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Capes in ESO

edorfeus
edorfeus
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We all heard that Zenimax didn't add capes to the game due to some complications with cloth physics, but, however, there are many cloth elements in the current armors and everything's working fine. For example heavy mercenary legs has this kind of kilt , which is basically a cloth and there are variety of long robes, not mentioning the guild tabards, and the physics on them seem to work just fine.
So, what's the difference between those two types of cloth? Is there really that much of a difference if cloth hangs from your waist or from your back?
It's kind of hard to believe.
  • Thelon
    Thelon
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    y7jsu.jpg
  • Daveheart
    Daveheart
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    Does anyone actually care why they would or would not add capes at this point? They really don't need to be spending any development time on it whatsoever.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Acrolas
    Acrolas
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    signing off
  • Voxicity
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    Capes aren't a problem. Every player in the game wearing a cape is the problem. Not every player in the game wants to wear heavy mercenary legs. Therefore heavy mercenary legs aren't a problem.
  • Nestor
    Nestor
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    The capes you want can't be put in the game, it will be lag fest

    The capes they can add to the game, you don't want.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • khele23eb17_ESO
    khele23eb17_ESO
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    No.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • yodased
    yodased
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    The issue is the physics and lighting engines being used in the game.

    The amount of individual movements for every cape being worn in an area would melt the servers.

    They could put something like plastic that is formed and doesn't move but mah ermushion so no capes!
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    As per EDNA, # 2. NO CAPES

    :smiley:
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • ianock
    ianock
    Nestor wrote: »
    The capes you want can't be put in the game, it will be lag fest

    The capes they can add to the game, you don't want.

    Exactly this. Many people have said exactly this. The devs also said exactly this.
    It's an unfortunate truth for some, but it's not going to make/break the game... The selling points do not lie with 'capes'.

    I'm excited for the new motifs that will come :) more so than if capes would ever come out.
  • KhajiitiLizard
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    Also it would clip like hell with tails...
  • KramUzibra
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    Daveheart wrote: »
    Does anyone actually care why they would or would not add capes at this point? They really don't need to be spending any development time on it whatsoever.

    We should all care. They nit only look cool but serve as an extra armor or accessory for set bonuses.

    I'm sure they will eventually add it. They still draw the scarves and half capes in the dlc art.
  • Samsayia
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    Wait, really? How would capes make a lag issue?? Someone explain this to me?
    It's a cosmetic .__. with maybe like....four or five animations on it.
  • Voxicity
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    Samsayia wrote: »
    Wait, really? How would capes make a lag issue?? Someone explain this to me?
    It's a cosmetic .__. with maybe like....four or five animations on it.

    In order to make the dynamic animations of the cape, there has to be a lot of 'points' on it in order for it to move naturally. Otherwise it'd just look like a piece of paper or bit of cardboard.

    I don't really know how to explain it properly but basically the fact that you can move your character in so mamy different ways, literally thousands, they can't just make an animation and stick it on there. It has to be dynamic and change depending on its conditions.

    I played an mmo which had capes with really good dynamic animation, but my god did it drop performance by a lot.

    Dynamic hair is a similar issue. You'll notice that the hair on characters is mostly just a 'chunk' of hair with maybe a bit of animation. It's just simply not possible in the game engine I guess.
    Edited by Voxicity on January 29, 2016 1:04AM
  • Volkodav
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    Why? Your weapons wont be underneath them. They'll clip right through them and then everyone will b-i-t-c-h about it.
  • Artjuh90
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    KramUzibra wrote: »
    Daveheart wrote: »
    Does anyone actually care why they would or would not add capes at this point? They really don't need to be spending any development time on it whatsoever.

    We should all care. They nit only look cool but serve as an extra armor or accessory for set bonuses.

    I'm sure they will eventually add it. They still draw the scarves and half capes in the dlc art.

    which would be negated by the fact everyone has that bonus. so in the end no change. same with people at max level having 64 attribute points or let's say 80. people will still have are balanced that way
  • Samsayia
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    Vox wrote: »
    In order to make the dynamic animations of the cape, there has to be a lot of 'points' on it in order for it to move naturally. Otherwise it'd just look like a piece of paper or bit of cardboard.

    I don't really know how to explain it properly but basically the fact that you can move your character in so mamy different ways, literally thousands, they can't just make an animation and stick it on there. It has to be dynamic and change depending on its conditions.

    I played an mmo which had capes with really good dynamic animation, but my god did it drop performance by a lot.

    Dynamic hair is a similar issue. You'll notice that the hair on characters is mostly just a 'chunk' of hair with maybe a bit of animation. It's just simply not possible in the game engine I guess.

    Now I just wonder if this is why Batman Arkham knight had so many optimization issues on the PC.

    Capes ruining video games. Who knew o__o; I don't think I would mind a more static cape though. I used a mod in Skyrim for a cape and the cape itself really didn't move too much and I thought that was fine. Especially cuz it was a hooded cowl sort of cape with a mask and everything. Didn't really look like flapping cardboard, but it wasn't the most dynamic thing I've ever seen.

    I think I get what you're saying but now I'm rly curious what the game ruining mechanic is D:
    Edited by Samsayia on January 29, 2016 1:31AM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ZOS already said no for animation effects alone.
  • MrDerrikk
    MrDerrikk
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    Samsayia wrote: »
    Vox wrote: »
    In order to make the dynamic animations of the cape, there has to be a lot of 'points' on it in order for it to move naturally. Otherwise it'd just look like a piece of paper or bit of cardboard.

    I don't really know how to explain it properly but basically the fact that you can move your character in so mamy different ways, literally thousands, they can't just make an animation and stick it on there. It has to be dynamic and change depending on its conditions.

    I played an mmo which had capes with really good dynamic animation, but my god did it drop performance by a lot.

    Dynamic hair is a similar issue. You'll notice that the hair on characters is mostly just a 'chunk' of hair with maybe a bit of animation. It's just simply not possible in the game engine I guess.

    Now I just wonder if this is why Batman Arkham knight had so many optimization issues on the PC.

    Capes ruining video games. Who knew o__o; I don't think I would mind a more static cape though. I used a mod in Skyrim for a cape and the cape itself really didn't move too much and I thought that was fine. Especially cuz it was a hooded cowl sort of cape with a mask and everything. Didn't really look like flapping cardboard, but it wasn't the most dynamic thing I've ever seen.

    I think I get what you're saying but now I'm rly curious what the game ruining mechanic is D:

    If that's the main Capes mod for Skyrim, I can attest that when I added it to my old laptop it melted my integrated graphics as it was just too much. Seeing as the base game was almost too much anyway though I guess it could not be too bad.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
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    Oh look, Anook.
  • Alabyn
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    Dynamic hair?! I never even thought of that! I will not be happy until servers can handle rendering that would do justice to my jostling bellah.
  • TheShadowScout
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    Nestor wrote: »
    The capes you want can't be put in the game, it will be lag fest

    The capes they can add to the game, you don't want.
    ^This!^

    And that's what has been said about the matter ever since launch. They are generally taking care to keep things clipping through each other at a minimum, and any cape they could add without the whole thing turning into lagmaster mire would be simple backflaps that clip through everything (like the Lich has, in game...) They decided if they can't do it -right- ESO might be better off not having it done at all. And while I would have liked some cape-ness to protect my characters from the cold rain, I can understand and accept that reasoning.
  • joker0137
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    If we get capes, we will need top hats and thin curly mustaches to match.

    Oh and a railway line so we can tie damsels to them >:)
    Just A White Line Nightmare

    PS4 EU server
  • ral
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    Even thou I want I want a cape on my NB. I would rather see both weapons in your back for realistic weapon swaps before a cape
  • WalkingLegacy
    WalkingLegacy
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    I don't want capes. I want cloaks.
  • Bluepitbull13
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    I would like a black cape pliss, I would wear heavy Xyvkin helm and dye everything black while I perch myself up on the posts of Rawl'kha and pretend to be Batman (<--- as you can see, I put some thought in this :) )
    *proof*
    NKD4BcR.jpg
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    pt1sI7M.jpg
    Edited by Bluepitbull13 on January 29, 2016 4:55PM
    PC-NA
  • Xellos77
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    Capes only if they add "Twilight sparkle skin" to CS. Totes jelly.
    Ebonheart Pact/PS4/NA
  • Rune_Relic
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    The problem is to make it fluid you need lots of vertices and polygons.
    Everyone one of those polygons acts like a bone rig connected to the next.
    Each one of those needs to have different weights and such assigned and then rendered through realtime physics with environmental impact such as wind and movement.

    ZOS said they would not do it unless they could make it look good.
    And making it look good hits the system way too hard with 100s of people on screen.
    Performance would go down the pan.

    So.....no capes. As the rigor mortis variety looks naff.
    Edited by Rune_Relic on January 29, 2016 4:53PM
    Anything that can be exploited will be exploited
  • Xellos77
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    Capes=Cyrodiil would explode in a ball of fire? I'm in.

    *grabs popcorn*
    Ebonheart Pact/PS4/NA
  • Snowstrider
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    Wish we could have capes and cloaks but sadly i come to accept that eso simply got a bad art and engine so it cant have it.

    Look AT the armors in this game. And The weapons and shields ln your back.
  • JD2013
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    Gina recently said that there are no plans to add Cloaks or Capes into the game.

    So, no capes.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    Crafting bag OP! ZOS nerf pls!
  • Bluepitbull13
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    JD2013 wrote: »
    Gina recently said that there are no plans to add Cloaks or Capes into the game.

    So, no capes.

    CJVMDCf.jpg
    PC-NA
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