RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Spacemonkey wrote: »They became jokes after the Beta. (Because they were a bit over the top in the beta, but its like we're at the other end of the spectrum now)
Orsinium (the dlc) has found a good middle ground. You need to be 2-3 players to take down a World Boss in Wrothgar (minimum, except for min-maxers that find a way to specialize gear into taking down the boss solo)
We can expect future zones will all follow that mold. (hopefully!)
RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Ok, so they ARE the skull & crossbones...kinda dissapointing in the 1-50 areas. Maybe i'll pickup the Wrothgar DLC when I hit Vet Ranks.
I'm currently 45th and highly underwhelmed by them.
RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Ok, so they ARE the skull & crossbones...kinda dissapointing in the 1-50 areas. Maybe i'll pickup the Wrothgar DLC when I hit Vet Ranks.
I'm currently 45th and highly underwhelmed by them.
There are usually two bosses per zone that are challenging to do Solo, or even in a small group. However the others can be solo'd fairly easy if you pay attention to mechanics. Wrothgar Bosses, better bring a super tight group of 4 to 6 or more if they are pug as most groups for world bosses are up there.
Two nights ago I duo'd a World Boss in Wrothgar with my weak useless Templar (weak and useless according to the responses to other thread of yours ). Ironically, it was a pug with another Templar.
HA!
Yes, quite weak and useless according to the community. I'm trusting people were accurate as it applies to PVP but for PVE I feel like a boss myself as a Templar.
HA!
Yes, quite weak and useless according to the community. I'm trusting people were accurate as it applies to PVP but for PVE I feel like a boss myself as a Templar.
PvP is a different playstyle and you can do OK as a Templar if you limit what you try to do. However if you try to play them like the other characters, it will be an awakening. Stick with Healing in Keep Defence and things like that. I have taken my Templar over there a few times and it's fun, but I am not a PvP'r so I stick to Healing when I am there.
Trials are another issue entirely, Max DPS with Resource Management is the goal there. To get competitive times, you need the most DPS possible over time. But, using Trials to justify a build for everything else in the game is like using the Indy 500 to justify how a car needs to be for driving to the store.
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
HA!
I like that analogy.
What i've read for trials is that it's VR14 max.
With dungeons, if you're a VR16 char, you get VR16 gear right? Does that mean in trials/raids you only get max VR14 gear?
If so...why bother other than the challenge and comraderie with friends?
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
or!I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
Sounds dangerously close to glitching your way through an encounter...
RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Ok, so they ARE the skull & crossbones...kinda dissapointing in the 1-50 areas. Maybe i'll pickup the Wrothgar DLC when I hit Vet Ranks.
I'm currently 45th and highly underwhelmed by them.
There are usually two bosses per zone that are challenging to do Solo, or even in a small group. However the others can be solo'd fairly easy if you pay attention to mechanics. Wrothgar Bosses, better bring a super tight group of 4 to 6 or more if they are pug as most groups for world bosses are up there.
Two nights ago I duo'd a World Boss in Wrothgar with my weak useless Templar (weak and useless according to the responses to other thread of yours ). Ironically, it was a pug with another Templar.
or!I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
Sounds dangerously close to glitching your way through an encounter...
in real life we call this Taking Cover, or Finding Cover...
the Archer can't fire around the corner while you make quick work of the Fighter.
& this can also work the other way, where you make the Watcher come around the corner to keep you in line of sight for his killing stare, and you can fight it alone before you take on its three humanoid pals up the hall.
I'm assuming by the original explanation that the mob will not move to gain line of sight and merely "waits".
Do the mobs do that? Or do they just stand there?
RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Ok, so they ARE the skull & crossbones...kinda dissapointing in the 1-50 areas. Maybe i'll pickup the Wrothgar DLC when I hit Vet Ranks.
I'm currently 45th and highly underwhelmed by them.
RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Ok, so they ARE the skull & crossbones...kinda dissapointing in the 1-50 areas. Maybe i'll pickup the Wrothgar DLC when I hit Vet Ranks.
I'm currently 45th and highly underwhelmed by them.
This is very much the nature of today's ESO. World Bosses in the 1-50 areas can prove to be quite the pushover for many people. It sounds like, despite being a relatively new player, you have grasped the basic concepts of this game pretty well. If you have the damage output and the survivability (e.g. moving out of bad mechanics, or using self-buffs to increase resistances or dodge) it can definitely make you feel underwhelmed by these guys.
A bit of insight into these guys: back in the post-launch days, going solo against even 2-3 trash mobs was almost guaranteed suicide. This is the absolute truth; the vast majority of the community was struggling against average mobs. This came with cries from the community for help from ZOS, who in turn scaled the difficulty of these mobs. With that scale-back, virtually everything became much easier.
I completely understand the sentiment that these guys should be challenging, or at the very least require a group. For many people, making them more difficult would add challenge, and provide a much greater experience for them. But we do also have to consider that many people still find them challenging, and if there's going to be something that a player struggles with, it's better for them to face it in something like a veteran zone, as opposed to very early on where they may be discouraged from trying again.
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
Sounds dangerously close to glitching your way through an encounter...
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
Sounds dangerously close to glitching your way through an encounter...
There's no glitching. I'm just moving to an area some enemies choose not to follow. They are set to keep distance. If you get close they back off.
Not my fault they are afraid to fight me behind a tree
Bur seriously, it's a legit tactic.
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
Sounds dangerously close to glitching your way through an encounter...
There's no glitching. I'm just moving to an area some enemies choose not to follow. They are set to keep distance. If you get close they back off.
Not my fault they are afraid to fight me behind a tree
Bur seriously, it's a legit tactic.
Trust, i'm not hating on you - I just personally choose to not engage in tactics/strategies that involve abusing AI mechanics or pathing. For me, it's stripping challenge from intended gameplay. I always feel dirty afterwards haha.
I like to enter a fight knowing it was hard and I overcame it somehow, not that I found a cheesy way to beat the enemy because of limitations within software design.
RAGUNAnoOne wrote: »World bosses are the skull and crossbones and I think any of the bosses in imperial city including the unmarked flag bosses. Also the wrothgar ones are no joke especially that titan the unshakable root with kamikaze banekin=dead
Ok, so they ARE the skull & crossbones...kinda dissapointing in the 1-50 areas. Maybe i'll pickup the Wrothgar DLC when I hit Vet Ranks.
I'm currently 45th and highly underwhelmed by them.
There are usually two bosses per zone that are challenging to do Solo, or even in a small group. However the others can be solo'd fairly easy if you pay attention to mechanics. Wrothgar Bosses, better bring a super tight group of 4 to 6 or more if they are pug as most groups for world bosses are up there.
Two nights ago I duo'd a World Boss in Wrothgar with my weak useless Templar (weak and useless according to the responses to other thread of yours ). Ironically, it was a pug with another Templar.
I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?I don't know what "line of sighting" means...
Is that basically kiting? Or are you talking about trapping enemies on game geometry while you keep them in sight and nuke to death?
Some enemies are stationery. Like mages and archers. So you just drag the melee guys around a tree or rock and deal with them without being hit from range.
Sounds dangerously close to glitching your way through an encounter...
There's no glitching. I'm just moving to an area some enemies choose not to follow. They are set to keep distance. If you get close they back off.
Not my fault they are afraid to fight me behind a tree
Bur seriously, it's a legit tactic.
Trust, i'm not hating on you - I just personally choose to not engage in tactics/strategies that involve abusing AI mechanics or pathing. For me, it's stripping challenge from intended gameplay. I always feel dirty afterwards haha.
I like to enter a fight knowing it was hard and I overcame it somehow, not that I found a cheesy way to beat the enemy because of limitations within software design.
On the contrary, I always thought the developers were encouraging players to use environmental cover, as well as gauge enemy tactics and abilities. While it's largely a matter of play style, I for one will not hesitate to bash the healer, kite melee behind a tree, and leave the ranged guy looking baffled.
MarrazzMist wrote: »[
Little of topic, but is it possible Wrothgar bosses are already easier as they were at the beginnig? I remember even big groups having trouble back then. Yesterday we finished boss in four person PUG fast and easy, I was on my vet 6 healer, others propably vet 16..
MarrazzMist wrote: »
Little of topic, but is it possible Wrothgar bosses are already easier as they were at the beginnig? I remember even big groups having trouble back then. Yesterday we finished boss in four person PUG fast and easy, I was on my vet 6 healer, others propably vet 16..