
Rune_Relic wrote: »Is that the solution...
Play tank to get DPS or healer stuff ?
Play healer to get tank and dps stuff ?
Play dps to get healer and tank stuff ?
Looks promising..must test
i got 2 molag kena in a row 1 heavy with infused other is light with impenetrable
But computer generated "random" isn't really "random". It's a code written to generate a number that's supposed to be random based on some set starting value(like in this case maybe it's, say, date of your character's creation or something, I dunno). Some "RNG" algorithms are better than the others. The one ESO uses I'd say obviously blows. There're plenty of examples of some people having amazing luck with like every single drop this game has while others would run dungeons HUNDREDS of times and not get a SINGLE monster head.DurzoBlint13 wrote: »RNG is fine and is not broken. Random is Random no matter what class or character you play. RNG is a horrible reward system but it is easy to implement and that is why companies use it all the time. If you were in charge would you rather use the simplest loot system with the least amount of thought on your part or a system that requires hundred if not thousands of hours to perfect and implement.....of course the second choice would be much more balanced and actually reward people for putting in the work, but then it would also cost A LOT more to make viable. RNG is simple and easy from DEV standpoint and horribly chaotic and unbalanced from the player standpoint, but it is cheap and we will probably see a lot more of it in the future
I always get the Nerien'eth's helm with my NB which is low level (v10) but i farmed with my sorc like a hell before but it never dropped for my sorc. Same thing for shoulders too i always get maw of the infernal shoulder or malubeth the scourger shoulders with my DK it cant be luck...
DurzoBlint13 wrote: »RNG is fine and is not broken. Random is Random no matter what class or character you play. RNG is a horrible reward system but it is easy to implement and that is why companies use it all the time. If you were in charge would you rather use the simplest loot system with the least amount of thought on your part or a system that requires hundred if not thousands of hours to perfect and implement.....of course the second choice would be much more balanced and actually reward people for putting in the work, but then it would also cost A LOT more to make viable. RNG is simple and easy from DEV standpoint and horribly chaotic and unbalanced from the player standpoint, but it is cheap and we will probably see a lot more of it in the future
Spacemonkey wrote: »The only problem with RNG is the impossibility to turn around and sell your two duplicate V16 Monster Helm you looted in a night of crawling dungeons, to the guy next to you that has been grinding 6 months straight for it and that is a hair's breath away from quiting because of the frustration.
RNG is RNG, the fact its a machine algorythm makes it implicitely only random because of the underterminable amount of user derived variables. The base code will make the system give you the exact same result if the parameters it involves are exactly the same. So no, its not truly random. But for all sakes and purposes, it is random. Now, if this was true Randomness it would still be a problem because someone might toss the dice 50 times and NEVER GET A GDMN SIX.
BOP is the problem <- . (And to a certain extent so is BOE).
Just go with something else if you want to avoid farmers/gold farmers. Introduce BOT (bind on trade). Loot you get that you cannot list in guild stores or send through mail payment. Gear that is ONLY tradeable from one character, to another character ONCE and that binds to the recipient. Or SOMETHING like that.... anything is better than @)#(%* BOP
WillhelmBlack wrote: »Never had an Engine Guardian shoulder, ever. Done dailies since they started.