: »I'd recomment do just ignore cp..
Decayed_Inside wrote: »Yup I had to earn each of my CP and now it rains for new players. I wanted a catch up mechanic but it seems kinda ridiculous.
kirk_lewis_ESO wrote: »If i commit a champion point, is it permanent? Been hoarding mine
FatKidHatchets wrote: »I hate to be a whiner but every once in a while even the best of us feel shafted.
I don't mind a cap being in place. But I do mind the way the system increases XP requirements for those who play actively.
Before the Cap I earned around 350 cp just playing cyrodil. Once the cap got put into play hundreds (probably thousands) of fresh players hit 300 in a couple weeks. What was my reward for actively playing?
Now looking forward before CPs will be raised again I will have earned an arse load of XP to gain a CP since I am at cap just so others will earn those same CP for 1/6th the xp needed.
I don't mind the game working this way to keep balance. But I would like a reward for being at cp cap when it is raised. Otherwise I just feel punished for playing. Which is uncool.
IcyDeadPeople wrote: »Maybe try to think of it not as a penalty for being ahead but instead that you are earning CP at a normal pace while those with much lower CP get a boost.
snip