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NB's will be top Dog/Kitten for a while longer?

Troneon
Troneon
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Think about it...with a thieves DLC coming out pretty much aimed at the NB style class, same with how the IC DLC was aimed for the gankers....

Do you really think they will nerf NB's right at the same time as dropping a thief dlc.....can imagine the amount of forum rage from the op nb's that will bring?

I doubt SOZ have any plans to address the balance issues when it comes to nb's...

Unless they plan on making more changes to separate PVE changes from PVP changes like Guild Wars 1 used to do...have two versions of every skill, one for pvp and one for pve.


Edited by Troneon on January 28, 2016 6:01PM
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  • vyrusb23
    vyrusb23
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    Hey look ... another thread about Nightblades. How original.
  • dsalter
    dsalter
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    Troneon wrote: »
    Think about it...with a thieves DLC coming out pretty much aimed at the NB style class, same with how the IC DLC was aimed for the gankers....

    Do you really think they will nerf NB's right at the same time as dropping a thief dlc.....can imagine the amount of forum rage from the op nb's that will bring?

    I doubt SOZ have any plans to address the balance issues when it comes to nb's...

    Unless they plan on making more changes to separate PVE changes from PVP changes like Guild Wars 1 used to do...have two versions of every skill, one for pvp and one for pve.


    dont forget about Dark Brotherhood being aimed at NB's
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Troneon
    Troneon
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    vyrusb23 wrote: »
    Hey look ... another thread about Nightblades. How original.

    Actually it's about the devs constantly pushing the nb play style and gankers / stealthy play style into their DLC's and content.

    Also about how I keep seeing people saying "they are going to nerf nb soon" when it is pretty obvious that is not going to happen anytime soon...


    Edited by Troneon on January 28, 2016 6:07PM
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  • Brrrofski
    Brrrofski
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    Honestly, I fully imagine the skill line will be random pve things similar to ledgermain.

    Simple reason is it's a paid for DLC.

    So I see this having no bearing on balancing nightblades.
  • catalyst10e
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    I had this conversation with someone in area chat a couple days ago... The conversation went like this

    HIM: Yeah can't believe how OP the Nightblades already are, and the thieves guild DLC is just going to make it worse
    ME: it's just a set of minor passives...
    HIM: YEAH! and at vet rank passives are the most important thing!
    ME: Yeah but they're passives FOR the DLC...
    HIM: No they wont it'll be stealth stuff I just read the article.
    ME: Did you? because the article mentions one of the passive being the ability to talk your way out of a bounty, and I've read where people datamined something about pickpocketing... it's just thief based stuff for the DLC, it wouldn't be anything like 100% uptime for stealth.
    HIM: They haven't revealed any information on the passives yet so you don't know that
    ME: If they haven't revealed anything then why are you so sure it'll be broken passives for NB only?

    and on it went.... Honestly Nightblades are not going to be getting any stronger then they already are, it's not a big deal
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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    [| DC Dunmer Dragon Knight |]
  • Khaos_Bane
    Khaos_Bane
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    I had this conversation with someone in area chat a couple days ago... The conversation went like this

    HIM: Yeah can't believe how OP the Nightblades already are, and the thieves guild DLC is just going to make it worse
    ME: it's just a set of minor passives...
    HIM: YEAH! and at vet rank passives are the most important thing!
    ME: Yeah but they're passives FOR the DLC...
    HIM: No they wont it'll be stealth stuff I just read the article.
    ME: Did you? because the article mentions one of the passive being the ability to talk your way out of a bounty, and I've read where people datamined something about pickpocketing... it's just thief based stuff for the DLC, it wouldn't be anything like 100% uptime for stealth.
    HIM: They haven't revealed any information on the passives yet so you don't know that
    ME: If they haven't revealed anything then why are you so sure it'll be broken passives for NB only?

    and on it went.... Honestly Nightblades are not going to be getting any stronger then they already are, it's not a big deal

    If it's just skills that can only be used for quests/content/tasks in the DLC that will be lame and shows laziness or lack of creativity from ZoS.

  • Acrolas
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    If this were a single-player game with multiplayer function, somebody would have already made adorable kitten model skins for Nightblades.

    It killed me BUT SO ADORABLE.

    2hdwvoo.jpg
    Edited by Acrolas on January 28, 2016 6:46PM
    signing off
  • Troneon
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    I had this conversation with someone in area chat a couple days ago... The conversation went like this

    HIM: Yeah can't believe how OP the Nightblades already are, and the thieves guild DLC is just going to make it worse
    ME: it's just a set of minor passives...
    HIM: YEAH! and at vet rank passives are the most important thing!
    ME: Yeah but they're passives FOR the DLC...
    HIM: No they wont it'll be stealth stuff I just read the article.
    ME: Did you? because the article mentions one of the passive being the ability to talk your way out of a bounty, and I've read where people datamined something about pickpocketing... it's just thief based stuff for the DLC, it wouldn't be anything like 100% uptime for stealth.
    HIM: They haven't revealed any information on the passives yet so you don't know that
    ME: If they haven't revealed anything then why are you so sure it'll be broken passives for NB only?

    and on it went.... Honestly Nightblades are not going to be getting any stronger then they already are, it's not a big deal

    You miss the point, not saying it will make them stronger, just saying there is no way NB's will be nerfed as they drop a thief DLC....

    Or is highly unlikely...
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  • Abeille
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    It makes sense for them to add Thieves Guild and DB, though. They were in other TES games and were promised to be added to ESO eventually since, well, ever.

    They are not adding them to favor NBs, they are adding them because this is still a TES game.

    Besides, everybody can stealth, not only NBs. It is hard to put aside the "thief archetype" we bring from other MMOs and impose to the NB, but everybody in this game can play a thief or an assassin as any class.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • catalyst10e
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    Troneon wrote: »
    I had this conversation with someone in area chat a couple days ago... The conversation went like this

    HIM: Yeah can't believe how OP the Nightblades already are, and the thieves guild DLC is just going to make it worse
    ME: it's just a set of minor passives...
    HIM: YEAH! and at vet rank passives are the most important thing!
    ME: Yeah but they're passives FOR the DLC...
    HIM: No they wont it'll be stealth stuff I just read the article.
    ME: Did you? because the article mentions one of the passive being the ability to talk your way out of a bounty, and I've read where people datamined something about pickpocketing... it's just thief based stuff for the DLC, it wouldn't be anything like 100% uptime for stealth.
    HIM: They haven't revealed any information on the passives yet so you don't know that
    ME: If they haven't revealed anything then why are you so sure it'll be broken passives for NB only?

    and on it went.... Honestly Nightblades are not going to be getting any stronger then they already are, it's not a big deal

    You miss the point, not saying it will make them stronger, just saying there is no way NB's will be nerfed as they drop a thief DLC....
    Troneon wrote: »
    Think about it...with a thieves DLC coming out pretty much aimed at the NB style class, same with how the IC DLC was aimed for the gankers....

    Do you really think they will nerf NB's right at the same time as dropping a thief dlc.....can imagine the amount of forum rage from the op nb's that will bring?

    I doubt SOZ have any plans to address the balance issues when it comes to nb's...

    Unless they plan on making more changes to separate PVE changes from PVP changes like Guild Wars 1 used to do...have two versions of every skill, one for pvp and one for pve.


    Bolded for emphasis, you specifically mention the DLC being FOR nightblades, my post is saying "I dont understand why people think it's for nightblades only" when the given information we have so far makes it seem more like PVE passives. The thieves guild DLC isnt FOR NB, and the IC DLC wasnt FOR gankers, the thieves guild is just new PVE content for anyone who likes to steal, and is lore friendly, and a staple of TES games, IC becoming gank city is more of an unfortunate and unintended consequence. To say it was made for gankers implies the dev team sat around and said "Ok so ganking sucks right? lets make it worse with a DLC they have to pay for"

    And by the logic that your real point is "not saying it will make them stronger, just saying there is no way NB's will be nerfed as they drop a thief DLC..." than EVERY content pack that comes out that isnt nerfing the NB is "geared towards NB class" a DLC pack doesnt need to have a class balancing within it, that can always come later and at anytime, just just in a scheduled DLC. I hate being ganked from stealth, feared, and surprised attacked till death as much as the next guy, but you can't honestly be saying "Oh great new content that doesn't have a NB nerf! great job ZO!S" that's literally insane.
    Edited by catalyst10e on January 28, 2016 7:01PM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Troneon
    Troneon
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    So yeah nb will probably be most used class for a while longer...
    PC EU AD
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  • Tryxus
    Tryxus
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    Well I kinda came to the same conclusion the OP did: in an update called the Thieves Guild, it would make sense that the sneak class (NB) wouldn't get nerfed so that they can enjoy the DLC for a while

    However, this wouldn't necessarily be a bad thing...

    After all, it could mean that while ZOS isn't going to do anything about the NB, they could be spending all their time on the other classes instead. Giving them much needed buffs and love <3 (would love that :p )

    It could also be that they are overhauling the stealth mechanics in this game too. To make it more appealing to the other classes as well so that they can enjoy GTA ESO more :p Stuff like making it easier to fight NB, or making it harder for the NB to gank or maybe both :D (would like that too :p )

    Personally, I don't really care what they are planning to do with the classes with this update. They could nerf NB to the point of being unusable, buff them, make another class even stronger than NB are now,... idc :D I'm happy the Thieves Guild is coming, and I'm planning on enjoying every moment of it :p

    (I still hope to see Class Balance tho, or the closest we can get to it since Balance is nearly impossible :p )
    Edited by Tryxus on January 28, 2016 11:44PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • catalyst10e
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    Abeille wrote: »
    It makes sense for them to add Thieves Guild and DB, though. They were in other TES games and were promised to be added to ESO eventually since, well, ever.

    They are not adding them to favor NBs, they are adding them because this is still a TES game.

    Besides, everybody can stealth, not only NBs. It is hard to put aside the "thief archetype" we bring from other MMOs and impose to the NB, but everybody in this game can play a thief or an assassin as any class.

    QFT!!! Look at TES V: Skyrim, in the Dark Brotherhood,(to use them as an example) we have a "young" girl vampire, a shirtless werewolf warrior, an actual argonian assassin, an old man whos also a master in destruction magic.... anyone with the skill necessary to kill someone and a devotion to Sithis can be an "assassin" for the dark brotherhood. It is not exclusive to the Nightblades to be assassins.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Artjuh90
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    top class is still magicka sorc.
    most defensive with best ranged DPS.
    few counters if you compair the biggest issue people have with Nb (cloak)
    so there your thread gone wrong already.
  • Artjuh90
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    Abeille wrote: »
    It makes sense for them to add Thieves Guild and DB, though. They were in other TES games and were promised to be added to ESO eventually since, well, ever.

    They are not adding them to favor NBs, they are adding them because this is still a TES game.

    Besides, everybody can stealth, not only NBs. It is hard to put aside the "thief archetype" we bring from other MMOs and impose to the NB, but everybody in this game can play a thief or an assassin as any class.

    QFT!!! Look at TES V: Skyrim, in the Dark Brotherhood,(to use them as an example) we have a "young" girl vampire, a shirtless werewolf warrior, an actual argonian assassin, an old man whos also a master in destruction magic.... anyone with the skill necessary to kill someone and a devotion to Sithis can be an "assassin" for the dark brotherhood. It is not exclusive to the Nightblades to be assassins.

    oblivion even had a orc who even stated the didnt like stealth ;)
  • LBxFinalDeath
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    People always cry for Nightblade nerfs but no one ever has an answer as to what Nightblade's purpose as a class would be if its not the king of Ganking.

    Nightblade's balance is delicate, take cloak away...which is what the majority seems to want and its pretty much magicka Sorcs without shields or streak.

    Nightblade imo is the only balanced class in the game, every other class should be brought up to NBs level.

    Except Sorcs, they are fine as is if not a bit over the hill towards unbalanced but meh, I have no probs taking them out.

    I mentioned them as possibly a bit unbalanced since I play with a couple stam templars and DKs and they claim Sorcs are a bigger threat than NBs since every class has access to an outright hard counter to Nightblade and Sorcs can instakill a DK a lot faster than a NB if the DK is caught off guard.

    You got detect pots to counter NBs, you got radiant magelight.

    Baby daggers (flying blade) tracks NBs through stealth and kicks them out.

    Just spam biting jabs infront of you and off balance lock the Nightblade since ambush will position them infront of the Templar.

    Magicka DKs can spam talons and force NBs to waste all their resources since talons don't give CC immunity and can be recasted constantly.

    Much harder to counter a good Sorc than a good NB tbh.
    Edited by LBxFinalDeath on January 29, 2016 12:08AM
  • catalyst10e
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    People always cry for Nightblade nerfs but no one ever has an answer as to what Nightblade's purpose as a class would be if its not the king of Ganking.

    Nightblade's balance is delicate, take cloak away...which is what the majority seems to want and its pretty much magicka Sorcs without shields or streak.

    Nightblade imo is the only balanced class in the game, every other class should be brought up to NBs level.

    Except Sorcs, they are fine as is if not a bit over the hill towards unbalanced but meh, I have no probs taking them out.

    I never understood where some people claim to want to remove cloak completely... I can see it getting a reworking, such as not allowing regen while active, but never outright removal. As for balance, I'd say Templars should have some ability to either negate the effects of fear, or some sort of "reveling flare meets caltrops" to prevent stealthing. I say Templars instead of DKs because as it stands now DKs are the most adept at taking on Sorcs, they just need a few other adjustments, but if Templars could then be the NB's bane, we could probably start to see some more rock-paper-scissors battle return.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • MrGigglypants
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    Troneon wrote: »
    Think about it...with a thieves DLC coming out pretty much aimed at the NB style class, same with how the IC DLC was aimed for the gankers....

    Do you really think they will nerf NB's right at the same time as dropping a thief dlc.....can imagine the amount of forum rage from the op nb's that will bring?

    I doubt SOZ have any plans to address the balance issues when it comes to nb's...

    Unless they plan on making more changes to separate PVE changes from PVP changes like Guild Wars 1 used to do...have two versions of every skill, one for pvp and one for pve.


    Lol you're high mag sorc stam dk rules theand people just haven't L2p yet
  • Volkodav
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    Troneon wrote: »
    Think about it...with a thieves DLC coming out pretty much aimed at the NB style class, same with how the IC DLC was aimed for the gankers....

    Do you really think they will nerf NB's right at the same time as dropping a thief dlc.....can imagine the amount of forum rage from the op nb's that will bring?

    I doubt SOZ have any plans to address the balance issues when it comes to nb's...

    Unless they plan on making more changes to separate PVE changes from PVP changes like Guild Wars 1 used to do...have two versions of every skill, one for pvp and one for pve.


    Dog/Kitten? What's that about?
  • Tryxus
    Tryxus
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    Catdog
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Volkodav
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    Tryxus wrote: »
    Catdog

    I wasnt aware that t here were catdogs in the game.
  • Artjuh90
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    Tryxus wrote: »
    Catdog

    omg that stupit thing from cartoon network :D
  • Volkodav
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    Artjuh90 wrote: »
    Tryxus wrote: »
    Catdog

    omg that stupit thing from cartoon network :D

    I used to get such a laugh out of that stupid cartoon.
  • Pangnirtung
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    Troneon wrote: »
    Think about it...with a thieves DLC coming out pretty much aimed at the NB style class, same with how the IC DLC was aimed for the gankers....

    Do you really think they will nerf NB's right at the same time as dropping a thief dlc.....can imagine the amount of forum rage from the op nb's that will bring?

    I doubt SOZ have any plans to address the balance issues when it comes to nb's...

    Unless they plan on making more changes to separate PVE changes from PVP changes like Guild Wars 1 used to do...have two versions of every skill, one for pvp and one for pve.


    Solution? If you don't play a NB then maybe don't get the DLC if u see yourself becoming upset or disappointed.
  • Darkonflare15
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    Artjuh90 wrote: »
    Tryxus wrote: »
    Catdog

    omg that stupit thing from cartoon network :D

    Actually catdog was on Nickelodeon.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well seeing how ZOS is giving no info about base game patch that has the supposed balancing hard to say yet they have no problem talking all about the Thieves guild DLC.

    At least we have these........

    f_5b4fb9ec80.jpg
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Volkodav wrote: »
    Tryxus wrote: »
    Catdog

    I wasnt aware that t here were catdogs in the game.

    What? Khajiit can't be werewolves?
  • Decayed_Inside
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    Stealth is part of TES don't like it go play sega
  • Korah_Eaglecry
    Korah_Eaglecry
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    Troneon wrote: »
    vyrusb23 wrote: »
    Hey look ... another thread about Nightblades. How original.

    Actually it's about the devs constantly pushing the nb play style and gankers / stealthy play style into their DLC's and content.

    Also about how I keep seeing people saying "they are going to nerf nb soon" when it is pretty obvious that is not going to happen anytime soon...


    Anyone can be a ganker. You dont have to be NB to do it. Thieves Guild doesnt even revolve around PvP in any manner beyond possible fixes and changes to the skills and hopefully some lag fixes.

    Stop whining already. NBs are far from OP.
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