IrksomeSolid09 wrote: »ESO current trading economy is incredibly out of balance right now. I would like to see if we can grab the attention of the gaming gods (Flattery works well also) by coming up with some tools we would like to see on the website or in game to assist with balancing the economy.
One thing I believe is a major must would be a tool to establish pricing. This tool would assist players in finding the average price range of items listed on active guild traders, and allow the market to balance itself with time. Current trader listings vary by double sometimes triple for different traders, oftentimes even traders standing next to each other.
Please post any thoughts or suggestions on this matter I am very curious to hear what you all have to say no post is to small or inconsequential.
Clearly the OP doesn't understand basic real-world economics and how supply and demand work. Sure there are some who are guilty of colluding with other Guild Traders to drive up prices on various items. There is no rule of thumb across the board regarding what any player can set their pricing at... and the reason for such drastic pricing is because some players only belong to one guild, so they check what other players are charging within their guild and seem to think this is what prices are across the board- they are not- which is why some Guild Traders are full of high priced items while others are more reasonable.
For console players without the availability of the PC add-on "Master Merchant", I imagine it can be quite frustrating. Also, just to clarify, Master Merchant only accesses sales information from the Guilds that you are are a member of, so even with it your information is limited to, at most, what the market is for up to five guilds.
bikerangelo wrote: »The addon "Master Merchant" already assesses the average price of items and is driven by players retrieving data from merchants and comparing it to others.
sylviermoone wrote: »It compiles sales data across the guilds to which you belong, and shows you an average price for an ifem, based on the sales data from your guilds. It also allows you to focus on longer or shorter spans of times, to see if an item is going up or down in value, as well as complaining a graph of each have individual sale of an item, so you can see the range of prices that the item has sold for.
If you're playing on PC, it's pretty much a must have. If you're on console....I have all the feels for you.
IrksomeSolid09 wrote: »Whatever options are suggested, shot down, or utilized I think most would agree that something needs to be done.